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COMPETITION: Design an Epic Monster
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<blockquote data-quote="Omeganian" data-source="post: 4672236" data-attributes="member: 43613"><p>Here is a somewhat more definite draft of the Muhlatimic Dragons. It still has no numbers, since I have no experience with that. Since U_K said about this the numbers can be a real headache even for him, I decided to let the others enjoy trying as well.</p><p></p><p>(Note; the abilities listed do not include those typical for other immortals)</p><p></p><p><strong>The Muhlatimic Dragons, Destiny and Doom.</strong></p><p></p><p><em>At first, you think it is a small star in front of you. But as your spaceship approaches, you can see it is a curled up dragon of enormous proportions. Yet despite its size, you know it can see you. It doesn’t seem to move, yet wherever you go, you are always in front of it. You see it has only one head, yet you can feel there are a thousand heads both in front and behind you, all watching. And in its glowing, yet not blinding eyes, you can see yourself as a king, a great mage, and see what great destiny you can have.</em></p><p><em></em></p><p><em>You look the other way, and you see a black shadow eclipsing the stars. You have the same impression looking upon it, except much more sinister. And then, its black eyes are fixed upon you. You see yourself a slave. You see yourself tortured. You see your doom.</em></p><p></p><p></p><p>They say that fate is stronger than all, for it controls all. And indeed, for that is what the Akashic records are. Fate. But for the records to be updated, no single point of view, all encompassing as it is, can be enough. The Records do not depend solely on the Supreme Being. No, rather, they also have their own nerve endings. Not only that, those are also whips and cuffs, a police for unruly Eternals. The Uncreated. The Ultimates. The Muhlatim. Or, as those few aware of them dare to call them, the Muhlatimic Dragons. Of them, only one kind is known, and this has two forms, Destiny and Doom.</p><p></p><p>The Dragons’ life cycle is long. While drawing their power directly from the Records, they need a spark to create a new life, and a spark for it to grow. The mating normally occurs in the vicinity of a supernova (for Destiny) or stars being devoured by black holes (for Doom). In both cases, the moments have to be precisely chosen and are extremely rare, only occurring about once every five billion years per reality (although the space is usually large enough for multiple pairs of dragons).</p><p></p><p>Only one egg is normally laid. The egg is planet sized (Mega-G), and orbits a star. The outer surface of a shell has the composition of normal rock, but hardens with depth, until about 100 miles below, it is strong enough to smother even the largest cosmic collisions. The parents, however, are overprotective of their babies, and may decide to destroy every other body in the stellar system just in case. They may spare, however, smaller inconveniences like local and visiting life forms and civilizations upon the egg, although, as is their universal function, they will take the utmost care to study them (and may decide to hold their technological level below the nuclear age). When the time comes for the egg to hatch (5 billion years in average), however, they literally sweep the system clean of every dust speck. The inhabitants (if the dragon is in a good enough mood) are warned and given time to evacuate. In case of a dragon in a bad mood, even the most harmless races are eradicated (If you want to argue that this is paranoia, argue with the dragon – I have no intention to).</p><p></p><p>Upon hatching, the first cry of the baby is strong enough to destabilize the star. After a few days (during which it eats the shell of its egg), the star is in a state fit for the baby to consume all its energy and matter (an opportunity it gladly uses, and which takes about a century.) After that, no further nourishment is needed.</p><p></p><p>A Muhlat at its peak may grow up to be as large as Giga-Tiny (assuming steady growth throughout its life).</p><p></p><p></p><p></p><p>Note; sometimes pieces of shell are left behind. While no one knows exactly what the inner parts are initially composed of, after the baby leaves, they are found to contain two substances; neutronium and reverse neutronium. The latter has similar properties to neutronium; however, it has negative mass, so weapons fashioned from it suffer damage penalty, while armor gives increased DR and has a chance of disarming the opponent. Not even force effects can penetrate it fully, since the energy inside them inevitably has enough mass to be repelled. Nearly forgotten myths exist about great artifacts made from a fresh eggshell, some even claiming they stopped demiurges while wielded by but a demigod.