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COMPETITION: Design an Epic Monster
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<blockquote data-quote="Omeganian" data-source="post: 4621696" data-attributes="member: 43613"><p>Something rough that wouldn't leave my head... A breath weapon for powerful dragons. Not sure is this belongs here or in the ability section, anyway:</p><p></p><p><i>Many know that Tiamat has five heads, each with its own weapon. Few know, however, that this is but a feeble, mocking attempt to replicate the breath of the Ultimate Dragons. When they breathe at their enemies, five effects affect them simultaneously. Woe to those who fail to avoid even one.</p><p></p><p>1) Disintegration. Fortitude. Those who fail are ripped into atoms on the spot. Success means a massive amount of permanent damage.</p><p></p><p>2) Disintegration 2. Will. The enemies' souls are likewise shredded. Resurrectable only by beings who overpower the dragon's influence(easier if the body is intact, or/and the dragon is dead/disabled). Success means damage to mental abilities.</p><p></p><p>3) Shifting. Will. Failure means that the victim is shifted into another reality. Success means a hostile analogue (relative DC may depend on age category) from another reality is brought forth.</p><p></p><p>4) Teleportation. Reflex. The victim is transported into a random place in the universe, most likely an extremely hostile one (a star core or a vicinity of a black hole). This does not affect the victim, but its surroundings, so even in success, he is affected by the surroundings (a blast of Star Core matter, gravity tides, radiation etc. at GM discretion). Since it is probably more difficult to open gates to such places, the hazard level may increase with age.</p><p></p><p>5) It is not always subtlety which works. Sometimes, brute force is best.A massive blast of energy affects the victim. Treat as normal cone breath of whatever the victim's resistance is worst to.<i/></p><p></p><p>(Optional) When the dragon uses its breath weapon, one effect is chosen (randomly or by the GM) to work automatically. The rest may work or they may not, with the probability for each effect being 12/age category. Thus, a great wyrm wil affect the target with all five effects automatically.</p></blockquote><p></p>
[QUOTE="Omeganian, post: 4621696, member: 43613"] Something rough that wouldn't leave my head... A breath weapon for powerful dragons. Not sure is this belongs here or in the ability section, anyway: <i>Many know that Tiamat has five heads, each with its own weapon. Few know, however, that this is but a feeble, mocking attempt to replicate the breath of the Ultimate Dragons. When they breathe at their enemies, five effects affect them simultaneously. Woe to those who fail to avoid even one. 1) Disintegration. Fortitude. Those who fail are ripped into atoms on the spot. Success means a massive amount of permanent damage. 2) Disintegration 2. Will. The enemies' souls are likewise shredded. Resurrectable only by beings who overpower the dragon's influence(easier if the body is intact, or/and the dragon is dead/disabled). Success means damage to mental abilities. 3) Shifting. Will. Failure means that the victim is shifted into another reality. Success means a hostile analogue (relative DC may depend on age category) from another reality is brought forth. 4) Teleportation. Reflex. The victim is transported into a random place in the universe, most likely an extremely hostile one (a star core or a vicinity of a black hole). This does not affect the victim, but its surroundings, so even in success, he is affected by the surroundings (a blast of Star Core matter, gravity tides, radiation etc. at GM discretion). Since it is probably more difficult to open gates to such places, the hazard level may increase with age. 5) It is not always subtlety which works. Sometimes, brute force is best.A massive blast of energy affects the victim. Treat as normal cone breath of whatever the victim's resistance is worst to.<i/> (Optional) When the dragon uses its breath weapon, one effect is chosen (randomly or by the GM) to work automatically. The rest may work or they may not, with the probability for each effect being 12/age category. Thus, a great wyrm wil affect the target with all five effects automatically. [/QUOTE]
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