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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 4424583" data-attributes="member: 12851"><p>The Fighter's Mark lets you attack them if they don't attack you, and you also attack them if they try to shift too. You can also mark a LOT of enemies if you have access to some kind of area or close attack (Dragon Breath...).</p><p></p><p>The Paladin's Mark is automatic damage, but you cannot use it on multiple creatures. The two are more or less equal, imho.</p><p></p><p></p><p>Plate armor is only +1 AC over Scale for a -2 check penalty, and a -1 speed penalty if you plan on picking up Armor Specialization. And most paladins will likely end up using that extra surge per day for Lay On Hands.</p><p></p><p>In play, it's much harder to get away from a Fighter safely once he's engaged with you. Stopping movement on OA's is a powerful ability.</p><p></p><p></p><p>Remember that Hunter's Quarry (and Warlock's Curse) marks the <em>nearest</em> enemy. If you don't care about who you attack, yeah, Hunter's Quarry is easier to use than Sneak Attack, but only barely. But the Striker role is all about picking prime or hard to reach targets and taking them out with high damage attacks. You're going to have do just about as much movement to take full advantage of Hunter's Quarry as you would for Sneak Attack.</p><p></p><p>There are a quite lot of ways to gain Combat Advantage on a foe, especially during later levels, and that extra d6 of damage for Sneak Attack easily makes up for any trouble you have to go through.</p><p></p><p></p><p></p><p>Most Heavy/Light Blades have a +3 Proficiency bonus, while other weapons have a +2 bonus. To-hit bonuses are fairly rare in 4e, so every +1 counts...</p><p></p><p>Plus, a fighter using Axes/Hammers loses defense efficiency, since only the higher of Str/Con applies to Fort defense. A Heavy/Light Blade Fighter would pump Dexterity, allowing him to have a fairly decent Reflex Defense, and maybe even use Light Armor instead of Heavy, depending on your ability score generation method/luck/race.</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 4424583, member: 12851"] The Fighter's Mark lets you attack them if they don't attack you, and you also attack them if they try to shift too. You can also mark a LOT of enemies if you have access to some kind of area or close attack (Dragon Breath...). The Paladin's Mark is automatic damage, but you cannot use it on multiple creatures. The two are more or less equal, imho. Plate armor is only +1 AC over Scale for a -2 check penalty, and a -1 speed penalty if you plan on picking up Armor Specialization. And most paladins will likely end up using that extra surge per day for Lay On Hands. In play, it's much harder to get away from a Fighter safely once he's engaged with you. Stopping movement on OA's is a powerful ability. Remember that Hunter's Quarry (and Warlock's Curse) marks the [I]nearest[/I] enemy. If you don't care about who you attack, yeah, Hunter's Quarry is easier to use than Sneak Attack, but only barely. But the Striker role is all about picking prime or hard to reach targets and taking them out with high damage attacks. You're going to have do just about as much movement to take full advantage of Hunter's Quarry as you would for Sneak Attack. There are a quite lot of ways to gain Combat Advantage on a foe, especially during later levels, and that extra d6 of damage for Sneak Attack easily makes up for any trouble you have to go through. Most Heavy/Light Blades have a +3 Proficiency bonus, while other weapons have a +2 bonus. To-hit bonuses are fairly rare in 4e, so every +1 counts... Plus, a fighter using Axes/Hammers loses defense efficiency, since only the higher of Str/Con applies to Fort defense. A Heavy/Light Blade Fighter would pump Dexterity, allowing him to have a fairly decent Reflex Defense, and maybe even use Light Armor instead of Heavy, depending on your ability score generation method/luck/race. [/QUOTE]
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