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COMPETITION: Design an Epic Monster
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5044643" data-attributes="member: 11368"><p><span style="font-size: 15px"><strong>Abomination: Putron</strong></span> <span style="font-size: 12px"><strong>(Lord of Rot)</strong></span></p><p></p><p><strong><em> {Appearance varies depending on the viewer, and will look different to different party members} </em></strong></p><p></p><p>The Putron is an abomination of deities of death or time, spawned in foul pits as a weapon in their quest to spread death across the worlds. The first putron was descended from the goddess Hel, and the type is believed to derive its half-beautiful/half-dead appearance from that progenitor goddess.</p><p></p><p>A putron appears as an exceptionally tall (of heroic or godlike stature) humanoid. It is generally perceived to be of the same species and the opposite sex of the viewer by any humanoid looking upon it; it is also seen simultaneously as of unbearable beauty and perfect physical form, and as a rotting, plague-ridden corpse, strobing between both appearances quicker than the eye can recall - this is highly disturbing to those seeing it, and the putron can focus this otherwise unconscious effect, tailoring the visions to the viewer's fears to inflict severe mental damage. Its horrible appearance generally includes some other frightful feature as well - tentacles of living darkness, crab-claws extending from broken pustules of plague, etc. A putron stands around 7 feet tall. Other details of its appearance vary depending on the viewer.</p><p></p><p>Putrons are generally quite insane, their living (if very alien) brains spending half their time in a dead husk. Almost mindlessly mad, they are useful to their divine masters and progenitors only as weapons of destruction and terror, but they are very good at this indeed.</p><p></p><p><strong>3.5E Stats:</strong></p><p><strong>Putron</strong></p><p><strong>Size/Type:</strong> Medium Outsider (Evil, Extraplanar)</p><p><strong>Hit Dice:</strong> 28d8 + 196 (322 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 34 (+6 Dex, +14 natural, +4 divine), touch 20, flat-footed 28</p><p><strong>Base Attack/Grapple:</strong> +28/+37</p><p><strong>Attack:</strong> Claw +43 melee (4d6+9 and 3d6 negative energy/19-20)</p><p><strong>Full Attack:</strong> 2 claws +43 melee (4d6+9 and 3d6 negative energy/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft. </p><p><strong>Special Attacks:</strong> Breath weapon, spell-like abilities, talons of the grave, terror </p><p><strong>Special Qualities:</strong> Divine bonus, DR 10/epic, immune to poison, mindsearing aura, resistance to acid 10 and cold 10, slippery rot, SR 42, time mastery</p><p><strong>Saves:</strong> Fort +27, Ref +26, Will +26</p><p><strong>Abilities:</strong> Str 28, Dex 19, Con 25, Int 3, Wis 23, Cha 22</p><p><strong>Skills:</strong> Escape Artist +45, Jump +49, Listen +39, Spot +39</p><p><strong>Feats:</strong> Ability Focus (breath weapon), Alertness, Improved Critical (claw), Improved Natural Attack, Weapon Focus (claw)</p><p><strong>Epic Feats:</strong> Epic Prowess (x2), Sixth Sense, Supreme Natural Attack</p><p><strong>Environment:</strong></p><p><strong>Organization:</strong> Solitary or apocalypse force (1-4 plus 2-12 mohrgs and 10-40 ghasts)</p><p><strong>Challenge Rating:</strong> 21???</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral evil or chaotic evil</p><p></p><p><strong>Breath Weapon (Su):</strong> Three times per day, a putron can breathe a 30-foot cone of corrosive and decay-promoting vapors, dealing 3d10 acid and 3d10 negative energy damage and 1d3 Constitution damage; Fortitude DC 31 halves.