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COMPETITION: Design an Epic Monster
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<blockquote data-quote="mercucio" data-source="post: 4697437" data-attributes="member: 7928"><p>Because I am bored and can't sleep, I'm posting something I originally cooked up for Dicefreaks. The design is more in the vein of the Epic Bestiary than IH. "SL" is the same thing as Divine ability. A slash after SL indicates the entry costs 2 or more divine abilities.</p><p></p><p>__________________________________________________________________</p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"><strong>Apollyon</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">35HD Outsider</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Paladin 20/Legendary Dreadnaught 15</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Manifestation of Apollyon</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Large Outsider (Chaotic, Evil, Extra-planar)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Hit Dice:</strong> 70d20+1015 (2415 hp, 4830hp in divine realm)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Initiative:</strong> +27 (+8 Dex, +4 Sup. Initiative, +15 divine) </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Speed:</strong> 100 ft. (20 squares), 200 ft (good)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Armor Class:</strong> 112 (+35 natural, +9 Dex, +17 deflection, +15 armor, +15 rank, +10 profane, +1 dodge), touch 62, flat-footed 102.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong> +53/+93</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Attack:</strong> <em>Revelation</em> +101 melee (3d8+60/18–20/x4) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or slam +87 melee (3d6+36/x2) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or by spell</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Full Attack:</strong> <em>Revelation</em> +101/+96/+91/+85 melee (3d8+60/18–20/x4) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or slam +87 melee (3d6+36/x2) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or by spell</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Space/Reach:</strong> 10 ft./10 ft. (15 ft. with revelation or wings)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Attacks:</strong> aura of despair, divine aura, domain powers, executioner’s hand, smite 8/day, spells, sweeping strike.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Qualities:</strong> Antigenesis, DR 40/–, divine traits, fast healing 20, immunities (ability drain, cold, death effects, disease, electricity, energy drain, poison, transmutation), improved mettle, shrug off punishment, SR 84, thick-skinned, turn outsiders & undead 20/day, unmovable, unstoppable.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Saves:</strong> Fort +70(80), Ref +66(76), Will +69(79)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Abilities:</strong> Str 52, Dex 28, Con 36, Int 30, Wis 34, Cha 44</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Skills:</strong> Bluff +0, Concentration +0, Disable Device +0, Escape Artist +0, Hide +0, Intimidate +0, Intuit Direction +0, Knowledge (arcana) +0, Knowledge (history) +0, Knowledge (planes) +0, Knowledge (religion) +0, Listen +0, Move Silently +0, Search +0, Sense Motive +0, Spellcraft +0, Spot +0, Survival +0, Tumble +0.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">1068 skill points</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Feats:</strong> Amplify Spell, Combat Reflexes, Dodge, Empower Spell, Extra Smiting, Flyby Attack, Heighten Spell, Improved Bullrush, Improved Critical (halberd), Improved Initiative, Improved Sunder, Knockback, Melee Weapon Mastery (piercing), Power Attack, Quicken Spell, Weapon Focus (halberd), Weapon Specialization (halberd)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Epic Feats:</strong> Consume Magic, Dire Charge, Great Critical (halberd), Great Smiting, Improved Aura of Despair, Improved Critical Modifier (halberd), Improved Spell Capacity x9, Improved Spell Resistance, Metamagic Freedom, Widen Aura of Despair</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Salient Abilities:</strong> Alter Size, Change Shape, Destroyer, Divine Metamagic, Divine Toughness, Harbinger of the End, Irresistible Force, Pinions of Oblivion, Polymath, Quasi-Corporeal, Rune of Eschaton, Summon Demons, Uncanny Power Attack</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Environment:</strong> Any </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Organization:</strong> Unique</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Treasure:</strong> see below.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Challenge Rating:</strong> 70 (ECL 105)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Alignment:</strong> Chaotic Evil</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>COMBAT</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Fallen Traits:</strong> As a fallen solar Apollyon possesses the following traits:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Darkvision out to 60 feet and low-light vision.