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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4011702" data-attributes="member: 50701"><p><strong>Darkness Given Hunger</strong></p><p><strong>Gargantuan Outsider (chaotic, evil, extraplanar)</strong></p><p><strong>HD:</strong> 45d8 + 675 + 60 (1,095 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 30ft., climb 30 ft.</p><p><strong>AC: </strong> 50 (+2 Dex, +42 natural, -4 size) touch 8, flat-footed 48</p><p><strong>BAB/ Grapple: </strong> +45/+72</p><p><strong>Attack: </strong> Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 1d4 to determine the number of bites))</p><p><strong>Full attack:</strong> Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 2d4 to determine the number of bites)), and 4 slams (4d6 + 7 + 5d6 acid)</p><p><strong>Space/reach:</strong> 20ft./ 20ft.</p><p><strong>Special attacks:</strong> Constrict, Red Eye, Dissolve, Engulf, Improved Grab, Poison, Spell-like abilities, Stench</p><p><strong>Special qualities:</strong> Amorphous, Blindsight 120 ft., Darkvision 120ft., DR 20/Epic Good and Cold Iron, DR30/-, Energy Resistance to Cold 30 and Fire 30 , Immunity to Acid, Electricity and Poison, Immunity to Bludgeoning and Impact Damage, Maddening Skull Chatter, Ooze Traits, Ravaged Form (Many Mouths), SR 55 </p><p><strong>Saves:</strong> Fort +45, Ref +32, Will +32</p><p><strong>Abilities:</strong> Str 40, Dex 14, Con 41, Int 10, Wis 14, Cha 10</p><p><strong>Skills:</strong> Climb +77, Concentration +63, Hide +38, Intimidate +48, Listen +50, Move Silently +50, Search +48, Spot +50</p><p><strong>Feats:</strong> Greater Weapon Focus (bite), Greater Weapon Specialization (bite),Weapon Focus (bite), Weapon Specialization (bite), </p><p><strong>Epic Feats:</strong> Epic Weapon Focus (bite), Epic Weapon Specialization (bite)</p><p><strong>Environment:</strong> Shedaklah (Abyss)</p><p><strong>Organization:</strong> Solitary (unique)</p><p><strong>CR:</strong> 33</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><em> You see creeping towards you, a massive, glistening, black pile of ooze. Hundreds of skulls and bones circulate throughout its gelatinous body. In the center of its body rests a bright red light, which is the only source of light within its body. The monster carries with it, a powerful stench, which is toxic and nauseating.</em></p><p></p><p>Darkness Given Hunger is massive gelatinous demon created by Juiblex. Most believe Juiblex sire this monstrosity by mating with a succubus. This is not true. The truth is that Darkness Given Hunger was accidentally created by Juiblex. As Juiblex moves around he leaves behind slime. This slime usually dissipates immediately after disjoining Juiblex’s body. Darkness Given Hunger is the one exception. It started out as a slime, but had animalistic intelligence. Immediately after being cast off of Juiblex, this slime began devouring the small fungi which dot Shedaklah. It immediately began to grow form the fungi it consumed, until eventually it began devouring demons. Juiblex took note of this abomination and declared himself its master. Darkness Given Hunger accepted this fact and became one of Juiblex’s strongest and most loyal allies. To this day, Darkness Given Hunger continues to devour its surroundings and grow in size. It has even grown far larger than its creator, but still remains loyal to the Slime King. </p><p></p><p>Darkness Given Hunger “stands” 20 ft. at the “shoulder and is 45 ft wide. It weighs 23 tons.</p><p></p><p><strong>Combat:</strong> Darkness Given Hunger usually tries to engulf everything in sight. It makes good use of its Red Eye ability against ranged opponents. Though weak at casting spells, Darkness Given Hunger does have spell-like abilities, though it rarely uses them.</p><p></p><p><strong>Amorphous (Ex): </strong> Bludgeoning weapons and impact damage deal no damage to Darkness Given Hunger. He is able to slip through spaces that otherwise could accommodate a creature no larger than Small because of his jelly-like substance.</p><p></p><p><strong>Constrict (Ex): </strong> Darkness Given Hunger deals 4d6 + 14 points of damage plus 2d6 acid with a successful grapple check, in addition to damage from his slam attack.</p><p></p><p><strong>Dissolve (Ex): </strong> Darkness Given Hunger’s acidic touch deals 75 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 47. A metal or wooden weapon that strikes Darkness Given Hunger dissolves immediately unless the owner succeeds a Reflex save DC 47, although the weapon deals normal damage before dissolving. The DC is Con-based.</p><p></p><p><strong>Engulf (Ex): </strong> Darkness Given Hunger can engulf any Colossal or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Darkness Given Hunger’s body by succeeding on a grapple check with their own grapple check or Escape Artist check.