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<blockquote data-quote="Olgar Shiverstone" data-source="post: 977687" data-attributes="member: 5868"><p>Identify is up there (just not a full spell description). Here's more:</p><p></p><p>Baleful Polymorph:</p><p>Drd5, Wiz/Sor5</p><p>Comp: V, S</p><p>Range: Close 25 ft. + 5ft./2 lvls</p><p>Target 1 creature</p><p>Duration: Permananet</p><p>Save: Fort negates, will partial, see text</p><p>spell resist: yes</p><p></p><p>as polymorph, but target creature can only be polymorphed into Small or smaller creature. If spell succeeds, make will save, if failed loses all extraordinary, supernatural and spellcasting abilities, also gains alignment, int, wis, and cha of creature.</p><p></p><p>o. Shield nomenclature has changed. Small shields are now light shields; large shield are now heavy shields. Mechanically they function the same.</p><p></p><p> p. "If a continuous [and this should include use-activated too, since it's a footnote for the "Use-activated or continuous" line] item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half."</p><p></p><p> q. Bane is now a +1-equivalent</p><p></p><p> o. Cover grants an untyped bonus to AC.ss. Polar Ray: 8th-level spell; Ranged touch at close range, no save, 1d6 cold damage/level (max 25d6).</p><p></p><p>Humanoid types for Ranger Favored Enemy (an untyped bonus) include: Aquatic, dwarf, elf, goblinoid, gnoll, gnome, halfling, human, orc, reptilian.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 977687, member: 5868"] Identify is up there (just not a full spell description). Here's more: Baleful Polymorph: Drd5, Wiz/Sor5 Comp: V, S Range: Close 25 ft. + 5ft./2 lvls Target 1 creature Duration: Permananet Save: Fort negates, will partial, see text spell resist: yes as polymorph, but target creature can only be polymorphed into Small or smaller creature. If spell succeeds, make will save, if failed loses all extraordinary, supernatural and spellcasting abilities, also gains alignment, int, wis, and cha of creature. o. Shield nomenclature has changed. Small shields are now light shields; large shield are now heavy shields. Mechanically they function the same. p. "If a continuous [and this should include use-activated too, since it's a footnote for the "Use-activated or continuous" line] item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half." q. Bane is now a +1-equivalent o. Cover grants an untyped bonus to AC.ss. Polar Ray: 8th-level spell; Ranged touch at close range, no save, 1d6 cold damage/level (max 25d6). Humanoid types for Ranger Favored Enemy (an untyped bonus) include: Aquatic, dwarf, elf, goblinoid, gnoll, gnome, halfling, human, orc, reptilian. [/QUOTE]
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