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Immunity to acid and cold.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Resistance to electricity 20 and fire 20.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Fast healing 40. Apollyon can regrow severed limbs after 8 hours of rest.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Tongues: Apollyon gains Polyglot as a bonus feat.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Level Adjustment: +6.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Intermediate Entity Traits:</strong> Apollyon is rank 15 cosmic entity.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon receives maximum hit points per hit die.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon’s base movement speeds are doubled.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—+15 natural armor. Apollyon adds his Charisma bonus (minimum 1) as a deflection bonus to his AC.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon’s senses have a base range increment of 100 ft.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon adds a +15 cosmic bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); save DC of all special abilities, spell-like abilities, and spells; initiative; saving throws, and spell resistance.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—A roll of “1” on a d20 is not an automatic failure for Apollyon. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon is immune to ability drain, death effects, disease, energy drain, form-altering effects, and poison.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon is immortal and cannot die from natural causes. He does not age, nor need to eat, sleep, or breathe.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Spell resistance equal to his CR + 12. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Level Adjustment: +29. (no wealth adj.)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Alter Size (Sl/2):</strong> Apollyon can reduce his size down to Small or up to Gargantuan as free action.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Antigenesis (Ex):</strong> Apollyon’s divine aura inhibits the act of creation. Any spell, spell-like, or supernatural ability mimicking an effect from the calling, creation, or summoning subschools (including his own) is automatically negated unless the caster succeeds a DC 85 caster level. In addition any healing received by creatures within Apollyon’s divine aura (including himself) is halved.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Change Shape (Sl):</strong> As a move action, Apollyon can alter his form, including clothing and equipment, to that of any corporeal giant, humanoid, or monstrous humanoid.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Destroyer (Sl/3):</strong> Apollyon gains a +15 competence bonus on all damage rolls (except for that caused by his wings). Half of any damage dealt by Apollyon’s attacks results from divine power, ignoring any damage reduction, resistance, or immunity to damage his foe may possess.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Divine Aura (Sl):</strong> Apollyon’s divine aura has a radius of 850 feet. As a free action, Apollyon can adjust the size of his aura, make certain beings within the area immune, or choose from any of the following effects (DC 87 Will save negates):</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Daze: Creatures within the aura’s area of effect must make a Will save or be unable to act, other than defend themselves.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Fear: Creatures within the aura’s area of effect must make a Will save or be shaken and suffer a -2 morale penalty on attack rolls, saves and checks.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Divine Metamagic (Sl):</strong> Apollyon may spontaneously apply a total of six levels of metamagic to his spells (or spell-like abilities) each round without increasing the spell slot required. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Domains:</strong> Apollyon’s domains grant him the following abilities:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Chaos</em>: Cast Chaos spells at +1 caster level.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Destruction</em>: Apollyon gains one additional smite attempt.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Once per round as a swift action Apollyon may duplicate any of the following spells as a supernatural ability (save DC 87 where appropriate): <em>animate objects, chaos hammer, cloak of chaos, contaigon, disintegrate, dispel law, earthquake, harm, implosion, inflict critical wounds, inflict light wounds</em> (mass or normal), <em>magic circle vs. law, protection from law, word of chaos, shatter, summon monster IX</em> (chaos only).