</p><p>Darkness Given Hunger Darkness Given Hunger can engulf up to 1 Colossal creature, 2 Huge creatures, 4 Large creatures, 16 Medium creatures, 64 Small creatures, 216 Small creatures, or an unlimited number of Diminutive creatures. </p><p></p><p><strong>Improved Grab (Ex): </strong> Whenever Darkness Given Hunger makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf.</p><p></p><p><strong> Maddening Skull Chatter (Ex):</strong> Skulls of countless creatures, circulate throughout Darkness Given Hunger’s body. They constantly chatter causing creatures to go insane. Any creature within 60 ft of Darkness Given Hunger must succeed a Will save DC 47 or be under the effects of an <em>insanity</em> spell for 3 minutes or for as long as they stay within range. DC is Con-based.</p><p></p><p><strong>Poison (Ex):</strong>Injury; Fortitude save DC 47 negates; initial damage – 3d4 Con damage; secondary damage 3d4 Str damage. DC is Str-based.</p><p></p><p><strong>Ravaged Form (Many Mouths): </strong> Darkness Given Hunger contains many mouths within its gelatinous body. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d4 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d4 to determine how many bites hit their mark.</p><p></p><p><strong>Red Eye (Su): </strong> Darkness Given Hunger is no longer blind. Juiblex has instilled a red eye of a powerful balor it once devoured into Darkness Given Hunger. With this red eye, Darkness Given Hunger can as a standard action launch forth a 120 ft line of black and red lightning bolts. The bolts deal 14d10 points of unholy damage. Reflex save DC 47 halves damage. Those hit by the terrible bolts must also succeed a Fortitude save DC 47 or be stunned for 1d8 + 2 rounds. DC is Con-based.</p><p></p><p><strong>Spell-like abilities: </strong> CL 45; DC 12 + spell level</p><p>At will – <em>acid breath, animate object, blasphemy, blink, chaos hammer, deeper darkness, desecrate, detect good, detect magic, dispel good, dispel magic, magic circle against good, summon swarm, teleport without error (self plus 100 pounds), unholy aura, unholy blight</em></p><p>9/day – <em>gaseous form, meteor swarm</em></p><p></p><p><strong>Stench (Ex): </strong> Darkness Given Hunger constantly exudes a foul smell of toxic slime. Any creature within 30 ft of Darkness Given Hunger must succeed a Fortitude save DC 47 or become nauseated for3d6 + 2 rounds. Creatures who save successfully still take a –4 penalty to attack rolls but is immune to Darkness Given Hunger’s stench for the next 24 hours. A <em>delay poison</em> or <em>neutralize poison </em> spell of at least 40th level can remove this effect.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4011702, member: 50701"] [b]Darkness Given Hunger Gargantuan Outsider (chaotic, evil, extraplanar)[/b] [b]HD:[/b] 45d8 + 675 + 60 (1,095 hp) [b]Initiative:[/b] +10 [b]Speed:[/b] 30ft., climb 30 ft. [b]AC: [/b] 50 (+2 Dex, +42 natural, -4 size) touch 8, flat-footed 48 [b]BAB/ Grapple: [/b] +45/+72 [b]Attack: [/b] Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 1d4 to determine the number of bites)) [b]Full attack:[/b] Bite +60 melee (2d6 + 23 plus 5d6 unholy plus poison/19-20 (roll 2d4 to determine the number of bites)), and 4 slams (4d6 + 7 + 5d6 acid) [b]Space/reach:[/b] 20ft./ 20ft. [b]Special attacks:[/b] Constrict, Red Eye, Dissolve, Engulf, Improved Grab, Poison, Spell-like abilities, Stench [b]Special qualities:[/b] Amorphous, Blindsight 120 ft., Darkvision 120ft., DR 20/Epic Good and Cold Iron, DR30/-, Energy Resistance to Cold 30 and Fire 30 , Immunity to Acid, Electricity and Poison, Immunity to Bludgeoning and Impact Damage, Maddening Skull Chatter, Ooze Traits, Ravaged Form (Many Mouths), SR 55 [b]Saves:[/b] Fort +45, Ref +32, Will +32 [b]Abilities:[/b] Str 40, Dex 14, Con 41, Int 10, Wis 14, Cha 10 [b]Skills:[/b] Climb +77, Concentration +63, Hide +38, Intimidate +48, Listen +50, Move Silently +50, Search +48, Spot +50 [b]Feats:[/b] Greater Weapon Focus (bite), Greater Weapon Specialization (bite),Weapon Focus (bite), Weapon Specialization (bite), [b]Epic Feats:[/b] Epic Weapon Focus (bite), Epic Weapon Specialization (bite) [b]Environment:[/b] Shedaklah (Abyss) [b]Organization:[/b] Solitary (unique) [b]CR:[/b] 33 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [I] You see creeping towards you, a massive, glistening, black pile of ooze. Hundreds of skulls and bones circulate throughout its gelatinous body. In the center of its body rests a bright red light, which is the only source of light within its body. The monster carries with it, a powerful stench, which is toxic and nauseating.