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Concentration; Combat Techniques [Simple Version added]
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<blockquote data-quote="BRP2" data-source="post: 3246088" data-attributes="member: 47499"><p>I didn't read much passed post #14 but I think, if you would want things to be more difficult, I would make the DC depend on the level of the target... hardly thinking this through but:</p><p></p><p>10 + target's HD... maybe a size modifier too.</p><p></p><p>At Fighter5 with WIS12(+1) and 9 ranks in Concentration against a Rogue5.</p><p></p><p>Base DC = 15</p><p>Fighter's Modifier = +10</p><p></p><p>At Fighter5 with WIS12(+1) and 9 ranks in Concentration against a Rogue10</p><p></p><p>Base DC = 20</p><p>Fighter's Modifier = +10</p><p></p><p>I like most of the flavor and mechanics, but I think there is some clashing going on. They seem to be tactical themed, yet based on Wisdom. I'd say tactics involve Intelligence more so than Wisdom. Some of them seem to be "chi", or however you want to call it, based with which supports its WIS roots. It could also have a better name <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />, Concentration is mage-y. I would make two skills if you were going to do the same to magic. Concentration to Magic and Combat Technique to Melee. Nice and simple.</p><p></p><p>I'd either split this into two skills, one with a tactical flavor and the other with a chi flavor(Monk-like) OR adjusting where exactly this prowess is coming from. Just in my opinion anyway.</p><p></p><p>EDIT: You must be sick of me already, but I've been thinking of your idea. You know the four "schools" to represent the 4 archetypes. I say expand on it. In all of these include vital feat-tries to represent the building certain class types.</p><p></p><p>Fighters get Combat Techniques, which are split between Combat Techniques (Offense) (everything else mentioned here) and Combat Techniques(Defense) (Martial Lore as you mentioned, in addition with AC boosting and defense maneuvers). Mage get Arcane Magic that is not split up into any groups, but they require feats to gain access to spells requiring them to be specialist in some type of way. I suppose you could do the same with Divine magic. Expert/Rogues I'm not sure, but I guess you would make a skill represent all of the "Expert/Rogue" classes, like Sneak(Sneak Attacks and perhaps stuff like Stun Attack, Death Attack, ect), Perform, and whatever you want to call what a Ranger does. Sorry, I'm just having a little fun here.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3246088, member: 47499"] I didn't read much passed post #14 but I think, if you would want things to be more difficult, I would make the DC depend on the level of the target... hardly thinking this through but: 10 + target's HD... maybe a size modifier too. At Fighter5 with WIS12(+1) and 9 ranks in Concentration against a Rogue5. Base DC = 15 Fighter's Modifier = +10 At Fighter5 with WIS12(+1) and 9 ranks in Concentration against a Rogue10 Base DC = 20 Fighter's Modifier = +10 I like most of the flavor and mechanics, but I think there is some clashing going on. They seem to be tactical themed, yet based on Wisdom. I'd say tactics involve Intelligence more so than Wisdom. Some of them seem to be "chi", or however you want to call it, based with which supports its WIS roots. It could also have a better name :P, Concentration is mage-y. I would make two skills if you were going to do the same to magic. Concentration to Magic and Combat Technique to Melee. Nice and simple. I'd either split this into two skills, one with a tactical flavor and the other with a chi flavor(Monk-like) OR adjusting where exactly this prowess is coming from. Just in my opinion anyway. EDIT: You must be sick of me already, but I've been thinking of your idea. You know the four "schools" to represent the 4 archetypes. I say expand on it. In all of these include vital feat-tries to represent the building certain class types. Fighters get Combat Techniques, which are split between Combat Techniques (Offense) (everything else mentioned here) and Combat Techniques(Defense) (Martial Lore as you mentioned, in addition with AC boosting and defense maneuvers). Mage get Arcane Magic that is not split up into any groups, but they require feats to gain access to spells requiring them to be specialist in some type of way. I suppose you could do the same with Divine magic. Expert/Rogues I'm not sure, but I guess you would make a skill represent all of the "Expert/Rogue" classes, like Sneak(Sneak Attacks and perhaps stuff like Stun Attack, Death Attack, ect), Perform, and whatever you want to call what a Ranger does. Sorry, I'm just having a little fun here. [/QUOTE]
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