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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4048762" data-attributes="member: 50701"><p><strong>Typhon</strong></p><p><strong>Colossal Outsider (chaotic, evil, extraplanar) </strong></p><p><strong>Cosmic Rank:</strong> 17 (20 in Mt. Etna)</p><p><strong>HD:</strong> 73d8 +2,044+80 (2,708 hp)</p><p><strong>Initiative:</strong> +22</p><p><strong>Speed:</strong> 100 ft., Fly 160 ft., Swim 100 ft.</p><p><strong>AC: </strong> 95 (+23 deflection, +14 Dex, +20 insight, +36 natural, -8 size) touch 59, flat-footed 81</p><p><strong>BAB/ Grapple: </strong> +73/+119</p><p><strong>Attack: </strong> Bite +99 melee (16d6+38 plus 3d6 unholy fire plus poison/19-20/x2), or claw +95 melee (8d8+15/19-20)</p><p><strong>Full attack:</strong> 10 Bites +99 melee (16d6+38 plus 3d6 unholy fire plus poison/19-20/x2), and 2 claws +97 melee (8d8+15/19-20), and tail slap +97 melee (8d6+15/19-20)</p><p><strong>Space/reach:</strong> 30ft./30ft.</p><p><strong>Special attacks:</strong> Breath weapons, constrict, improved grab, poison, spell-like abilities, swallow whole, bolt of hatred (SCA), searing storm wind (SCA), typhoon (SCA), volcano (SCA)</p><p><strong>Special qualities:</strong>Darkvision 240 ft., DR 50/ epic, good, and adamantine, DR 35/-, energy resistance 65 to electricity, and sonic, fast healing 45, immunity to ability damage, ability drain, acid, cold, energy drain, disease, fire, mind-affecting effects, petrification, poison, and polymorphing, multi-headed, SR 78, telepathy 1000 ft., true seeing</p><p><strong>Saves:</strong> Fort +66, Ref +58, Will +65</p><p><strong>Abilities:</strong> Str 70, Dex 39, Con 66, Int 37, Wis 42, Cha 57</p><p><strong>Skills:</strong> Balance +90, Bluff +99, Climb +106, Concentration +104, Escape Artist +90, Hide +74, Intimidate +99, Jump +134, Knowledge (arcana) +89, Knowledge (dungeoneering) +89, Knowledge (religion) +89, Knowledge (the planes) +89, Listen +92, Search +89, Sense Motive +92, Spellcraft +89, Spot +92, Survival +92, Swim +106, Tumble +90, Use Magic Device +99</p><p><strong>Feats:</strong>Awesome Blow, Cleave, Combat Expertise, Dodge, Endurance, Great Cleave, Great Fortitude, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite, claw, tail slap), Improved Disarm, Improved Initiative, Improved Multi-attack, Improved Overrun, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Multi-attack, Power Attack, Snatch, Weapon Focus (bite), Weapon Specialization (bite), Whirlwind Attack</p><p><strong>Epic Feats:</strong> Dire Charge, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Will, Improved Combat Reflexes, Improved Whirlwind Attack, Superior Initiative</p><p><strong>Environment:</strong> Mt. Etna (Carceri)</p><p><strong>Organization:</strong> Solitary (unique)</p><p><strong>CR:</strong> 70</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><em>A towering creature stands before you. It stands a terrifying 70 ft. Where a head should be, there is instead a mass of 10 snakeheads. Each snakehead’s eyes burst with flames, while dark flames exude from their mouths. It walks on 2 powerfully muscled scaled legs. Its arms are muscular and its hands are clawed. Behind this creature is a long, thich scaled tail, which wades in the air. Sail-like wings sprout out along its back and tail, similar in appearance to a brass dragon. This creature is the legendary Typhon.</em></p><p></p><p>Typhon is the last son of Gaia with Tartarus. He once attempted to kill Zeus, but failed and was imprisoned in Mount Etna, which lies within a few miles of Mount Orthrys where the imprisoned titans lead by Cronus make their homes. </p><p></p><p>Typhon stands 70 ft. tall and weighs 20 tons. He speaks Abyssal, Celestial, Common, Dragon, Giant, and Infernal languages. </p><p></p><p><strong>Combat:</strong> Typhon’s natural attacks are treated as chaotic, epic, and evil for the purposes of overcoming damage reduction.