</p><p></p><p><strong>Talons of the Grave (Su):</strong> A putron's claw attack deals 3d6 additional negative energy damage, which is multiplied on a critical hit.</p><p></p><p><strong>Terror (Su):</strong> Three times per day, a putron can concentrate the disturbing effect of its ever-shifting appearance (and mindsearing aura) into a blast of madness and shattering terror. This is a ray (140-foot range [1/2 putron's HD], ranged touch +36) that deals 1d4+1 Wisdom damage, and causes the target to make a Will save (DC 30) or be frightened for 2d6 rounds. This is a mind-affecting fear effect; the save DC is Charisma-based.</p><p></p><p><strong>Divine Bonus (Ex):</strong> Putrons are effectively quasi-deities and as such</p><p>add a +4 divine bonus to: armor class; attack rolls; checks (ability checks,</p><p>caster level checks, skill checks, turning checks); difficulty class (for any</p><p>special abilities, spell-like abilities, spells); initiative; saving throws and</p><p>spell resistance.</p><p></p><p><strong>Mindsearing Aura (Ex):</strong> Any creature within 140 feet [1/2 putron's Hit Dice] of a putron must make a Will save (DC 30) each round or be shaken for 1d4+1 rounds. A creature can be affected by an individual putron's mindsearing aura only once per 24 hours.</p><p></p><p><strong>Slippery Rot (Ex):</strong> A putron gains a +10 bonus to Escape Artist checks, and is immune to <em>web</em> spells or effects, tanglefoot bags, a mimic's adhesion ability, and similar effects that restrain by means of adhesion. </p><p></p><p><strong>Time Mastery (Ex):</strong> Putrons have a limited degree of control over time.</p><p></p><p>1. A putron always acts first; if facing another being which has this ability (such as from the divine ability Perfect Initiative) both roll initiative normally to determine which acts first, but both act before any beings without this ability.</p><p></p><p>2. Once per day, a putron can take two rounds worth of actions in a single round. </p><p></p><p>3. A putron is immune to <em>temporal stasis</em> and spell-like or supernatural effects based on it, such as a phane's stasis touch.</p><p></p><p><strong>4E Stats:</strong></p><p><strong>Putron Level 21 Elite Brute</strong></p><p>Medium immortal humanoid <strong>XP</strong> 6400</p><p><strong>Initiative</strong> 16 <strong>Senses</strong> Perception +14, darkvision</p><p><strong>HP</strong> 490; <strong>bloodied</strong> 245</p><p><strong>AC</strong> 35, <strong>Fortitude</strong> 36, <strong>Reflex</strong> 36, <strong>Will</strong> 33</p><p><strong>Immune</strong> poison; <strong>Resist</strong> 10 acid, 10 cold</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> 12</p><p><strong>Action Points</strong> 1</p><p></p><p><strong>Claw</strong> (Standard; at-will; basic attack) </p><p>+24 vs. AC; 2d6+7 damage.</p><p></p><p><strong>Talons of Graverot</strong> (Standard; at-will)</p><p>+24 vs. AC; 3d6+8 necrotic damage.</p><p></p><p><strong>Rotting Breath</strong> (Standard; recharge 4 5 6)</p><p>Close Blast 6; +22 vs. Fortitude; 4d8+7 necrotic damage and 10 ongoing necrotic damage.</p><p></p><p><strong>Mindsear</strong> {fear} (Minor; at-will) </p><p>Range 20; +22 vs. Will; 1d8+7 psychic damage, 2d6+7 if used against a target slowed by Death's Terror.</p><p></p><p><strong>Death's Terror</strong> {fear} (Standard; recharge 5 6)</p><p>Range 20; +22 vs. Will; 4d10+7 psychic damage, and the target is slowed (save ends).</p><p></p><p><strong>Time Mastery</strong> (Move; encounter)</p><p>All recharge 5 6 or recharge 4 5 6 abilities immediately recharge.