[/I] Darkness Given Hunger is massive gelatinous demon created by Juiblex. Most believe Juiblex sire this monstrosity by mating with a succubus. This is not true. The truth is that Darkness Given Hunger was accidentally created by Juiblex. As Juiblex moves around he leaves behind slime. This slime usually dissipates immediately after disjoining Juiblex’s body. Darkness Given Hunger is the one exception. It started out as a slime, but had animalistic intelligence. Immediately after being cast off of Juiblex, this slime began devouring the small fungi which dot Shedaklah. It immediately began to grow form the fungi it consumed, until eventually it began devouring demons. Juiblex took note of this abomination and declared himself its master. Darkness Given Hunger accepted this fact and became one of Juiblex’s strongest and most loyal allies. To this day, Darkness Given Hunger continues to devour its surroundings and grow in size. It has even grown far larger than its creator, but still remains loyal to the Slime King. Darkness Given Hunger “stands” 20 ft. at the “shoulder and is 45 ft wide. It weighs 23 tons. [b]Combat:[/b] Darkness Given Hunger usually tries to engulf everything in sight. It makes good use of its Red Eye ability against ranged opponents. Though weak at casting spells, Darkness Given Hunger does have spell-like abilities, though it rarely uses them. [b]Amorphous (Ex): [/b] Bludgeoning weapons and impact damage deal no damage to Darkness Given Hunger. He is able to slip through spaces that otherwise could accommodate a creature no larger than Small because of his jelly-like substance. [b]Constrict (Ex): [/b] Darkness Given Hunger deals 4d6 + 14 points of damage plus 2d6 acid with a successful grapple check, in addition to damage from his slam attack. [b]Dissolve (Ex): [/b] Darkness Given Hunger’s acidic touch deals 75 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner succeeds a Reflex save DC 47. A metal or wooden weapon that strikes Darkness Given Hunger dissolves immediately unless the owner succeeds a Reflex save DC 47, although the weapon deals normal damage before dissolving. The DC is Con-based. [b]Engulf (Ex): [/b] Darkness Given Hunger can engulf any Colossal or smaller creature he is grappling by making a successful grapple check. He can also automatically engulf helpless creatures. An engulfed creature takes constriction damage plus 10d6 acid damage each round and is considered to be grapple and trapped within his body. Additionally, an air-breathing creature must hold their breath or begin to drown. A creature can escape Darkness Given Hunger’s body by succeeding on a grapple check with their own grapple check or Escape Artist check. Darkness Given Hunger Darkness Given Hunger can engulf up to 1 Colossal creature, 2 Huge creatures, 4 Large creatures, 16 Medium creatures, 64 Small creatures, 216 Small creatures, or an unlimited number of Diminutive creatures. [b]Improved Grab (Ex): [/b] Whenever Darkness Given Hunger makes a successful slam attack, he can attempt a grapple check. If successful, he establishes a hold and can constrict or engulf. [b] Maddening Skull Chatter (Ex):[/b] Skulls of countless creatures, circulate throughout Darkness Given Hunger’s body. They constantly chatter causing creatures to go insane. Any creature within 60 ft of Darkness Given Hunger must succeed a Will save DC 47 or be under the effects of an [I]insanity[/I] spell for 3 minutes or for as long as they stay within range. DC is Con-based. [b]Poison (Ex):[/b]Injury; Fortitude save DC 47 negates; initial damage – 3d4 Con damage; secondary damage 3d4 Str damage. DC is Str-based. [b]Ravaged Form (Many Mouths): [/b] Darkness Given Hunger contains many mouths within its gelatinous body. His mouths constantly shift around his body like his eyes. Thus, when making a single bite attack he must roll 1d4 to determine how many bites hit their mark. When making a full attack with a bite, he must roll 2d4 to determine how many bites hit their mark. [b]Red Eye (Su): [/b] Darkness Given Hunger is no longer blind. Juiblex has instilled a red eye of a powerful balor it once devoured into Darkness Given Hunger. With this red eye, Darkness Given Hunger can as a standard action launch forth a 120 ft line of black and red lightning bolts. The bolts deal 14d10 points of unholy damage. Reflex save DC 47 halves damage. Those hit by the terrible bolts must also succeed a Fortitude save DC 47 or be stunned for 1d8 + 2 rounds. DC is Con-based. [b]Spell-like abilities: [/b] CL 45; DC 12 + spell level At will – [I]acid breath, animate object, blasphemy, blink, chaos hammer, deeper darkness, desecrate, detect good, detect magic, dispel good, dispel magic, magic circle against good, summon swarm, teleport without error (self plus 100 pounds), unholy aura, unholy blight[/I] 9/day – [I]gaseous form, meteor swarm[/I] [b]Stench (Ex): [/b] Darkness Given Hunger constantly exudes a foul smell of toxic slime. Any creature within 30 ft of Darkness Given Hunger must succeed a Fortitude save DC 47 or become nauseated for3d6 + 2 rounds. Creatures who save successfully still take a –4 penalty to attack rolls but is immune to Darkness Given Hunger’s stench for the next 24 hours. A [I]delay poison[/I] or [I]neutralize poison [/I] spell of at least 40th level can remove this effect. [/QUOTE]
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COMPETITION: Design an Epic Monster
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