</p><p></p><p><strong>Breath Weapons (Su): </strong> Typhon can spew forth flames and acid from each of his 10 fiendish serpent heads. Each of his serpent head can use one of the following breath weapons, meaning Typhon can use up to 10 breath weapons in a single round (1 for each head). Afterwards the head must wait 1d6 rounds before using another breath weapon.</p><p></p><p><em>Acid</em> – Typhon spits forth a 160 ft line of acid. The acid deals 20d10 points of acid damage. Reflex save DC 84 halves damage. DC is Con-based.</p><p></p><p><em>Dark Flames</em> – Typhon spews forth black flames of hatred from his mouth in a 90 ft. cone. The flames deal 25d12 points of violated fire damage (half fire/half unholy). Reflex save DC 84 halves damage. DC is Con-based.</p><p> </p><p><strong>Constrict (Ex):</strong> When Typhon constricts with his tail he deals 24d6+45 points of constriction damage each round he maintains a hold.</p><p></p><p><strong>Improved Grab (Ex): </strong> If Typhon strikes a creature with his tail slap he can attempt a grapple check. If successful, he can constrict. Also, if Typhon strikes a Large or smaller size creature with his bite he can attempt a grapple check. If successful he can swallow whole.</p><p></p><p><strong>Multi-headed (Ex): </strong> Typhon has ten snakeheads. Each snakehead can be used to do one of the following in any given round: bite or a breath weapon. The snakeheads cannot use a salient cosmic ability or cast multiple spells. Only Typhon himself can use a salient cosmic ability or spell-like ability, thus he can make use of these abilities once at any given time instead of multiple times. Even if Typhon uses a salient cosmic ability or spell-like ability, his snakeheads can still perform their actions. The snakeheads also provide Typhon with protection as they constantly flail around. Typhon can never be flanked or flat-footed, and he gains a +20 insight bonus to AC. </p><p></p><p><strong>Poison (Ex): </strong> Injury; bite; Fortitude save DC 86; 3d6 Str and 3d6 Con drain. DC is Str-based.</p><p></p><p><strong>Spell-like Abilities: </strong> CL 90; DC 40 + spell level</p><p>At will – <em>chain lightning, chaos hammer, contagion, control winds, desecrate, detect good, detect law, detect chaos, dispel good, fire storm, gaseous form, greater magic fang, greater teleport (self and 1000 pounds), incendiary cloud, magic circle against good, magic circle against law, obscuring mist, restoration, unhallow, unholy aura, unholy blight, wall of fire, wind wall</em></p><p>9/day – <em>bigby’s crushing hand, control weather, destruction, disintegrate, earthquake, greater restoration, slay living, storm of vengeance, whirlwind, word of chaos</em></p><p>6/day – <em>power word kill, symbol of weakness, wail of the banshee, wish</em></p><p></p><p><strong>Swallow Whole (Ex): </strong> Typhon can swallow up to 10 creatures of Large or smaller size in a round. Swallowed creatures take 25d8 points of bludgeoning damage plus 100 points of acid damage per round from his stomach. The creature can cut its way out, using piercing or slashing weapons, by dealing 150 points of damage to the stomach (AC 45). Once the creature exits, a muscular action closes the hole; another swallowed creature must cut its own way out. </p><p>Typhon's stomach can hold up to 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures</p><p></p><p><strong>Bolt of Hatred (Salient Cosmic Ability):</strong> Typhon had once battled the great Zeus and managed to steal his thunderbolts. Though, he has long since lost Zeus’ thunderbolts (which Zeus had regained through defeating him), Typhon can create bolts of black lightning, which are filled with his hatred of Zeus and the Olympians. 20/day, Typhon can throw a bolt of hatred up to 17 miles as a standard action. The bolt is 10 ft. wide and deals 65d10 points of violated electricity damage (half electric/half unholy) to all creatures in the bolt’s path. Reflex save DC 86 halves damage. Creatures hit by the bolt must also succeed a Fortitude save DC 86 or gain 5d6 negative levels. If the save is successful, the victim instead gains 2d6 negative levels. DC’s are Str-based.