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Conan: Adventures in an Age Undreamed Of
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<blockquote data-quote="Caliburn101" data-source="post: 7117150" data-attributes="member: 6802178"><p><strong>5 out of 5 rating for Conan: Adventures in an Age Undreamed Of</strong></p><p></p><p>There are so many unique things about the way in which the original swords and sorcery story of Howards Conan is well represented and simulated in Conan: Adventures in an Age Undreamed Of.</p><p></p><p>If you like the S&S subgenre and are not a dyed-in-the-wool simulationist, then you will probably find the game very interesting and entertaining. If you also love Conan and particularly Howards work, you will find it to be a delight!</p><p></p><p>I was one of the beta playtesters, and my friends and I ran many sessions actually trying to break the ruleset, but we didn't, and we didn't like the idea of tokens for fortune and doom either to begin with, but we enjoyed using them with this game. Take from that what you will, but trust me that it works very cleverly in balance with the flow of the game, a fact you can only truly understand if you actually play, which we really needed to before we understood what a mistake we had made in our initial 'grognardy' assumptions.</p><p></p><p>If you read Waterbob's review before me - trust me, he has been giving this game terrible reviews for precisely the same reason since long before it was released, so the fact he now 'owns' it is irrelevant. If you think that's overly critical, then consider that even if you don't like a systems mechanic (which is fine btw - I don't like overly meta-gamey mechanics and nevertheless found these to be entirely suitable considering the clever counterbalance of factors) the rest of the game (the background, artwork, attention to detail, lore etc.) still has to be judged alongside this and a balanced view taken for an honest review.... but no, it's a minimum mark again from Waterbob due to his only real objection.</p><p></p><p> Not fair at all really, as the lore, flavour and background stuff in this game is extremely well done and very evocative.</p><p></p><p>Combat is gritty and bloody, and the rules on intimidation and morale are the best I've ever seen. Skills make their masters as impressive as can be imagined whilst still leaving them all too mortal when things go wrong, and the sorcery rules... let's just say that it superbly reflects the dark and dangerous nature of magic in this genre even better than Call of Cthulu does (which is saying something imo...) and is more like the original stories than any rpg system has managed to represent at any time to-date - it's truly inspired work!</p><p></p><p>... and yes, I have tried every other iteration of Conan rpg and nearly all general S&S rpgs too...</p><p></p><p>Right, that aside, don't bother taking anyone's claims as golden, <em>including mine</em> - but <em>do</em> try the free ruleset on DriveThruRpg for yourself.</p><p></p><p>The vast majority of you are going to <em>love</em> it, I can assure you.</p><p></p><p>By the way, if you are going to Dragonmeet this year and want to play in a game before making your mind up, or just if you want to play because you already know how damn good it is, then I'll be running a double session game. I probably won't be the only one, but that doesn't matter, just try any of them and have fun...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7117150, member: 6802178"] [b]5 out of 5 rating for Conan: Adventures in an Age Undreamed Of[/b] There are so many unique things about the way in which the original swords and sorcery story of Howards Conan is well represented and simulated in Conan: Adventures in an Age Undreamed Of. If you like the S&S subgenre and are not a dyed-in-the-wool simulationist, then you will probably find the game very interesting and entertaining. If you also love Conan and particularly Howards work, you will find it to be a delight! I was one of the beta playtesters, and my friends and I ran many sessions actually trying to break the ruleset, but we didn't, and we didn't like the idea of tokens for fortune and doom either to begin with, but we enjoyed using them with this game. Take from that what you will, but trust me that it works very cleverly in balance with the flow of the game, a fact you can only truly understand if you actually play, which we really needed to before we understood what a mistake we had made in our initial 'grognardy' assumptions. If you read Waterbob's review before me - trust me, he has been giving this game terrible reviews for precisely the same reason since long before it was released, so the fact he now 'owns' it is irrelevant. If you think that's overly critical, then consider that even if you don't like a systems mechanic (which is fine btw - I don't like overly meta-gamey mechanics and nevertheless found these to be entirely suitable considering the clever counterbalance of factors) the rest of the game (the background, artwork, attention to detail, lore etc.) still has to be judged alongside this and a balanced view taken for an honest review.... but no, it's a minimum mark again from Waterbob due to his only real objection. Not fair at all really, as the lore, flavour and background stuff in this game is extremely well done and very evocative. Combat is gritty and bloody, and the rules on intimidation and morale are the best I've ever seen. Skills make their masters as impressive as can be imagined whilst still leaving them all too mortal when things go wrong, and the sorcery rules... let's just say that it superbly reflects the dark and dangerous nature of magic in this genre even better than Call of Cthulu does (which is saying something imo...) and is more like the original stories than any rpg system has managed to represent at any time to-date - it's truly inspired work! ... and yes, I have tried every other iteration of Conan rpg and nearly all general S&S rpgs too... Right, that aside, don't bother taking anyone's claims as golden, [I]including mine[/I] - but [I]do[/I] try the free ruleset on DriveThruRpg for yourself. The vast majority of you are going to [I]love[/I] it, I can assure you. By the way, if you are going to Dragonmeet this year and want to play in a game before making your mind up, or just if you want to play because you already know how damn good it is, then I'll be running a double session game. I probably won't be the only one, but that doesn't matter, just try any of them and have fun... [/QUOTE]
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