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Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6995966" data-attributes="member: 6775031"><p>The big problem with feats, in general, is that they let you get better at a thing <em>beyond</em> just increasing your stat to 20. If a feat is the equivalent of +2 to the stat, then a character whose concept happens to match a feat can reach a pseudo-22 in that stat. If your concept uses two feats, then you can get a pseudo-24.</p><p></p><p>Comparing a fighter with Strength 16 and the GWM feat to a fighter with Strength 18 is not problematic, because there are tradeoffs involved; your attack and damage roll both suffer, in exchange for the <em>option</em> of sacrificing attack in order to increase damage.</p><p></p><p>The unbalancing aspect of feats is that they let you become better than someone who doesn't have feat support. The best fighter in a game with feats is at an effective +4 Strength over the best fighter in a game that doesn't use feats, or whose fighting style doesn't benefit from feats. The best fighter in a game with feats is also +4 to their main stat over the best rogue, who caps out at 20 Dex and can't boost that to a pseudo-22 or 24. Feats exacerbate the power differential between the haves and the have-nots.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6995966, member: 6775031"] The big problem with feats, in general, is that they let you get better at a thing [I]beyond[/I] just increasing your stat to 20. If a feat is the equivalent of +2 to the stat, then a character whose concept happens to match a feat can reach a pseudo-22 in that stat. If your concept uses two feats, then you can get a pseudo-24. Comparing a fighter with Strength 16 and the GWM feat to a fighter with Strength 18 is not problematic, because there are tradeoffs involved; your attack and damage roll both suffer, in exchange for the [I]option[/I] of sacrificing attack in order to increase damage. The unbalancing aspect of feats is that they let you become better than someone who doesn't have feat support. The best fighter in a game with feats is at an effective +4 Strength over the best fighter in a game that doesn't use feats, or whose fighting style doesn't benefit from feats. The best fighter in a game with feats is also +4 to their main stat over the best rogue, who caps out at 20 Dex and can't boost that to a pseudo-22 or 24. Feats exacerbate the power differential between the haves and the have-nots. [/QUOTE]
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Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?
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