</p><p></p><p></p><p></p><p><strong>Combat:</strong></p><p></p><p>Both Dragon forms are extremely unlikely to enter combat unless the opponent is at least a demiurge. Even then, due to their nature, they will most likely hold back as long as possible while studying the opponents. Then they enter, their aura sweeping all minions aside, their breath destroying all.</p><p></p><p></p><p></p><p><strong>Abilities</strong>:</p><p></p><p><em>Akashic connection</em>. Due to its connection to the Records, the dragon can erase all immunities the enemy has acquired against it, including those from Omnific abilities.</p><p></p><p><em>Isotropic</em>. Every direction is in front of the dragon. Its beam attacks are affecting everyone. Its breath is a sphere around it. Naturally, it cannot be nor flanked nor sneaked upon. Nor it is subject to critical hits even from the most powerful of creatures.</p><p></p><p><em>Aura</em>. The aura of the Ultimate shows every person their destiny. In case of a Destiny Dragon, it shows each person their greatness should they follow the Dragon’s path, and makes them loyal servants. It also provides bonuses for the allies (should the dragon decide them useful for this battle). A Doom Dragon makes the enemies flee, cower, go mad, or even drop dead on the spot. This aura also counters certain abilities like Omnipresence, for only one true power can exist inside it.</p><p></p><p><em>Cosmopolite</em>. The dragon belongs to no universe. Trancscorporeality is always ignored by it.</p><p></p><p><em>Covertness</em>. In order to follow their duties better, when not in combat the dragons have incorporeity and invisibility which even work against most Omnific abilities.</p><p></p><p><em>Veto.</em> When in close proximity and sufficient agreement, a hundred Great Wyrms may collectively assume the Omega Template.</p><p> </p><p></p><p></p><p><strong>Breath</strong>.</p><p></p><p>The Ultimate breath is like a prismatic spray. No, it is nothing like a prismatic spray. But it does have seven effects:</p><p></p><p>1) <em>Disintegration</em>. Fortitude. Those who fail are ripped into atoms on the spot. The enemy is treated as erased from reality forever. Success means a massive amount of permanent damage. </p><p></p><p>2) <em>Mental disintegration</em>. Will. The enemies' souls are likewise shredded. Forever lost, but if the body is intact it is controllable by the dragon. Success means a penalty to mental abilities.</p><p></p><p>3) <em>Shifting</em>. Will. Failure means that the victim is shifted into another reality. Success means a hostile analogue (relative CL may depend on age category) from another reality can be brought forth (it is entitled to its own save on the other side)</p><p></p><p>4) <em>Teleportation</em>. Reflex. The victim is transported into a random place in the universe, most likely an extremely hostile one (a star core or a vicinity of a black hole). This does not affect the victim, but its surroundings, so even in success, he is affected by the surroundings (a blast of Star Core matter, gravity tides, radiation etc. at GM discretion). Since it is more difficult to open gates to such places, the hazard level increases with age.</p><p></p><p>5) <em>Conversion</em>. The dragon stops the enemy at the most subtle level. Its will to fight. The enemy is forever incapable of combat. In case of a Doom Dragon, the enemy may lose the will to live as well, and will likely commit suicide (quintessence dispersed completely).</p><p></p><p>6) <em>Divine restraint</em>. The enemy loses a certain percentage of its quintessence, with all entailing.</p><p></p><p>7) It is not always subtlety which works. Sometimes, brute force is best. A massive blast of energy affects the victim. Treat as anti matter blast of damage depending on age. If somehow the enemy has resistance to this effect, the dragon may shift to another damage type, and it is always aware of the enemy’s resistance.</p><p></p><p>A wyrmling can use any one effect. It can attempt to use the others simultaneously, but each has only 1/(2*number of effects above one attempted) chance of success. For each age category gained, the numerator increases by one, and for every two age categories, an additional effect is usable simultaneously without dice rolling. Thus, an adult can use four abilities at once, but should it desire to use all seven, each extra ability has only 50% chance of success.</p><p></p><p></p><p></p><p><strong>Adventure ideas:</strong></p><p></p><p>1) An egg is about to hatch. A death cult is trying to provoke the parents into destroying the inhabitants without warning.</p><p></p><p>2) Alabaster is searching for a piece of fresh eggshell to repair/upgrade the Were-Sword.</p><p></p><p>3) A power hungry Eternal tries to create the conditions for both the Destiny and Doom dragon mating at the same time and place. He believes that should a Doom Dragon mate with a Destiny Dragon inside his universe, he will be able to use the paradox in order to create a new reality, with complete Akashic records, and himself as the irremovable Supreme Being. It doesn’t matter that the current reality has a good chance of being destroyed in the process...</p></blockquote><p></p>
