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Complex underpowered magic items in Magic Item Compendium
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<blockquote data-quote="Dark Psion" data-source="post: 3526068" data-attributes="member: 959"><p>There are several "3 charge" items throughout the book. They regain their 3 charges each day.</p><p></p><p>Amulet of Tears (pg70): 1 charge gives you 12 temp hp, 2 charges = 18 temp hp and 3 charges = 24 temp hp.</p><p></p><p>Boots of Jumping (pg77): 1 charge = +10 Jump, 2 charges = +15 Jump an 3 charges = +20 Jump</p><p></p><p>Gauntlet of Infinite Blades ( a rare 5 charge item pg101): 1 charge = summons +3 dagger, 3 charges = +3 dagger of seeking and 5 charges = +3 bane dagger of seeking</p><p></p><p>Torc of Displacement (pg143): 1 charge = 20% miss chance, 2 charges = 30% miss and 3 charges = 40% miss</p><p> </p><p></p><p>There are also several "3 times per day" items (why all the 3?);</p><p></p><p>Toxic Gloves (pg144): Poison a weapon you are holding. Use 3 times per day</p><p></p><p>Harrow Rod (pg162): Spray acid in a 30ft. cone for 9d6 dmg. Use 3 times per day</p><p></p><p>Almost all of the new rods are "3 times per day" items.</p><p></p><p>My only problem with these items is that after you use them up, what's to stop you from switching them with another item? Does this item have to be worn to recover it's charges? You could require a specific action to recharge them; prayer to Boccob, rinse it in wine, holy water or blood, or something similar.</p><p></p><p>I suppose the Boots of Jumping above are an attempt to undo the popularity of the Boots of Striding & Springing. Some continuous use items are probably too powerful and these "base3" items are an attempt to reign in a dragon that is already in flight.</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 3526068, member: 959"] There are several "3 charge" items throughout the book. They regain their 3 charges each day. Amulet of Tears (pg70): 1 charge gives you 12 temp hp, 2 charges = 18 temp hp and 3 charges = 24 temp hp. Boots of Jumping (pg77): 1 charge = +10 Jump, 2 charges = +15 Jump an 3 charges = +20 Jump Gauntlet of Infinite Blades ( a rare 5 charge item pg101): 1 charge = summons +3 dagger, 3 charges = +3 dagger of seeking and 5 charges = +3 bane dagger of seeking Torc of Displacement (pg143): 1 charge = 20% miss chance, 2 charges = 30% miss and 3 charges = 40% miss There are also several "3 times per day" items (why all the 3?); Toxic Gloves (pg144): Poison a weapon you are holding. Use 3 times per day Harrow Rod (pg162): Spray acid in a 30ft. cone for 9d6 dmg. Use 3 times per day Almost all of the new rods are "3 times per day" items. My only problem with these items is that after you use them up, what's to stop you from switching them with another item? Does this item have to be worn to recover it's charges? You could require a specific action to recharge them; prayer to Boccob, rinse it in wine, holy water or blood, or something similar. I suppose the Boots of Jumping above are an attempt to undo the popularity of the Boots of Striding & Springing. Some continuous use items are probably too powerful and these "base3" items are an attempt to reign in a dragon that is already in flight. [/QUOTE]
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