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Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?
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<blockquote data-quote="Ashkelon" data-source="post: 6996679" data-attributes="member: 6774887"><p>I think 5e would have been much better if feats did not numerically enhance a characters combat potential. At least not directly. No -5/+10 feats. No feats that give you a garuanteed bonus action attack. Instead have feats that change how you actually play. </p><p></p><p>The Blade Dancer feat might give you the ability to move half your speed as a bonus action, move 10 feet as a reaction when an enemy misses you, and makes opportunity attacks against you suffer disadvantage.</p><p></p><p>The Steel Vanguard feat might cause the ground within 5 feet of you to count as difficult terrain for your enemies, allow you to mark an enemy you hit with a melee attack as a bonus action, and allow you to take any number of reactions each round (but still only one per turn).</p><p></p><p>The Mountain Hammer feat might cause your melee attacks to push enemies 5 feet, allow you to shove a creature you hit with a melee attack as a bonus action, and allow you to make an opportunity attack against any creature that successfully grapples you.</p><p></p><p>Those feats give the player new options in combat without resorting to boring numerical increases. If no feats gave numerical bonuses or bonus action attacks, there could be much more variety in other possible features feats could provide.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6996679, member: 6774887"] I think 5e would have been much better if feats did not numerically enhance a characters combat potential. At least not directly. No -5/+10 feats. No feats that give you a garuanteed bonus action attack. Instead have feats that change how you actually play. The Blade Dancer feat might give you the ability to move half your speed as a bonus action, move 10 feet as a reaction when an enemy misses you, and makes opportunity attacks against you suffer disadvantage. The Steel Vanguard feat might cause the ground within 5 feet of you to count as difficult terrain for your enemies, allow you to mark an enemy you hit with a melee attack as a bonus action, and allow you to take any number of reactions each round (but still only one per turn). The Mountain Hammer feat might cause your melee attacks to push enemies 5 feet, allow you to shove a creature you hit with a melee attack as a bonus action, and allow you to make an opportunity attack against any creature that successfully grapples you. Those feats give the player new options in combat without resorting to boring numerical increases. If no feats gave numerical bonuses or bonus action attacks, there could be much more variety in other possible features feats could provide. [/QUOTE]
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Comparison/number-crunching time! -5/+10 feats: How much "too good" are they?
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