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Completely Unofficial 4e Dataset Xml Schema and Discussion (Updated 7/02)
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<blockquote data-quote="jimmifett" data-source="post: 4313938" data-attributes="member: 55006"><p>I had been previously working on a similar project for 3.5, tho I stopped when 4e was announced. Since getting the books, I have been slowly building a similar project. I figure there is no better way to learn the rules than to codify them yourself.</p><p> </p><p>This is not yet complete, consider it version 0.5.</p><p>I have made several fields optional, such as description and image tags and large chunks of text, in the spirit of respecting copyright. Several areas are still under development, but you can get a good idea of where I am going with things.</p><p> </p><p>I have designed this with databases and computer applications in mind. The XSD schema is designed to relatively easily add homebrew material and even create entire homebrew datasets or partial datasets. The XML file and schema enforce referential consistency so that new datasets or derived dataset fragments can operate independently while still containing all the data they need. (In otherwords, if you reference something in one place, you need to have the referred item somewhere else in the document).</p><p> </p><p>The format I use for referential consistency via ID and IDRef is ID_<em>UUID</em>. When creating datasets or fragments, please use the same format. This, combined with the dataset version number, will allow universal importing and managing of data to applications and databases.</p><p> </p><p>The format for the dataset version is YYYY.MM.DD.hhmm. Please use this when building your own or extracting fragment datasets.</p><p> </p><p>I will be updating these files regularly, as well as creating an computer app to easily maintain and create datasources, as well as a central repository of homebrew datasets.</p><p> </p><p>I welcome any sugestions, comments, and polite and constructive criticism.</p><p> </p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20.xsd" target="_blank">4eD20 XSD Schema Beta v0.5.10</a> (<a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_xsd-Changes.txt" target="_blank">Change Log</a>)</p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20Core.xml" target="_blank">4eD20 XML Core Set Beta v0.5.07</a> (<a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20Core_xml-Changes.txt" target="_blank">Change Log</a>)</p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_SourceMaterials.xml" target="_blank">4eD20 XML Source Materials</a></p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_CampaignSettings.xml" target="_blank">4eD20 XML Campaign Settings</a></p><p> </p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_Greatscissors.xml" target="_blank">4eD20 XML GreatScissors</a> (example weapon)</p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_theJesterMonsterConversion.xml" target="_blank">4eD20 XML theJesterMonsterConversion</a> (example monster, level 6 Tarantella)</p><p><a href="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_DemonPrinceTest.xml" target="_blank">4eD20 XML That Demon Prince of the Undead Guy</a> (another more complex example monster, Level 33, you know who he is)</p><p> </p><p>Update 08/06/27:</p><p>I broke CampaignSettings and Source Materials out into their own files to serve as master references.</p><p> </p><p>Update 08/06/30</p><p>Monsterous update for monsters. RAWR!</p><p> </p><p>Update 08/07/02</p><p>Slight fixes for monsters, added That Demon Prince of the Undead Guy as a more complete sample test.</p><p>-Jim</p></blockquote><p></p>
[QUOTE="jimmifett, post: 4313938, member: 55006"] I had been previously working on a similar project for 3.5, tho I stopped when 4e was announced. Since getting the books, I have been slowly building a similar project. I figure there is no better way to learn the rules than to codify them yourself. This is not yet complete, consider it version 0.5. I have made several fields optional, such as description and image tags and large chunks of text, in the spirit of respecting copyright. Several areas are still under development, but you can get a good idea of where I am going with things. I have designed this with databases and computer applications in mind. The XSD schema is designed to relatively easily add homebrew material and even create entire homebrew datasets or partial datasets. The XML file and schema enforce referential consistency so that new datasets or derived dataset fragments can operate independently while still containing all the data they need. (In otherwords, if you reference something in one place, you need to have the referred item somewhere else in the document). The format I use for referential consistency via ID and IDRef is ID_[I]UUID[/I]. When creating datasets or fragments, please use the same format. This, combined with the dataset version number, will allow universal importing and managing of data to applications and databases. The format for the dataset version is YYYY.MM.DD.hhmm. Please use this when building your own or extracting fragment datasets. I will be updating these files regularly, as well as creating an computer app to easily maintain and create datasources, as well as a central repository of homebrew datasets. I welcome any sugestions, comments, and polite and constructive criticism. [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20.xsd"]4eD20 XSD Schema Beta v0.5.10[/URL] ([URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_xsd-Changes.txt"]Change Log[/URL]) [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20Core.xml"]4eD20 XML Core Set Beta v0.5.07[/URL] ([URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20Core_xml-Changes.txt"]Change Log[/URL]) [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_SourceMaterials.xml"]4eD20 XML Source Materials[/URL] [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_CampaignSettings.xml"]4eD20 XML Campaign Settings[/URL] [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_Greatscissors.xml"]4eD20 XML GreatScissors[/URL] (example weapon) [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_theJesterMonsterConversion.xml"]4eD20 XML theJesterMonsterConversion[/URL] (example monster, level 6 Tarantella) [URL="http://www.fandomination.net/Schemas/Games/DND4E/4eD20_DemonPrinceTest.xml"]4eD20 XML That Demon Prince of the Undead Guy[/URL] (another more complex example monster, Level 33, you know who he is) Update 08/06/27: I broke CampaignSettings and Source Materials out into their own files to serve as master references. Update 08/06/30 Monsterous update for monsters. RAWR! Update 08/07/02 Slight fixes for monsters, added That Demon Prince of the Undead Guy as a more complete sample test. -Jim [/QUOTE]
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Completely Unofficial 4e Dataset Xml Schema and Discussion (Updated 7/02)
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