</p><p></p><p><strong>Searing Storm Wind (Salient Cosmic Ability):</strong> 25/day, Typhon can cause a sudden gust of searing, blistering winds to rush forth out of nowhere. The gust of wind is 300 ft. wide and 1,700 ft. long. It deals 55d8 points of slashing and fire damage plus 3d6 + 3 Con damage. Reflex save DC 79 halves damage. The winds are so hot that they can cause fatigue to all within range. Those within range (except Typhon) must also succeed a Fortitude save DC 79 or become fatigued for 20 rounds. Those who fail their save by 10 or more points are instead exhausted foe 30 rounds. DC’s are Cha-based.</p><p></p><p><strong>Typhoon (Salient Cosmic Ability):</strong> 30/day Typhon’s name means typhoon, thus, he is no stranger in creating one. As a full-round action, Typhon can create a typhoon to ravage the land around him. The typhoon is 30 ft. in radius and 200 ft. high. For 17 rounds, the typhoon whirls around at 60 miles an hour (500 ft.) each round. The direction of the typhoon is controlled by Typhon himself, thus he cannot be affected by it even if he's standing right in the middle of it. It is identical to a tornado (Dungeon Master’s Guide pg.95), except it deals 45d12 points of damage and the DC to resist its effect is Fortitude DC 86. DC is Str-based.</p><p></p><p><strong>Volcano (Salient Cosmic Ability):</strong> 20/day, As a full-round action, Typhon can cause molten lava to burst forth from the ground. The burst of lava is 30 ft. in radius and 100 ft. high. Those in range take 44d10 points of fire damage. Reflex save DC 79 halves damage. Even if successful, all creatures within in range are knocked prone for 1 round. If Huge or smaller victims fail their saves by 10 or more points, they are launched 100 ft. into the air. They crash into the ground, in the following round, taking an extra 10d6 points of falling damage. Upon doing so, they must succeed a Fortitude save DC 79 or be knocked prone for 1d8 + 2 rounds. Flying creatures are automatically knocked from the sky, taking 1d6 points of falling damage for every 10 ft. they fall. They too must succeed a Fortitude save DC 79 or be knocked prone for 1d8 + 2 rounds. In the round after the lava bursts forth from the ground, the lava falls back down to the ground in a 90 ft. radius. All creatures within range take 30d6 points of fire and bludgeoning damage. Reflex save DC 79 halves damage. DC’s are Cha-based.</p><p></p><p>*Note: the lava doesn't affect Typhon in any way.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4048762, member: 50701"] [b]Typhon Colossal Outsider (chaotic, evil, extraplanar) [/b] [b]Cosmic Rank:[/b] 17 (20 in Mt. Etna) [b]HD:[/b] 73d8 +2,044+80 (2,708 hp) [b]Initiative:[/b] +22 [b]Speed:[/b] 100 ft., Fly 160 ft., Swim 100 ft. [b]AC: [/b] 95 (+23 deflection, +14 Dex, +20 insight, +36 natural, -8 size) touch 59, flat-footed 81 [b]BAB/ Grapple: [/b] +73/+119 [b]Attack: [/b] Bite +99 melee (16d6+38 plus 3d6 unholy fire plus poison/19-20/x2), or claw +95 melee (8d8+15/19-20) [b]Full attack:[/b] 10 Bites +99 melee (16d6+38 plus 3d6 unholy fire plus poison/19-20/x2), and 2 claws +97 melee (8d8+15/19-20), and tail slap +97 melee (8d6+15/19-20) [b]Space/reach:[/b] 30ft./30ft. [b]Special attacks:[/b] Breath weapons, constrict, improved grab, poison, spell-like abilities, swallow whole, bolt of hatred (SCA), searing storm wind (SCA), typhoon (SCA), volcano (SCA) [b]Special qualities:[/b]Darkvision 240 ft., DR 50/ epic, good, and adamantine, DR 35/-, energy resistance 65 to electricity, and sonic, fast healing 45, immunity to ability damage, ability drain, acid, cold, energy drain, disease, fire, mind-affecting effects, petrification, poison, and polymorphing, multi-headed, SR 78, telepathy 1000 ft., true seeing [b]Saves:[/b] Fort +66, Ref +58, Will +65 [b]Abilities:[/b] Str 70, Dex 39, Con 66, Int 37, Wis 42, Cha 57 [b]Skills:[/b] Balance +90, Bluff +99, Climb +106, Concentration +104, Escape Artist +90, Hide +74, Intimidate +99, Jump +134, Knowledge (arcana) +89, Knowledge (dungeoneering) +89, Knowledge (religion) +89, Knowledge (the planes) +89, Listen +92, Search +89, Sense Motive +92, Spellcraft +89, Spot +92, Survival +92, Swim +106, Tumble +90, Use Magic Device +99 [b]Feats:[/b]Awesome Blow, Cleave, Combat Expertise, Dodge, Endurance, Great Cleave, Great Fortitude, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite, claw, tail slap), Improved Disarm, Improved Initiative, Improved Multi-attack, Improved Overrun, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Multi-attack, Power Attack, Snatch, Weapon Focus (bite), Weapon Specialization (bite), Whirlwind Attack [b]Epic Feats:[/b] Dire Charge, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Will, Improved Combat Reflexes, Improved Whirlwind Attack, Superior Initiative [b]Environment:[/b] Mt. Etna (Carceri) [b]Organization:[/b] Solitary (unique) [b]CR:[/b] 70 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Chaotic Evil [I]A towering creature stands before you. It stands a terrifying 70 ft. Where a head should be, there is instead a mass of 10 snakeheads. Each snakehead’s eyes burst with flames, while dark flames exude from their mouths. It walks on 2 powerfully muscled scaled legs. Its arms are muscular and its hands are clawed. Behind this creature is a long, thich scaled tail, which wades in the air. Sail-like wings sprout out along its back and tail, similar in appearance to a brass dragon. This creature is the legendary Typhon.[/I] Typhon is the last son of Gaia with Tartarus. He once attempted to kill Zeus, but failed and was imprisoned in Mount Etna, which lies within a few miles of Mount Orthrys where the imprisoned titans lead by Cronus make their homes. Typhon stands 70 ft. tall and weighs 20 tons. He speaks Abyssal, Celestial, Common, Dragon, Giant, and Infernal languages. [b]Combat:[/b] Typhon’s natural attacks are treated as chaotic, epic, and evil for the purposes of overcoming damage reduction. [b]Breath Weapons (Su): [/b] Typhon can spew forth flames and acid from each of his 10 fiendish serpent heads. Each of his serpent head can use one of the following breath weapons, meaning Typhon can use up to 10 breath weapons in a single round (1 for each head). Afterwards the head must wait 1d6 rounds before using another breath weapon. [I]Acid[/I] – Typhon spits forth a 160 ft line of acid. The acid deals 20d10 points of acid damage. Reflex save DC 84 halves damage. DC is Con-based. [I]Dark Flames[/I] – Typhon spews forth black flames of hatred from his mouth in a 90 ft. cone. The flames deal 25d12 points of violated fire damage (half fire/half unholy). Reflex save DC 84 halves damage. DC is Con-based. [b]Constrict (Ex):[/b] When Typhon constricts with his tail he deals 24d6+45 points of constriction damage each round he maintains a hold. [b]Improved Grab (Ex): [/b] If Typhon strikes a creature with his tail slap he can attempt a grapple check. If successful, he can constrict. Also, if Typhon strikes a Large or smaller size creature with his bite he can attempt a grapple check. If successful he can swallow whole. [b]Multi-headed (Ex): [/b] Typhon has ten snakeheads. Each snakehead can be used to do one of the following in any given round: bite or a breath weapon. The snakeheads cannot use a salient cosmic ability or cast multiple spells. Only Typhon himself can use a salient cosmic ability or spell-like ability, thus he can make use of these abilities once at any given time instead of multiple times. Even if Typhon uses a salient cosmic ability or spell-like ability, his snakeheads can still perform their actions. The snakeheads also provide Typhon with protection as they constantly flail around. Typhon can never be flanked or flat-footed, and he gains a +20 insight bonus to AC. [b]Poison (Ex): [/b] Injury; bite; Fortitude save DC 86; 3d6 Str and 3d6 Con drain. DC is Str-based. [b]Spell-like Abilities: [/b] CL 90; DC 40 + spell level At will – [I]chain lightning, chaos hammer, contagion, control winds, desecrate, detect good, detect law, detect chaos, dispel good, fire storm, gaseous form, greater magic fang, greater teleport (self and 1000 pounds), incendiary cloud, magic circle against good, magic circle against law, obscuring mist, restoration, unhallow, unholy