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<blockquote data-quote="slygeek" data-source="post: 7708415" data-attributes="member: 100241"><p>The same can be said about a character that puts all his points in Social abilities though. That character will effectively blow through just about any social encounter. Some players like to excel at a couple of things and be weak at others. I have two players like that, and they love to roleplay there weaknesses as much as they like their strengths.</p><p></p><p>I don't know if there is a system about there that can completely prevent that. </p><p></p><p>I also don't think if its as complete overkill then a bear totem barbarian. It is, as Caliburn101 pointed out, much more 'expensive' to make a super build like that then it is in games like D&D.</p><p></p><p>Also, The difference is in 2d20, all stats contribute to something, its not as easy to just rely on one stat as it is in D&D. For instance, a good archer needs coordination, awareness and agility (not just Dexterity). And a capable warrior needs brawn, agility and coordination (not just Strength).</p></blockquote><p></p>
[QUOTE="slygeek, post: 7708415, member: 100241"] The same can be said about a character that puts all his points in Social abilities though. That character will effectively blow through just about any social encounter. Some players like to excel at a couple of things and be weak at others. I have two players like that, and they love to roleplay there weaknesses as much as they like their strengths. I don't know if there is a system about there that can completely prevent that. I also don't think if its as complete overkill then a bear totem barbarian. It is, as Caliburn101 pointed out, much more 'expensive' to make a super build like that then it is in games like D&D. Also, The difference is in 2d20, all stats contribute to something, its not as easy to just rely on one stat as it is in D&D. For instance, a good archer needs coordination, awareness and agility (not just Dexterity). And a capable warrior needs brawn, agility and coordination (not just Strength). [/QUOTE]
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