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Complex underpowered magic items in Magic Item Compendium
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<blockquote data-quote="Friendless" data-source="post: 3526056" data-attributes="member: 52177"><p>If I get sacked you've got to find me a new job OK? Details summarised because it's not my content to republish.</p><p></p><p><strong>page 132 Scentblinder 8000gp (11th level) - Conceals your scent so creatures cannot track you or locate you by scent.</strong></p><p></p><p>I would be comfortable with a 1st level character having that power. 11th?!</p><p></p><p><strong>page 53 Meteoric Knife 2802gp (7th) - +1 dagger, 3 charges/day, 1 charge "returning" for 1 round, 2 charges "flaming" for 1 round as well, 3 charges +3d6 fire explosion if it hits in that 1 round.</strong></p><p></p><p>I'd rather have a 300gp augment crystal (+1 fire damage every hit) than all those powers which work so rarely.</p></blockquote><p></p>
[QUOTE="Friendless, post: 3526056, member: 52177"] If I get sacked you've got to find me a new job OK? Details summarised because it's not my content to republish. [B]page 132 Scentblinder 8000gp (11th level) - Conceals your scent so creatures cannot track you or locate you by scent.[/B] I would be comfortable with a 1st level character having that power. 11th?! [B]page 53 Meteoric Knife 2802gp (7th) - +1 dagger, 3 charges/day, 1 charge "returning" for 1 round, 2 charges "flaming" for 1 round as well, 3 charges +3d6 fire explosion if it hits in that 1 round.[/B] I'd rather have a 300gp augment crystal (+1 fire damage every hit) than all those powers which work so rarely. [/QUOTE]
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