</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Harbinger of the End (Sl):</strong> Apollyon’s arrival upon a world is presaged by unnatural weather, just as if he were an Elder Evil.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Herald of Annihilation:</strong> Although once a great enemy of evil, Apollyon’s fall twisted his abilities, making him a terrible foe of all life. The following abilities replace Apollyon’s normal paladin class abilities:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon can use deathwatch at will as a supernatural ability.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Aura of Despair (Su)</em>: Foes with 100 feet of Apollyon to take a -4 morale penalty on all saving throws.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Executioner’s Hand (Ex)</em>: Apollyon inflicts 4 additional points of damage when attacking foes with fewer HD/levels. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>No End But Mine (Su)</em>: Apollyon adds a +5 profane bonus to his saving throws.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Smite (Su)</em>: Up to 5 times per day Apollyon can declare one melee attack a smite attempt, adding his Charisma bonus to his attack roll and 40 to his damage. If Apollyon misses his opponent that smiting attempt is wasted.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—<em>Turning (Su)</em>: Apollyon can turn both undead & outsiders. When Apollyon would turn an outsider that outsider must make a Will save (DC 62) or be banished to its home plane. If Apollyon receives a destroyed result against an outsider it is not banished, but take 34d6 points of damage instead (level + Cha mod).</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Improved Mettle (Ex):</strong> Once per turn as a reaction Apollyon can brace himself against the impact from a single melee attack, ranged attack, or attack that grants a Fortitude or Reflex save for half damage; automatically halving any damage taken. Apollyon can only use this ability if he is aware of the attack and not considered helpless.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Irresistible Force (Sl):</strong> Apollyon can use his Unmovable and Unstoppable abilities an unlimited number of times per day, but once a given ability is used Apollyon must wait 4 rounds before using it again.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Pinions of Oblivion (Sl/3):</strong> Apollyon’s wings appear to be literal windows into the Great Nothing that existed before Creation. Each round as a free action Apollyon may make up to 6 secondary natural incorporeal touch attacks that inflict 3d6 points of permanent damage. As a move action Apollyon may flap his wings, unleashing a hail of feather-like entropic fragments that deal 6d6 points of permanent damage to all creatures within 200 ft. (DC 83 Ref. save for half).</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Quasi-Corporeal (Sl):</strong> Those who survive long enough in Apollyon's presence note that he seems to flicker at times, as if his frame were a fragile mask covering a solar-shaped hole in the fabric of the cosmos. This grants Apollyon the same miss chance against attacks as an incorporeal creature. This has no other effect on Apollyon other than allowing him to ignore the miss chance associated with attacking incorporeal foes.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Rune of Eschaton (Sl):</strong> Apollyon can prepare any spell that deals hit point damage as if it was part of the cleric list.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Shrug off Punishment (Ex):</strong> Apollyon gains 105 bonus hp.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Summon Demons (Sl):</strong> Apollyon may summon 140HD worth of demons to serve him each day; no creature summoned may have more than 47HD. Alternately Apollyon may call demons instead of summoning them at the rate of 1HD per 2HD of summoning ability expended. Summoned demons remain for 1 hour before returning whence they came.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Sweeping Strike (Ex):</strong> On each melee attack Apollyon makes, he can choose one square he threatens that is adjacent to the one he is attacking, his attack is applied to each creatures in those two squares. Apollyon may use this ability on any attack, including attacks of opportunity.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Thick-Skinned (Ex):</strong> Apollyon gains DR 9/–.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Uncanny Power Attack (Sl):</strong> Apollyon automatically power attacks for the difference between his attack roll and his foe’s armor class.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Unmovable (Ex): </strong>Apollyon may gain a +20 bonus on any of the following:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—A grapple check made to avoid the effects of the improved grab ability.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—A Strength check against any effect that would move Apollyon either physically or magically.