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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="malcolm_n" data-source="post: 4304956" data-attributes="member: 63154"><p>Thank you all for the input here. </p><p>I compared goodberry to cure light wounds. Even at level 30, it's much less powerful in exchange for being versatile. It's not actually as powerful as a healing potion because that still heals you a full 1/4 of your hitpoints. This only heals 1/2 the druid's level. As to it being a ritual instead, it's not so powerful that it would require 5+ minutes. It's meant to be a quick bandaid in case the real healer goes down or can't get to somebody quickly. You still can't take a minor action to eat one when unconscious, so it's as versatile as a healing potion with less healing and no other benefit.</p><p></p><p>The 2x at-will after a round of combat is situational more than anything, but I agree that it could be very good in the right situation. I'll change it to a static bonus damage and lower a bit.</p><p></p><p>So, after I wrote the initial stats, I never actually went back and looked at them much. I know I had meant to put in will instead, but just ran with the fort/reflex. I'll errata that, I think.</p><p></p><p>I'll have a errata up soon as I get enough changes made to warrant it. Before then, I'll post any changes on the errata post I reserved (#4 i think.)</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4304956, member: 63154"] Thank you all for the input here. I compared goodberry to cure light wounds. Even at level 30, it's much less powerful in exchange for being versatile. It's not actually as powerful as a healing potion because that still heals you a full 1/4 of your hitpoints. This only heals 1/2 the druid's level. As to it being a ritual instead, it's not so powerful that it would require 5+ minutes. It's meant to be a quick bandaid in case the real healer goes down or can't get to somebody quickly. You still can't take a minor action to eat one when unconscious, so it's as versatile as a healing potion with less healing and no other benefit. The 2x at-will after a round of combat is situational more than anything, but I agree that it could be very good in the right situation. I'll change it to a static bonus damage and lower a bit. So, after I wrote the initial stats, I never actually went back and looked at them much. I know I had meant to put in will instead, but just ran with the fort/reflex. I'll errata that, I think. I'll have a errata up soon as I get enough changes made to warrant it. Before then, I'll post any changes on the errata post I reserved (#4 i think.) [/QUOTE]
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