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concentration in 5th edition, whats your fix?
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<blockquote data-quote="Blue" data-source="post: 7341323" data-attributes="member: 20564"><p>I see the dilemma, but to me that's a vital part of it - if you want that flexibility it takes up spells known. </p><p></p><p>Spells Known as a mechanic has three important roles for me. First is balance, and giving out "more spells" per spell known would adjust that. The second is preventing a caster from having a spell for every occasion that steps on the abilities of non-casters or trivializes challenges. Knock, Invisibility, Fly, etc. The last is keeping options down in combat so that caster's turn doesn't take too much longer than a non-caster even through that have more options.</p><p></p><p>All of that said, I see Sorcerers as much more of masters of specific magics, with more ability to twist a particular bit of arcana around to do what they want but without the breadth of different types of magic like a wizard. I would have been perfectly happy with sorcerers getting <em>fewer</em> spells known, but they can also pick a "spell chain" of related spells where they have all of them a "how I can manipulate this spell" - so giving disguise self, alter self, polymorph, and true polymorph for example as one pick (but again, with even less pick).</p></blockquote><p></p>
[QUOTE="Blue, post: 7341323, member: 20564"] I see the dilemma, but to me that's a vital part of it - if you want that flexibility it takes up spells known. Spells Known as a mechanic has three important roles for me. First is balance, and giving out "more spells" per spell known would adjust that. The second is preventing a caster from having a spell for every occasion that steps on the abilities of non-casters or trivializes challenges. Knock, Invisibility, Fly, etc. The last is keeping options down in combat so that caster's turn doesn't take too much longer than a non-caster even through that have more options. All of that said, I see Sorcerers as much more of masters of specific magics, with more ability to twist a particular bit of arcana around to do what they want but without the breadth of different types of magic like a wizard. I would have been perfectly happy with sorcerers getting [I]fewer[/I] spells known, but they can also pick a "spell chain" of related spells where they have all of them a "how I can manipulate this spell" - so giving disguise self, alter self, polymorph, and true polymorph for example as one pick (but again, with even less pick). [/QUOTE]
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concentration in 5th edition, whats your fix?
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