[QUOTE="Omeganian, post: 4672236, member: 43613"] Here is a somewhat more definite draft of the Muhlatimic Dragons. It still has no numbers, since I have no experience with that. Since U_K said about this the numbers can be a real headache even for him, I decided to let the others enjoy trying as well. (Note; the abilities listed do not include those typical for other immortals) [b]The Muhlatimic Dragons, Destiny and Doom.[/b] [i]At first, you think it is a small star in front of you. But as your spaceship approaches, you can see it is a curled up dragon of enormous proportions. Yet despite its size, you know it can see you. It doesn’t seem to move, yet wherever you go, you are always in front of it. You see it has only one head, yet you can feel there are a thousand heads both in front and behind you, all watching. And in its glowing, yet not blinding eyes, you can see yourself as a king, a great mage, and see what great destiny you can have. You look the other way, and you see a black shadow eclipsing the stars. You have the same impression looking upon it, except much more sinister. And then, its black eyes are fixed upon you. You see yourself a slave. You see yourself tortured. You see your doom.[/i] They say that fate is stronger than all, for it controls all. And indeed, for that is what the Akashic records are. Fate. But for the records to be updated, no single point of view, all encompassing as it is, can be enough. The Records do not depend solely on the Supreme Being. No, rather, they also have their own nerve endings. Not only that, those are also whips and cuffs, a police for unruly Eternals. The Uncreated. The Ultimates. The Muhlatim. Or, as those few aware of them dare to call them, the Muhlatimic Dragons. Of them, only one kind is known, and this has two forms, Destiny and Doom. The Dragons’ life cycle is long. While drawing their power directly from the Records, they need a spark to create a new life, and a spark for it to grow. The mating normally occurs in the vicinity of a supernova (for Destiny) or stars being devoured by black holes (for Doom). In both cases, the moments have to be precisely chosen and are extremely rare, only occurring about once every five billion years per reality (although the space is usually large enough for multiple pairs of dragons). Only one egg is normally laid. The egg is planet sized (Mega-G), and orbits a star. The outer surface of a shell has the composition of normal rock, but hardens with depth, until about 100 miles below, it is strong enough to smother even the largest cosmic collisions. The parents, however, are overprotective of their babies, and may decide to destroy every other body in the stellar system just in case. They may spare, however, smaller inconveniences like local and visiting life forms and civilizations upon the egg, although, as is their universal function, they will take the utmost care to study them (and may decide to hold their technological level below the nuclear age). When the time comes for the egg to hatch (5 billion years in average), however, they literally sweep the system clean of every dust speck. The inhabitants (if the dragon is in a good enough mood) are warned and given time to evacuate. In case of a dragon in a bad mood, even the most harmless races are eradicated (If you want to argue that this is paranoia, argue with the dragon – I have no intention to). Upon hatching, the first cry of the baby is strong enough to destabilize the star. After a few days (during which it eats the shell of its egg), the star is in a state fit for the baby to consume all its energy and matter (an opportunity it gladly uses, and which takes about a century.) After that, no further nourishment is needed. A Muhlat at its peak may grow up to be as large as Giga-Tiny (assuming steady growth throughout its life). Note; sometimes pieces of shell are left behind. While no one knows exactly what the inner parts are initially composed of, after the baby leaves, they are found to contain two substances; neutronium and reverse neutronium. The latter has similar properties to neutronium; however, it has negative mass, so weapons fashioned from it suffer damage penalty, while armor gives increased DR and has a chance of disarming the opponent. Not even force effects can penetrate it fully, since the energy inside them inevitably has enough mass to be repelled. Nearly forgotten myths exist about great artifacts made from a fresh eggshell, some even claiming they stopped