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Concentration; Combat Techniques [Simple Version added]
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<blockquote data-quote="Land Outcast" data-source="post: 2919950" data-attributes="member: 29160"><p>Al the contrary my friend, the lack of them would lead to your demise</p><p></p><p>1) Thanks for answering</p><p></p><p>2) Comlplicated? Indeed. It would slow combat down probably, but not sure of how seriously... now...</p><p></p><p>The introduction of this would hopefully make for combars in which the answer to what to do next turn is a bit more complex than: I hit, again.</p><p>Although combat does have those "I hit, again" situations, It also has other, far more tactical situations in which descicions are desicive. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>This is done by Trip, Power Attack, Combat Expertise, Sunder, Disarm... (I won't include the Combat Manouvers because prescious little people use it... in my experience). But I want more (Yes, I'm a greedy dastard). </p><p><u>Of course:</u> If you are happy with the complexity level of your game's combats, this variant is not for you.</p><p></p><p>[sblock= rant on new additions to this variant, Knowledge, Feats, and Warmasters]</p><p>This "more stuff" would add considerably to the game, I could even create Knowledge (Techniques) which would allow characters to effectively discover what their enemies will do in the future (DC = 15 + Number of moves). Also would allow to make an opposed check against Tumble and against Feint.</p><p>The idea is to have basic techniques and allow the players to develop (And name) their own.</p><p></p><p>Certain techniques can be taught by masters of Warcraft or Contemplation, and would carry great benefits (for example, Durkor's Skewerer. Devote 3 Extra Standard Actions, Deal x5 Damage instead of the x4 maximum he'd be allowed)</p><p></p><p>And at higher levels (10+) make available a feat to reduce the length of a formula in one Standard Action (Never below one extra Standard Action). And also allow other benefits, a feat to allow two attacks at the end of a technique instead of one... A feat to rise the attack bonus to +7... +6 AC technique bonus instead of +4 while performing the technique... and the most powerful: to be able to use techniques along Combat Expertise and/or Power Attack[/sblock]</p><p></p><p>That's what I'm searching for, more complexity for Combat, indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p><strong>note:</strong> Charging up would be a difficult option now that I think about it, getting flanked would be baaaad for someone using a technique.</p><p></p><p>Any more comments?</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2919950, member: 29160"] Al the contrary my friend, the lack of them would lead to your demise 1) Thanks for answering 2) Comlplicated? Indeed. It would slow combat down probably, but not sure of how seriously... now... The introduction of this would hopefully make for combars in which the answer to what to do next turn is a bit more complex than: I hit, again. Although combat does have those "I hit, again" situations, It also has other, far more tactical situations in which descicions are desicive. ;) This is done by Trip, Power Attack, Combat Expertise, Sunder, Disarm... (I won't include the Combat Manouvers because prescious little people use it... in my experience). But I want more (Yes, I'm a greedy dastard). [U]Of course:[/U] If you are happy with the complexity level of your game's combats, this variant is not for you. [sblock= rant on new additions to this variant, Knowledge, Feats, and Warmasters] This "more stuff" would add considerably to the game, I could even create Knowledge (Techniques) which would allow characters to effectively discover what their enemies will do in the future (DC = 15 + Number of moves). Also would allow to make an opposed check against Tumble and against Feint. The idea is to have basic techniques and allow the players to develop (And name) their own. Certain techniques can be taught by masters of Warcraft or Contemplation, and would carry great benefits (for example, Durkor's Skewerer. Devote 3 Extra Standard Actions, Deal x5 Damage instead of the x4 maximum he'd be allowed) And at higher levels (10+) make available a feat to reduce the length of a formula in one Standard Action (Never below one extra Standard Action). And also allow other benefits, a feat to allow two attacks at the end of a technique instead of one... A feat to rise the attack bonus to +7... +6 AC technique bonus instead of +4 while performing the technique... and the most powerful: to be able to use techniques along Combat Expertise and/or Power Attack[/sblock] That's what I'm searching for, more complexity for Combat, indeed :D [B]note:[/B] Charging up would be a difficult option now that I think about it, getting flanked would be baaaad for someone using a technique. Any more comments? [/QUOTE]
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