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concentration in 5th edition, whats your fix?
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<blockquote data-quote="Kinematics" data-source="post: 7341267" data-attributes="member: 6932123"><p>I'm similarly fine with the concentration mechanic, but am annoyed a bit on how the mechanic is applied, sometimes.</p><p></p><p>For example, Alter Self. I can see <em>why</em> it has concentration — you can alter the effect it gives you, and the ability to give yourself magical claw weapons is certainly something I would expect concentration for — but most of the time I just want to be able to use it as an alternate for Disguise Self, which doesn't require concentration, which makes it perfect for the other types of spells I'm likely to cast in conjunction with it which <em>themselves</em> require concentration. </p><p></p><p>As a sorcerer, I can't afford to be taking alternate versions of spells for different circumstances, and multi-utility is a godsend. I just want to get my disguise and not worry about it anymore after that. But I end up with Disguise Self instead of Alter Self, despite Alter Self having some nice additional utility that I wouldn't mind paying concentration for <em>some of the time</em>, because there's no point in a concentration disguise when I need to be able to cast other concentration spells while using it.</p><p></p><p></p><p>I wouldn't mind a line of spells that give you a simple effect to start with, or a more elaborate set of effects if you were willing to pay concentration for them. For example:</p><p></p><p><strong>Alter Self</strong></p><p></p><p>You transform your physical appearance. This lasts until the spell ends, or until you dismiss it with an action.</p><p></p><p>If you cast this spell as a concentration spell, you may, as an action, alter your transformed appearance, or shift yourself into a form that can survive underwater, or grow natural weapons that count as magic and give you +1 to attack and damage.</p><p></p><p></p><p>Description is simplified, but something like that. I'm not sure how many spells could be adapted like this, though, without becoming problematic. For example, lack of concentration might mean you can't modify an illusion created with Silent Image, but would being able to create multiple Silent Images unbalance things? How would that compare with casting multiple Minor Illusion cantrips? It would probably be OK, but each spell would have to be carefully examined before trying this.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7341267, member: 6932123"] I'm similarly fine with the concentration mechanic, but am annoyed a bit on how the mechanic is applied, sometimes. For example, Alter Self. I can see [i]why[/i] it has concentration — you can alter the effect it gives you, and the ability to give yourself magical claw weapons is certainly something I would expect concentration for — but most of the time I just want to be able to use it as an alternate for Disguise Self, which doesn't require concentration, which makes it perfect for the other types of spells I'm likely to cast in conjunction with it which [i]themselves[/i] require concentration. As a sorcerer, I can't afford to be taking alternate versions of spells for different circumstances, and multi-utility is a godsend. I just want to get my disguise and not worry about it anymore after that. But I end up with Disguise Self instead of Alter Self, despite Alter Self having some nice additional utility that I wouldn't mind paying concentration for [i]some of the time[/i], because there's no point in a concentration disguise when I need to be able to cast other concentration spells while using it. I wouldn't mind a line of spells that give you a simple effect to start with, or a more elaborate set of effects if you were willing to pay concentration for them. For example: [B]Alter Self[/B] You transform your physical appearance. This lasts until the spell ends, or until you dismiss it with an action. If you cast this spell as a concentration spell, you may, as an action, alter your transformed appearance, or shift yourself into a form that can survive underwater, or grow natural weapons that count as magic and give you +1 to attack and damage. Description is simplified, but something like that. I'm not sure how many spells could be adapted like this, though, without becoming problematic. For example, lack of concentration might mean you can't modify an illusion created with Silent Image, but would being able to create multiple Silent Images unbalance things? How would that compare with casting multiple Minor Illusion cantrips? It would probably be OK, but each spell would have to be carefully examined before trying this. [/QUOTE]
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