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Any one saving throw. If an effect that would move Apollyon either physically or magically does not normally allow a saving throw, he use this ability to gain a Will saving throw. Apollyon still gains the +20 bonus to the saving throw in such a case.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Unstoppable (Ex):</strong> As a free action Apollyon can gain a +20 bonus on any check to break or burst a door or item. Apollyon can use this ability to break a wall of force or similar effect with a success full Strength (DC 10 + spell level + spellcasting attribute modifier), with Apollyon applying the +20 bonus to this check. Alternatively, Apollyon add +20 to a single attack roll.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Cleric Spells:</strong> 903 sp per day. Caster level 75th. Save DCs are 51 + spell level. Apollyon can prepare paladin spells using his cleric spell slots.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Prepared Spells (-/4/4/4/4/4/4/4/4/4)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">1st: 4. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">2nd: <em>death knell, silence</em>. +2 more</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">3rd: <em>bestow curse, searing light, speak with dead</em>. +1 more</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">4th: <em>dismissal, dimensional anchor, free movement, sending</em>. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">5th: <em>command</em> (greater), <em>flame strike, righteous might, symbol of pain</em>. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">6th: <em>blade barrier, forbiddance, heal, true seeing</em>.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">7th:<em> control weather, destruction, ethereal jaunt</em>. +1 more</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">8th: <em>anti-magic shell, discern location, fire storm, symbol of death</em>.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">9th: <em>meteor swarm, miracle, storm of vengeance, true dispelling</em>.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">10th soul scry, 11th ???, 12th <em>eidolon</em>, 13th ???, 14th ???, 15th <em>inescapable doom</em>, 16th ???, 17th ???, 18th ???. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>ARTIFACTS</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Dekakorônê:</strong> Upon Apollyon’s brow rests <em>Dekakorônê</em>, the ten-sided crown symbolizing his suzerainty over the 10 Dooms that presage the End of Time. <em>Dekakorônê</em> grants him the following benefits:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Grants Apollyon a +10 profane bonus to AC and to the save DC of all Apollyon’s special abilities, spell-like abilities, and spells.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">—Apollyon may replay up to 10 rounds of actions per day. When Apollyon replays a round, everyone else uses the same actions, while Apollyon can change his actions based on the knowledge of what everyone else will do. Apollyon can only replay a given round in this manner once.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><em>Caster level</em>: 85th</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Revelation:</strong> Revelation is a <em>keen halberd +10</em> that deals damage as a Huge weapon. <em>Revelation</em> can be extended and contracted at will, increasing Apollyon’s reach by 5 feet. Any time Apollyon would score a critical hit with <em>Revelation</em> he can choose nullify either all his target’s extraordinary abilities, spells & spell-like abilities, or supernatural abilities until the start of his next turn. A creature cannot be subject to this effect more than once per round.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><em>Caster level</em>: 85th</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Tunic:</strong> This tunic of white linen, which remains unaffected by the gore and damage of Apollyon’s rampages, functions as moderate fortification robes of armor +15 that grant a +10 resistance bonus to Apollyon’s saving throws.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><em>Caster level</em>: 85th</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Misc</strong>: ???</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">__________________________________________________________________</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>DESIGNER NOTES</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">1. I still need to assign skill points</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">2. Herald of Annihilation needs 2 abilities to replace divine health and the paladin's mount.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">3. I changed Shrug Off Punishement to grant bonus HP equal to 1/2 the character's level each time a LD receives it.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">4. Apollyon has +39 pts of artifact bonus remaining.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">5. Despite being a fallen solar, I did not use the SRD solar stats as a base. I created a 35HD large outsider using the rules in v6 of the CR calculator and added benefits from there. </span></span></p></blockquote><p></p>