</p><p></p><p><strong>Slippery Rot</strong> (Immediate reaction; when first bloodied)</p><p>The putron shifts 3 spaces and gains a +1 bonus to AC and Reflex defenses for the rest of the encounter.</p><p></p><p><strong>Str</strong> 23 (+16) <strong>Dex</strong> 22 (+16) <strong>Wis</strong> 23 (+16)</p><p><strong>Con</strong> 25 (+17) <strong>Int</strong> 3 (+6) <strong>Cha</strong> 22 (+16)</p><p></p><p><strong>Languages</strong> none</p><p></p><p></p><p>---</p><p>Yes, Phanes are already Time-themed; but it's kind of necessary for the history I want them to have, and it ties in well with their primary Death aspect anyway.</p><p></p><p>Does this look good? Does anyone want to see more Abominations?</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5044643, member: 11368"] [SIZE="4"][B]Abomination: Putron[/B][/SIZE] [SIZE="3"][B](Lord of Rot)[/B][/SIZE] [B][I] {Appearance varies depending on the viewer, and will look different to different party members} [/I][/B] The Putron is an abomination of deities of death or time, spawned in foul pits as a weapon in their quest to spread death across the worlds. The first putron was descended from the goddess Hel, and the type is believed to derive its half-beautiful/half-dead appearance from that progenitor goddess. A putron appears as an exceptionally tall (of heroic or godlike stature) humanoid. It is generally perceived to be of the same species and the opposite sex of the viewer by any humanoid looking upon it; it is also seen simultaneously as of unbearable beauty and perfect physical form, and as a rotting, plague-ridden corpse, strobing between both appearances quicker than the eye can recall - this is highly disturbing to those seeing it, and the putron can focus this otherwise unconscious effect, tailoring the visions to the viewer's fears to inflict severe mental damage. Its horrible appearance generally includes some other frightful feature as well - tentacles of living darkness, crab-claws extending from broken pustules of plague, etc. A putron stands around 7 feet tall. Other details of its appearance vary depending on the viewer. Putrons are generally quite insane, their living (if very alien) brains spending half their time in a dead husk. Almost mindlessly mad, they are useful to their divine masters and progenitors only as weapons of destruction and terror, but they are very good at this indeed. [B]3.5E Stats: Putron Size/Type:[/B] Medium Outsider (Evil, Extraplanar) [B]Hit Dice:[/B] 28d8 + 196 (322 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 60 ft. (12 squares) [B]Armor Class:[/B] 34 (+6 Dex, +14 natural, +4 divine), touch 20, flat-footed 28 [B]Base Attack/Grapple:[/B] +28/+37 [B]Attack:[/B] Claw +43 melee (4d6+9 and 3d6 negative energy/19-20) [B]Full Attack:[/B] 2 claws +43 melee (4d6+9 and 3d6 negative energy/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Breath weapon, spell-like abilities, talons of the grave, terror [B]Special Qualities:[/B] Divine bonus, DR 10/epic, immune to poison, mindsearing aura, resistance to acid 10 and cold 10, slippery rot, SR 42, time mastery [B]Saves:[/B] Fort +27, Ref +26, Will +26 [B]Abilities:[/B] Str 28, Dex 19, Con 25, Int 3, Wis 23, Cha 22 [B]Skills:[/B] Escape Artist +45, Jump +49, Listen +39, Spot +39 [B]Feats:[/B] Ability Focus (breath weapon), Alertness, Improved Critical (claw), Improved Natural Attack, Weapon Focus (claw) [B]Epic Feats:[/B] Epic Prowess (x2), Sixth Sense, Supreme Natural Attack [B]Environment:[/B] [B]Organization:[/B] Solitary or apocalypse force (1-4 plus 2-12 mohrgs and 10-40 ghasts) [B]Challenge Rating:[/B] 21??? [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral evil or chaotic evil [B]Breath Weapon (Su):[/B] Three times per day, a putron can breathe a 30-foot cone of corrosive and decay-promoting vapors, dealing 3d10 acid and 3d10 negative energy damage and 1d3 Constitution damage; Fortitude DC 31 halves. [B]Talons of the Grave (Su):[/B] A putron's claw attack deals 3d6 additional negative energy damage, which is multiplied on a critical hit. [B]Terror (Su):[/B] Three times per day, a putron can concentrate the disturbing effect of its ever-shifting appearance (and mindsearing aura) into a blast of madness and shattering terror. This is a ray (140-foot range [1/2 putron's HD], ranged touch +36) that deals 1d4+1 Wisdom damage, and causes the target to make a Will save (DC 30) or be frightened for 2d6 rounds. This is a mind-affecting fear effect; the save DC is Charisma-based. [B]Divine Bonus (Ex):[/B] Putrons are effectively quasi-deities and as such add a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. [B]Mindsearing Aura (Ex):[/B] Any creature within 140 feet [1/2 putron's Hit Dice] of a putron must make a Will save (DC 30) each round or be shaken for 1d4+1 rounds. A creature can be affected by an individual putron's mindsearing aura only once per 24 hours. [B]Slippery Rot (Ex):[/B] A putron gains a +10 bonus to Escape Artist checks, and is immune to [I]web[/I] spells or effects, tanglefoot bags, a mimic's adhesion ability, and similar effects that restrain by means of adhesion. [B]Time Mastery (Ex):[/B] Putrons have a limited degree of control over time. 1. A putron always acts first; if facing another being which has this ability (such as from the divine ability Perfect Initiative) both roll initiative normally to determine which acts first, but both act before any beings without this ability. 2. Once per day, a putron can take two rounds worth of actions in a single round. 3. A putron is immune to [I]temporal stasis[/I] and spell-like or supernatural effects based on it, such as a phane's stasis touch. [B]4E Stats: Putron Level 21 Elite Brute[/B] Medium immortal humanoid [B]XP[/B] 6400 [B]Initiative[/B] 16 [B]Senses[/B] Perception +14, darkvision [B]HP[/B] 490; [B]bloodied[/B] 245 [B]AC[/B] 35, [B]Fortitude[/B] 36, [B]Reflex[/B] 36, [B]Will[/B] 33 [B]Immune[/B] poison; [B]Resist[/B] 10 acid, 10 cold [B]Saving Throws[/B] +2 [B]Speed[/B] 12 [B]Action Points[/B] 1 [B]Claw[/B] (Standard; at-will; basic attack) +24 vs. AC; 2d6+7 damage. [B]Talons of Graverot[/B] (Standard; at-will) +24 vs. AC; 3d6+8 necrotic damage. [B]Rotting Breath[/B] (Standard; recharge 4 5 6) Close Blast 6; +22 vs. Fortitude; 4d8+7 necrotic damage and 10 ongoing necrotic damage. [B]Mindsear[/B] {fear} (Minor; at-will) Range 20; +22 vs. Will; 1d8+7 psychic damage, 2d6+7 if used against a target slowed by Death's Terror. [B]Death's Terror[/B] {fear} (Standard; recharge 5 6) Range 20; +22 vs. Will; 4d10+7 psychic damage, and the target is slowed (save ends). [B]Time Mastery[/B] (Move; encounter) All recharge 5 6 or recharge 4 5 6 abilities immediately recharge. [B]Slippery Rot[/B] (Immediate reaction; when first bloodied) The putron shifts 3 spaces and gains a +1 bonus to AC and Reflex defenses for the rest of the encounter. [B]Str[/B] 23 (+16) [B]Dex[/B] 22 (+16) [B]Wis[/B] 23 (+16) [B]Con[/B] 25 (+17) [B]Int[/B] 3 (+6) [B]Cha[/B] 22 (+16) [B]Languages[/B] none --- Yes, Phanes are already Time-themed; but it's kind of necessary for the history I want them to have, and it ties in well with their primary Death aspect anyway. Does this look good? Does anyone want to see more Abominations? [/QUOTE]
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