aura, unholy blight, wall of fire, wind wall[/I] 9/day – [I]bigby’s crushing hand, control weather, destruction, disintegrate, earthquake, greater restoration, slay living, storm of vengeance, whirlwind, word of chaos[/I] 6/day – [I]power word kill, symbol of weakness, wail of the banshee, wish[/I] [b]Swallow Whole (Ex): [/b] Typhon can swallow up to 10 creatures of Large or smaller size in a round. Swallowed creatures take 25d8 points of bludgeoning damage plus 100 points of acid damage per round from his stomach. The creature can cut its way out, using piercing or slashing weapons, by dealing 150 points of damage to the stomach (AC 45). Once the creature exits, a muscular action closes the hole; another swallowed creature must cut its own way out. Typhon's stomach can hold up to 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures [b]Bolt of Hatred (Salient Cosmic Ability):[/b] Typhon had once battled the great Zeus and managed to steal his thunderbolts. Though, he has long since lost Zeus’ thunderbolts (which Zeus had regained through defeating him), Typhon can create bolts of black lightning, which are filled with his hatred of Zeus and the Olympians. 20/day, Typhon can throw a bolt of hatred up to 17 miles as a standard action. The bolt is 10 ft. wide and deals 65d10 points of violated electricity damage (half electric/half unholy) to all creatures in the bolt’s path. Reflex save DC 86 halves damage. Creatures hit by the bolt must also succeed a Fortitude save DC 86 or gain 5d6 negative levels. If the save is successful, the victim instead gains 2d6 negative levels. DC’s are Str-based. [b]Searing Storm Wind (Salient Cosmic Ability):[/b] 25/day, Typhon can cause a sudden gust of searing, blistering winds to rush forth out of nowhere. The gust of wind is 300 ft. wide and 1,700 ft. long. It deals 55d8 points of slashing and fire damage plus 3d6 + 3 Con damage. Reflex save DC 79 halves damage. The winds are so hot that they can cause fatigue to all within range. Those within range (except Typhon) must also succeed a Fortitude save DC 79 or become fatigued for 20 rounds. Those who fail their save by 10 or more points are instead exhausted foe 30 rounds. DC’s are Cha-based. [b]Typhoon (Salient Cosmic Ability):[/b] 30/day Typhon’s name means typhoon, thus, he is no stranger in creating one. As a full-round action, Typhon can create a typhoon to ravage the land around him. The typhoon is 30 ft. in radius and 200 ft. high. For 17 rounds, the typhoon whirls around at 60 miles an hour (500 ft.) each round. The direction of the typhoon is controlled by Typhon himself, thus he cannot be affected by it even if he's standing right in the middle of it. It is identical to a tornado (Dungeon Master’s Guide pg.95), except it deals 45d12 points of damage and the DC to resist its effect is Fortitude DC 86. DC is Str-based. [b]Volcano (Salient Cosmic Ability):[/b] 20/day, As a full-round action, Typhon can cause molten lava to burst forth from the ground. The burst of lava is 30 ft. in radius and 100 ft. high. Those in range take 44d10 points of fire damage. Reflex save DC 79 halves damage. Even if successful, all creatures within in range are knocked prone for 1 round. If Huge or smaller victims fail their saves by 10 or more points, they are launched 100 ft. into the air. They crash into the ground, in the following round, taking an extra 10d6 points of falling damage. Upon doing so, they must succeed a Fortitude save DC 79 or be knocked prone for 1d8 + 2 rounds. Flying creatures are automatically knocked from the sky, taking 1d6 points of falling damage for every 10 ft. they fall. They too must succeed a Fortitude save DC 79 or be knocked prone for 1d8 + 2 rounds. In the round after the lava bursts forth from the ground, the lava falls back down to the ground in a 90 ft. radius. All creatures within range take 30d6 points of fire and bludgeoning damage. Reflex save DC 79 halves damage. DC’s are Cha-based. *Note: the lava doesn't affect Typhon in any way. [/QUOTE]
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