[QUOTE="mercucio, post: 4697437, member: 7928"] Because I am bored and can't sleep, I'm posting something I originally cooked up for Dicefreaks. The design is more in the vein of the Epic Bestiary than IH. "SL" is the same thing as Divine ability. A slash after SL indicates the entry costs 2 or more divine abilities. __________________________________________________________________ [font=Arial][size=4][b]Apollyon[/b][/size] [size=1]35HD Outsider Paladin 20/Legendary Dreadnaught 15 [/size] [size=2][b]Manifestation of Apollyon Large Outsider (Chaotic, Evil, Extra-planar) Hit Dice:[/b] 70d20+1015 (2415 hp, 4830hp in divine realm) [b]Initiative:[/b] +27 (+8 Dex, +4 Sup. Initiative, +15 divine) [b]Speed:[/b] 100 ft. (20 squares), 200 ft (good) [b]Armor Class:[/b] 112 (+35 natural, +9 Dex, +17 deflection, +15 armor, +15 rank, +10 profane, +1 dodge), touch 62, flat-footed 102. [b]Base Attack/Grapple:[/b] +53/+93 [b]Attack:[/b] [i]Revelation[/i] +101 melee (3d8+60/18–20/x4) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or slam +87 melee (3d6+36/x2) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or by spell [b]Full Attack:[/b] [i]Revelation[/i] +101/+96/+91/+85 melee (3d8+60/18–20/x4) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or slam +87 melee (3d6+36/x2) and 6 wing caresses +71 melee touch (3d6 permanent/x2), or by spell [b]Space/Reach:[/b] 10 ft./10 ft. (15 ft. with revelation or wings) [b]Special Attacks:[/b] aura of despair, divine aura, domain powers, executioner’s hand, smite 8/day, spells, sweeping strike. [b]Special Qualities:[/b] Antigenesis, DR 40/–, divine traits, fast healing 20, immunities (ability drain, cold, death effects, disease, electricity, energy drain, poison, transmutation), improved mettle, shrug off punishment, SR 84, thick-skinned, turn outsiders & undead 20/day, unmovable, unstoppable. [b]Saves:[/b] Fort +70(80), Ref +66(76), Will +69(79) [b]Abilities:[/b] Str 52, Dex 28, Con 36, Int 30, Wis 34, Cha 44 [b]Skills:[/b] Bluff +0, Concentration +0, Disable Device +0, Escape Artist +0, Hide +0, Intimidate +0, Intuit Direction +0, Knowledge (arcana) +0, Knowledge (history) +0, Knowledge (planes) +0, Knowledge (religion) +0, Listen +0, Move Silently +0, Search +0, Sense Motive +0, Spellcraft +0, Spot +0, Survival +0, Tumble +0. 1068 skill points [b]Feats:[/b] Amplify Spell, Combat Reflexes, Dodge, Empower Spell, Extra Smiting, Flyby Attack, Heighten Spell, Improved Bullrush, Improved Critical (halberd), Improved Initiative, Improved Sunder, Knockback, Melee Weapon Mastery (piercing), Power Attack, Quicken Spell, Weapon Focus (halberd), Weapon Specialization (halberd) [b]Epic Feats:[/b] Consume Magic, Dire Charge, Great Critical (halberd), Great Smiting, Improved Aura of Despair, Improved Critical Modifier (halberd), Improved Spell Capacity x9, Improved Spell Resistance, Metamagic Freedom, Widen Aura of Despair [b]Salient Abilities:[/b] Alter Size, Change Shape, Destroyer, Divine Metamagic, Divine Toughness, Harbinger of the End, Irresistible Force, Pinions of Oblivion, Polymath, Quasi-Corporeal, Rune of Eschaton, Summon Demons, Uncanny Power Attack [b]Environment:[/b] Any [b]Organization:[/b] Unique [b]Treasure:[/b] see below. [b]Challenge Rating:[/b] 70 (ECL 105) [b]Alignment:[/b] Chaotic Evil [b]COMBAT[/b] [b]Fallen Traits:[/b] As a fallen solar Apollyon possesses the following traits:[/size] [size=1]—Darkvision out to 60 feet and low-light vision. —Immunity to acid and cold. —Resistance to electricity 20 and fire 20. —Fast healing 40. Apollyon can regrow severed limbs after 8 hours of rest. —Tongues: Apollyon gains Polyglot as a bonus feat. —Level Adjustment: +6.[/size] [size=2] [b]Intermediate Entity Traits:[/b] Apollyon is rank 15 cosmic entity.[/size] [size=1]—Apollyon receives maximum hit points per hit die. —Apollyon’s base movement speeds are doubled. —+15 natural armor. Apollyon adds his Charisma bonus (minimum 1) as a deflection bonus to his AC. —Apollyon’s senses have a base range increment of 100 ft. —Apollyon adds a +15 cosmic bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); save DC of all special abilities, spell-like abilities, and spells; initiative; saving throws, and spell resistance. —A roll of “1” on a d20 is not an automatic failure for Apollyon. —Apollyon is immune to ability drain, death effects, disease, energy drain, form-altering effects, and poison. —Apollyon is immortal and cannot die from natural causes. He does not age, nor need to eat, sleep, or breathe. —Spell resistance equal to his CR + 12. —Level Adjustment: +29. (no wealth adj.)