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<blockquote data-quote="el-remmen" data-source="post: 136297" data-attributes="member: 11"><p>I am all about setting in my encounters.</p><p></p><p>Recently, the party fought off a manticore while using a ruined house (with partially collapsed ceilings, roof and walls, sharp and dangerous rubble on the ground and goodies once belong to the former occupant hidden in the wreckage). It was a great fight with the party alternately running to and from the shelter of the remaining bits of roof and wall to get cover, and either avoid or risking the piles of rubble (full of rusty nails, shards of wood and glass, etc. . )</p><p></p><p>I love adding the third dimension to combat encounters. Fights in dungeons often lead to opponents and pcs moving onto or off ledges, up ramps, or fighting next to seemingly bottomless pits.</p><p></p><p>You can also use the bait and switch method, for example when the party went goblin hunting to cash in on the local bounty on goblin ears (left only) they found that the local goblins cut off their own ears in a rite of passage meant to be an act of defiance of their human oppressors.</p><p></p><p>One of my favorite fights of all time took place while hundreds of slaves were making a break for it from their pens. The pcs had to fight off the slavers and defend the slaves from not only the slavers but an insane battlerager they had released as a distraction who killed everything that got near him. The place was a sea of people, and both sides were frequently surprised as foes appeared from the crowd to attack. The surging crowd also forced the party apart so it was harder for them to support each other.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 136297, member: 11"] I am all about setting in my encounters. Recently, the party fought off a manticore while using a ruined house (with partially collapsed ceilings, roof and walls, sharp and dangerous rubble on the ground and goodies once belong to the former occupant hidden in the wreckage). It was a great fight with the party alternately running to and from the shelter of the remaining bits of roof and wall to get cover, and either avoid or risking the piles of rubble (full of rusty nails, shards of wood and glass, etc. . ) I love adding the third dimension to combat encounters. Fights in dungeons often lead to opponents and pcs moving onto or off ledges, up ramps, or fighting next to seemingly bottomless pits. You can also use the bait and switch method, for example when the party went goblin hunting to cash in on the local bounty on goblin ears (left only) they found that the local goblins cut off their own ears in a rite of passage meant to be an act of defiance of their human oppressors. One of my favorite fights of all time took place while hundreds of slaves were making a break for it from their pens. The pcs had to fight off the slavers and defend the slaves from not only the slavers but an insane battlerager they had released as a distraction who killed everything that got near him. The place was a sea of people, and both sides were frequently surprised as foes appeared from the crowd to attack. The surging crowd also forced the party apart so it was harder for them to support each other. [/QUOTE]
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