demiurges while wielded by but a demigod. [b]Combat:[/b] Both Dragon forms are extremely unlikely to enter combat unless the opponent is at least a demiurge. Even then, due to their nature, they will most likely hold back as long as possible while studying the opponents. Then they enter, their aura sweeping all minions aside, their breath destroying all. [b]Abilities[/b]: [i]Akashic connection[/i]. Due to its connection to the Records, the dragon can erase all immunities the enemy has acquired against it, including those from Omnific abilities. [i]Isotropic[/i]. Every direction is in front of the dragon. Its beam attacks are affecting everyone. Its breath is a sphere around it. Naturally, it cannot be nor flanked nor sneaked upon. Nor it is subject to critical hits even from the most powerful of creatures. [i]Aura[/i]. The aura of the Ultimate shows every person their destiny. In case of a Destiny Dragon, it shows each person their greatness should they follow the Dragon’s path, and makes them loyal servants. It also provides bonuses for the allies (should the dragon decide them useful for this battle). A Doom Dragon makes the enemies flee, cower, go mad, or even drop dead on the spot. This aura also counters certain abilities like Omnipresence, for only one true power can exist inside it. [i]Cosmopolite[/i]. The dragon belongs to no universe. Trancscorporeality is always ignored by it. [i]Covertness[/i]. In order to follow their duties better, when not in combat the dragons have incorporeity and invisibility which even work against most Omnific abilities. [i]Veto.[/i] When in close proximity and sufficient agreement, a hundred Great Wyrms may collectively assume the Omega Template. [b]Breath[/b]. The Ultimate breath is like a prismatic spray. No, it is nothing like a prismatic spray. But it does have seven effects: 1) [i]Disintegration[/i]. Fortitude. Those who fail are ripped into atoms on the spot. The enemy is treated as erased from reality forever. Success means a massive amount of permanent damage. 2) [i]Mental disintegration[/i]. Will. The enemies' souls are likewise shredded. Forever lost, but if the body is intact it is controllable by the dragon. Success means a penalty to mental abilities. 3) [i]Shifting[/i]. Will. Failure means that the victim is shifted into another reality. Success means a hostile analogue (relative CL may depend on age category) from another reality can be brought forth (it is entitled to its own save on the other side) 4) [i]Teleportation[/i]. Reflex. The victim is transported into a random place in the universe, most likely an extremely hostile one (a star core or a vicinity of a black hole). This does not affect the victim, but its surroundings, so even in success, he is affected by the surroundings (a blast of Star Core matter, gravity tides, radiation etc. at GM discretion). Since it is more difficult to open gates to such places, the hazard level increases with age. 5) [i]Conversion[/i]. The dragon stops the enemy at the most subtle level. Its will to fight. The enemy is forever incapable of combat. In case of a Doom Dragon, the enemy may lose the will to live as well, and will likely commit suicide (quintessence dispersed completely). 6) [i]Divine restraint[/i]. The enemy loses a certain percentage of its quintessence, with all entailing. 7) It is not always subtlety which works. Sometimes, brute force is best. A massive blast of energy affects the victim. Treat as anti matter blast of damage depending on age. If somehow the enemy has resistance to this effect, the dragon may shift to another damage type, and it is always aware of the enemy’s resistance. A wyrmling can use any one effect. It can attempt to use the others simultaneously, but each has only 1/(2*number of effects above one attempted) chance of success. For each age category gained, the numerator increases by one, and for every two age categories, an additional effect is usable simultaneously without dice rolling. Thus, an adult can use four abilities at once, but should it desire to use all seven, each extra ability has only 50% chance of success. [b]Adventure ideas:[/b] 1) An egg is about to hatch. A death cult is trying to provoke the parents into destroying the inhabitants without warning. 2) Alabaster is searching for a piece of fresh eggshell to repair/upgrade the Were-Sword. 3) A power hungry Eternal tries to create the conditions for both the Destiny and Doom dragon mating at the same time and place. He believes that should a Doom Dragon mate with a Destiny Dragon inside his universe, he will be able to use the paradox in order to create a new reality, with complete Akashic records, and himself as the irremovable Supreme Being. It doesn’t matter that the current reality has a good chance of being destroyed in the process... [/QUOTE]
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