[/size] [size=2] [b]Alter Size (Sl/2):[/b] Apollyon can reduce his size down to Small or up to Gargantuan as free action. [b]Antigenesis (Ex):[/b] Apollyon’s divine aura inhibits the act of creation. Any spell, spell-like, or supernatural ability mimicking an effect from the calling, creation, or summoning subschools (including his own) is automatically negated unless the caster succeeds a DC 85 caster level. In addition any healing received by creatures within Apollyon’s divine aura (including himself) is halved. [b]Change Shape (Sl):[/b] As a move action, Apollyon can alter his form, including clothing and equipment, to that of any corporeal giant, humanoid, or monstrous humanoid. [b]Destroyer (Sl/3):[/b] Apollyon gains a +15 competence bonus on all damage rolls (except for that caused by his wings). Half of any damage dealt by Apollyon’s attacks results from divine power, ignoring any damage reduction, resistance, or immunity to damage his foe may possess. [b]Divine Aura (Sl):[/b] Apollyon’s divine aura has a radius of 850 feet. As a free action, Apollyon can adjust the size of his aura, make certain beings within the area immune, or choose from any of the following effects (DC 87 Will save negates):[/size] [size=1]—Daze: Creatures within the aura’s area of effect must make a Will save or be unable to act, other than defend themselves. —Fear: Creatures within the aura’s area of effect must make a Will save or be shaken and suffer a -2 morale penalty on attack rolls, saves and checks.[/size] [size=2] [b]Divine Metamagic (Sl):[/b] Apollyon may spontaneously apply a total of six levels of metamagic to his spells (or spell-like abilities) each round without increasing the spell slot required. [b]Domains:[/b] Apollyon’s domains grant him the following abilities:[/size] [size=1]—[i]Chaos[/i]: Cast Chaos spells at +1 caster level. —[i]Destruction[/i]: Apollyon gains one additional smite attempt. Once per round as a swift action Apollyon may duplicate any of the following spells as a supernatural ability (save DC 87 where appropriate): [i]animate objects, chaos hammer, cloak of chaos, contaigon, disintegrate, dispel law, earthquake, harm, implosion, inflict critical wounds, inflict light wounds[/i] (mass or normal), [i]magic circle vs. law, protection from law, word of chaos, shatter, summon monster IX[/i] (chaos only).[/size] [size=2] [b]Harbinger of the End (Sl):[/b] Apollyon’s arrival upon a world is presaged by unnatural weather, just as if he were an Elder Evil. [b]Herald of Annihilation:[/b] Although once a great enemy of evil, Apollyon’s fall twisted his abilities, making him a terrible foe of all life. The following abilities replace Apollyon’s normal paladin class abilities:[/size] [size=1]—Apollyon can use deathwatch at will as a supernatural ability. —[i]Aura of Despair (Su)[/i]: Foes with 100 feet of Apollyon to take a -4 morale penalty on all saving throws. —[i]Executioner’s Hand (Ex)[/i]: Apollyon inflicts 4 additional points of damage when attacking foes with fewer HD/levels. —[i]No End But Mine (Su)[/i]: Apollyon adds a +5 profane bonus to his saving throws. —[i]Smite (Su)[/i]: Up to 5 times per day Apollyon can declare one melee attack a smite attempt, adding his Charisma bonus to his attack roll and 40 to his damage. If Apollyon misses his opponent that smiting attempt is wasted. —[i]Turning (Su)[/i]: Apollyon can turn both undead & outsiders. When Apollyon would turn an outsider that outsider must make a Will save (DC 62) or be banished to its home plane. If Apollyon receives a destroyed result against an outsider it is not banished, but take 34d6 points of damage instead (level + Cha mod).[/size] [size=2] [b]Improved Mettle (Ex):[/b] Once per turn as a reaction Apollyon can brace himself against the impact from a single melee attack, ranged attack, or attack that grants a Fortitude or Reflex save for half damage; automatically halving any damage taken. Apollyon can only use this ability if he is aware of the attack and not considered helpless. [b]Irresistible Force (Sl):[/b] Apollyon can use his Unmovable and Unstoppable abilities an unlimited number of times per day, but once a given ability is used Apollyon must wait 4 rounds before using it again. [b]Pinions of Oblivion (Sl/3):[/b] Apollyon’s wings appear to be literal windows into the Great Nothing that existed before Creation. Each round as a free action Apollyon may make up to 6 secondary natural incorporeal touch attacks that inflict 3d6 points of permanent damage. As a move action Apollyon may flap his wings, unleashing a hail of feather-like entropic fragments that deal 6d6 points of permanent damage to all creatures within 200 ft. (DC 83 Ref. save for half). [b]Quasi-Corporeal (Sl):[/b] Those who survive long enough in Apollyon's presence note that he seems to flicker at times, as if his frame were a fragile mask covering a solar-shaped hole in the fabric of the cosmos. This grants Apollyon the same miss chance against attacks as an incorporeal creature. This has no other effect on Apollyon other than allowing him to ignore the miss chance associated with attacking incorporeal foes. [b]Rune of Eschaton (Sl):[/b] Apollyon can prepare any spell that deals hit point damage as if it was part of the cleric