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Compiling WOLFGANG BAUR's AMA
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<blockquote data-quote="vandaexpress" data-source="post: 7672098" data-attributes="member: 6790472"><p>Agreed. Especially if you're trying to build something beyond a sack of hitpoints with direct damage attacks. If I were to guess, I'd say the two parts of prep that take up the most time for me are maps and custom statblocks. I don't even use custom statblocks that often, mostly I just reskin, but that's because I'm not confident enough in my system mastery to build a monster/npc without playtesting it a ton, particularly when you delve into new abilities or abilities that aren't documented in the traits table in the DMG, which you pretty much have to do if you want to make a memorable monster.</p><p></p><p>Also, speaking of templates, would love to see more official templates like the ones included for half-dragons, vampires, lycanthropes, etc.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 7672098, member: 6790472"] Agreed. Especially if you're trying to build something beyond a sack of hitpoints with direct damage attacks. If I were to guess, I'd say the two parts of prep that take up the most time for me are maps and custom statblocks. I don't even use custom statblocks that often, mostly I just reskin, but that's because I'm not confident enough in my system mastery to build a monster/npc without playtesting it a ton, particularly when you delve into new abilities or abilities that aren't documented in the traits table in the DMG, which you pretty much have to do if you want to make a memorable monster. Also, speaking of templates, would love to see more official templates like the ones included for half-dragons, vampires, lycanthropes, etc. [/QUOTE]
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