Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeJoker" data-source="post: 7228988" data-attributes="member: 6907519"><p>The issue I see with over stating the power of a Feat is that then it becomes the go to option for nearly everyone rather than choice to enhance a concept character who is already "focused" on some aspect. This to say a Stat Increase is a General shotgun affect and while you get a lot of stuff you probably are not going to be able to benefit from all of that stuff easily. While most Feats are a precise laser gun and drill specifically into what someone is choosing to focus on making its impact perhaps at least twice that of a shotgun affect. Now I am not certain what number you were thinking about focusing on but 5:4 aspect and I suggested it be denoted as 3 majors or 6 minors or a combination of those. I stated this because it matches with probably the hottest go to Feat (from what I have heard) that being Magic Initiate. Of course there are a few others that good taken quite a lot by most players so the question becomes when did they take them? When did most players feel one of these feats was worth as much or more than a +2 to an Attribute (or its equivalent of 2 +1s to 2 Attributes)</p><p></p><p>Also keep in mind that if you pack to much into a Feat you blow the whole balance of the game out of the water and everyone gets proverbially soaked under shooting (at least initially) is always better than overshooting -- then it has to be thoroughly play tested to gauge its final affect on game play.</p><p></p><p>Note if it helps any I did stuff like this for 2nd Ed, which then I migrated to 3rd Ed by only changing the names of some of it because I already many of the things 3rd Ed had, then I did the same for 3.5 Ed and Pathfinder although for that one I had to jack up the overall power level of the character classes to get the same results, then finally we come to 5th Ed and low and behold they finally implement a magic system very similar to the one I designed all the way back in 2nd Ed -- granted the mucked up (in my opinion) by making far to many magic systems -- mine only has 2 magic systems and they work the same for everyone and the primary difference in those 2 magic system is just where that magic is coming from. So you either have Arcane (which works the same for all arcane spell casters) and Divine (which works the same for all divine prayer speakers). I still much prefer the simpler concept of just 2 magic systems however that would mean a major redesign of 5Es magic system and I am not sure I want to do that. I have already went through and did some Race balancing because that is broken -- I posted it here if you all would not mind perhaps giving me some feed back on it.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7228988, member: 6907519"] The issue I see with over stating the power of a Feat is that then it becomes the go to option for nearly everyone rather than choice to enhance a concept character who is already "focused" on some aspect. This to say a Stat Increase is a General shotgun affect and while you get a lot of stuff you probably are not going to be able to benefit from all of that stuff easily. While most Feats are a precise laser gun and drill specifically into what someone is choosing to focus on making its impact perhaps at least twice that of a shotgun affect. Now I am not certain what number you were thinking about focusing on but 5:4 aspect and I suggested it be denoted as 3 majors or 6 minors or a combination of those. I stated this because it matches with probably the hottest go to Feat (from what I have heard) that being Magic Initiate. Of course there are a few others that good taken quite a lot by most players so the question becomes when did they take them? When did most players feel one of these feats was worth as much or more than a +2 to an Attribute (or its equivalent of 2 +1s to 2 Attributes) Also keep in mind that if you pack to much into a Feat you blow the whole balance of the game out of the water and everyone gets proverbially soaked under shooting (at least initially) is always better than overshooting -- then it has to be thoroughly play tested to gauge its final affect on game play. Note if it helps any I did stuff like this for 2nd Ed, which then I migrated to 3rd Ed by only changing the names of some of it because I already many of the things 3rd Ed had, then I did the same for 3.5 Ed and Pathfinder although for that one I had to jack up the overall power level of the character classes to get the same results, then finally we come to 5th Ed and low and behold they finally implement a magic system very similar to the one I designed all the way back in 2nd Ed -- granted the mucked up (in my opinion) by making far to many magic systems -- mine only has 2 magic systems and they work the same for everyone and the primary difference in those 2 magic system is just where that magic is coming from. So you either have Arcane (which works the same for all arcane spell casters) and Divine (which works the same for all divine prayer speakers). I still much prefer the simpler concept of just 2 magic systems however that would mean a major redesign of 5Es magic system and I am not sure I want to do that. I have already went through and did some Race balancing because that is broken -- I posted it here if you all would not mind perhaps giving me some feed back on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
Top