list. [b]Shrug off Punishment (Ex):[/b] Apollyon gains 105 bonus hp. [b]Summon Demons (Sl):[/b] Apollyon may summon 140HD worth of demons to serve him each day; no creature summoned may have more than 47HD. Alternately Apollyon may call demons instead of summoning them at the rate of 1HD per 2HD of summoning ability expended. Summoned demons remain for 1 hour before returning whence they came. [b]Sweeping Strike (Ex):[/b] On each melee attack Apollyon makes, he can choose one square he threatens that is adjacent to the one he is attacking, his attack is applied to each creatures in those two squares. Apollyon may use this ability on any attack, including attacks of opportunity. [b]Thick-Skinned (Ex):[/b] Apollyon gains DR 9/–. [b]Uncanny Power Attack (Sl):[/b] Apollyon automatically power attacks for the difference between his attack roll and his foe’s armor class. [b]Unmovable (Ex): [/b]Apollyon may gain a +20 bonus on any of the following:[/size] [size=1]—A grapple check made to avoid the effects of the improved grab ability. —A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect. —A Strength check against any effect that would move Apollyon either physically or magically. —Any one saving throw. If an effect that would move Apollyon either physically or magically does not normally allow a saving throw, he use this ability to gain a Will saving throw. Apollyon still gains the +20 bonus to the saving throw in such a case.[/size] [size=2] [b]Unstoppable (Ex):[/b] As a free action Apollyon can gain a +20 bonus on any check to break or burst a door or item. Apollyon can use this ability to break a wall of force or similar effect with a success full Strength (DC 10 + spell level + spellcasting attribute modifier), with Apollyon applying the +20 bonus to this check. Alternatively, Apollyon add +20 to a single attack roll. [b]Cleric Spells:[/b] 903 sp per day. Caster level 75th. Save DCs are 51 + spell level. Apollyon can prepare paladin spells using his cleric spell slots.[/size] [size=1] Prepared Spells (-/4/4/4/4/4/4/4/4/4) 1st: 4. 2nd: [i]death knell, silence[/i]. +2 more 3rd: [i]bestow curse, searing light, speak with dead[/i]. +1 more 4th: [i]dismissal, dimensional anchor, free movement, sending[/i]. 5th: [i]command[/i] (greater), [i]flame strike, righteous might, symbol of pain[/i]. 6th: [i]blade barrier, forbiddance, heal, true seeing[/i]. 7th:[i] control weather, destruction, ethereal jaunt[/i]. +1 more 8th: [i]anti-magic shell, discern location, fire storm, symbol of death[/i]. 9th: [i]meteor swarm, miracle, storm of vengeance, true dispelling[/i]. 10th soul scry, 11th ???, 12th [i]eidolon[/i], 13th ???, 14th ???, 15th [i]inescapable doom[/i], 16th ???, 17th ???, 18th ???. [/size] [size=2][b]ARTIFACTS Dekakorônê:[/b] Upon Apollyon’s brow rests [i]Dekakorônê[/i], the ten-sided crown symbolizing his suzerainty over the 10 Dooms that presage the End of Time. [i]Dekakorônê[/i] grants him the following benefits:[/size] [size=1]—Grants Apollyon a +10 profane bonus to AC and to the save DC of all Apollyon’s special abilities, spell-like abilities, and spells. —Apollyon may replay up to 10 rounds of actions per day. When Apollyon replays a round, everyone else uses the same actions, while Apollyon can change his actions based on the knowledge of what everyone else will do. Apollyon can only replay a given round in this manner once. [i]Caster level[/i]: 85th [/size] [size=2][b]Revelation:[/b] Revelation is a [i]keen halberd +10[/i] that deals damage as a Huge weapon. [i]Revelation[/i] can be extended and contracted at will, increasing Apollyon’s reach by 5 feet. Any time Apollyon would score a critical hit with [i]Revelation[/i] he can choose nullify either all his target’s extraordinary abilities, spells & spell-like abilities, or supernatural abilities until the start of his next turn. A creature cannot be subject to this effect more than once per round.[/size] [size=1] [i]Caster level[/i]: 85th [/size] [size=2][b]Tunic:[/b] This tunic of white linen, which remains unaffected by the gore and damage of Apollyon’s rampages, functions as moderate fortification robes of armor +15 that grant a +10 resistance bonus to Apollyon’s saving throws.[/size] [size=1] [i]Caster level[/i]: 85th [/size] [size=2][b]Misc[/b]: ??? __________________________________________________________________ [b]DESIGNER NOTES[/b][/size] [size=1] 1. I still need to assign skill points 2. Herald of Annihilation needs 2 abilities to replace divine health and the paladin's mount. 3. I changed Shrug Off Punishement to grant bonus HP equal to 1/2 the character's level each time a LD receives it. 4. Apollyon has +39 pts of artifact bonus remaining. 5. Despite being a fallen solar, I did not use the SRD solar stats as a base. I created a 35HD large outsider using the rules in v6 of the CR calculator and added benefits from there. [/size][/font] [/QUOTE]
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COMPETITION: Design an Epic Monster
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