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<blockquote data-quote="pemerton" data-source="post: 7708090" data-attributes="member: 42582"><p>I think this completely mischaracterises the rationale for metagame mechanics.</p><p></p><p>Runequest has no metagame mechanics - it's one of the two most process sim games I know (the other being Classic Traveller) - and it can be run effectively by a new GM or an experienced GM. And introducing metagame mechanics would just spoil the game.</p><p></p><p>Marvel Heroic RP, by way of contrast, has metagame mechanics out the whazoo. But I think an inexperienced GM would find MHRP hard to run, because (i) it puts narration demands on them that will be hard to meet, (ii) it puts framing demands on them that will be hard to meet, and (iii) managing the Doom Pool effectively can be hard even for a very experienced GM.;</p><p></p><p>The reason for having metagame mechanics in MHRP isn't to make it easier for inexperienced RPGers. It's to have the game deliver a certain play experience. The amount of time a person has spent RPGing is pretty irrelevant to that.</p><p></p><p>Metagame mechanics aren't training wheels.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7708090, member: 42582"] I think this completely mischaracterises the rationale for metagame mechanics. Runequest has no metagame mechanics - it's one of the two most process sim games I know (the other being Classic Traveller) - and it can be run effectively by a new GM or an experienced GM. And introducing metagame mechanics would just spoil the game. Marvel Heroic RP, by way of contrast, has metagame mechanics out the whazoo. But I think an inexperienced GM would find MHRP hard to run, because (i) it puts narration demands on them that will be hard to meet, (ii) it puts framing demands on them that will be hard to meet, and (iii) managing the Doom Pool effectively can be hard even for a very experienced GM.; The reason for having metagame mechanics in MHRP isn't to make it easier for inexperienced RPGers. It's to have the game deliver a certain play experience. The amount of time a person has spent RPGing is pretty irrelevant to that. Metagame mechanics aren't training wheels. [/QUOTE]
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