Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concerning the wizard and her spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 2462204" data-attributes="member: 2020"><p>(Rough draft, first typing)</p><p></p><p> 11th level spells ...</p><p></p><p> Once upon a time, Toril was ruled by the Creator Races. Then they fell, for unknown reasons, and dragons and titans ruled Toril. Long afterwards, elves replaced them. Dwarves arose as a mighty race to compliment the elves. Then the Crown Wars caused the illythyri to become the drow, and broke the back of elven supremacy. For a while, genies and beholders reigned triumphant in parts of Toril.</p><p> Long, long, long after the fall of the elves, the first primitive villages of humans arose, and seven of these banded together to form Netheril. And that was the dawn of human supremacy in the world.</p><p> But Netheril and the other human nations fell too, overcome by the phaerimm and hordes of monsters. After the Fall, Myth Drannor and the Netherese successor states kept civilization alive for long centuries, but finally they too, succumbed and the Darkness fell.</p><p> Now, most of Toril lies in anarchy.</p><p></p><p> It also lies in a magic weakened state where 11th level spells cannot be cast. Throughout nearly ALL of it's history, Toril was a world rife with magic, and greatest among spellcasters were those wielding High Magic and 11th level magic, the greatest of all human magic.</p><p> Now, 11th level magic is impossible. (No rules exist for casting such spells, and considering the restrictions on 10th level spells, there is little question 11th level spells cannot be cast. And Epic Spells cannot simulate 11th level spells, without producing DCs in the thousands.)</p><p></p><p> But when 11th level spells were castable, the power of the Gods was in the hands of frail mortalkind. Reality - even the most fundamental realities of physics and chemistry, biology and mathematics - were dictated by the great mages and magistresses, and Reality obliged and did as it was told.</p><p> Mystryl was the Goddess of Magic for all that one hundred thousand year period, and she allowed mortals to do as they pleased, and prevented the other deities from directly interfering to stop such behavior on the part of mortals.</p><p></p><p> One of the spells from that time still exists in written form. It cannot be memorized or cast, but a few of the great mages of the current time have at least comprehended it and understand it's purpose.</p><p> It was known as Mavin's Worldweave, and it is Netherese in origin.</p><p></p><p> MAVIN?S WORLDWEAVE (Conjuration/Summoning, Necromancy)</p><p> 11TH LEVEL</p><p> From the Netheril Boxed Set</p><p> Range: Sight - Components: V, M - Duration: Permanent</p><p> Casting Time: 1 full round - Area of Effect: One mile/level - Saving Throw: None</p><p></p><p> (Note, this simulates three consecutive castings of Mavin's Worldweave.)</p><p></p><p> Imagine a subarctic river valley leading out to a frigid ocean. </p><p> It is late winter, and the weak sun shines off the glistening snow piled deep in the valley, off the spruce trees freighed with snow, off the glacier choked mountains on either side of the valley, off the steaming ocean itself ... the steam arising from the relatively warm water into the subzero air.</p><p> Down the middle of the valley runs a large river, and it is frozen over completely, with heavy snow on top of the ice ... a ribbon of clear snow amidst the general clutter of the tall, almost bizarrely thin trees of the Boreal Forest.</p><p></p><p> A sudden surge of magic shudders through the Weave, and the whole of the valley and surrounding mountains begin to tremble. Points of light erupt in blue, green, and silver from every treetop, every rock, every peak of a wave in the 28 degree waters of the ocean, off the mountain tops themselves.</p><p> The power grows. It GROWS. Great streamers of light cascade from all the points into the sky, creating an Aurora Borealis of Magic. Great rivers of magic flow through this Aurora, in shining blue and red. The grey gloom of low clouds turns to molten fire as the magic sunders the sky, the sun is but one light among many great lights, and the whole of land and sea is gripped by earthquake and hurricane force winds.</p><p> Now the Aurora in the sky turns into an all out maelstrom, and from this maestrom of Pure Magic come countless lightning bolts of all colors, tornadoes of magic that sweep the ground, uncounted blasts of wild magic creating monsters and strange effects, while mountaintops crumble, avalanches of snow thunder down the sides, glaciers crack and break off, and the ocean is tossed back and forth like bathwater, churning madly. </p><p> Then, in a single split instant, all the power slams into the land and sea. The entire land and all the ocean to the horizon glow like the sun itself for a moment as the magic changes it irrevocably, hurls power measured in the countless megatons into it, and rearranges reality.</p><p> Then the sky is clear again except for the low, grey clouds, the sun is once more visible, sad and dim on the horizon, and the outraged land is still covered in snow, trees upright and broken, and what seawater was tossed inland by the maestrom of energy.</p><p></p><p> But wait, something is happening. It is happening, and happening real fast.</p><p> It is getting warmer. Fast. The temperature was 20 below zero, and only the bravest of souls bedecked with the heaviest of protection were outside. But now it is above zero, and still rapidly warming.</p><p> It seems the sun is getting brighter. The steam is no longer coming off the ocean, no longer obscuring the sunlight. The low grey clouds ... they are changing at impossible speed ... they are disappearing, writhing, changing into new forms.</p><p></p><p> Now the air temperature is above freezing. Only a minute ago it was 20 below, but now it is above freezing and still rising rapidly. Those outside can loosen their coats. In another minute, they won't need coats at all.</p><p> Then the snow starts to disappear.</p><p></p><p> It is spring, all at once. The snowline recedes, at impossible speed, at the speed of many miles a minute. It is gone from the shoreline, then it is gone from the river, which is already completely thawed, glowing brightly in the strengthened sunlight.</p><p> Now the wave of melt sweeps past those in the valley, and the trees turn from white to blackish as their freight of snow is suddenly lifted. The wave of melt sweeps up to the base of the mountains and up the valley beyond sight. The rushing sound of water is heard, for all the streams that cascaded down the mountainsides into the valley are thawed.</p><p> Now the temperature is 60 degrees and still rapidly rising. It is downright summery, for those accustomed to subarctic climates. It is also impossibly humid. There is no fog, but there should be overwhelming clouds and seas of fog, for all the humidity of all that melted snow is in the air ... but there is no fog.</p><p></p><p> With titanic explosions, the glaciers in the mountains shatter and melt, receding rapidly up the mountainsides, eons of natural work done in a matter of minutes. Torrential cascades of water should roar into the valley and obliterate all within, but somehow no abnormal amount of water comes down. The glaciers are simply disappearing into thin air.</p><p> The mountains themselves boom and shake as they start to crumble. Their snow and ice gone, the permafrost within is melting all at once, and thus can no longer hold the mountains together. A thousand thundering avalanches of stone cascade downward as whole mountainsides crumble, the tops of mountains shattering and falling, the very landscape being rearranged.</p><p> In the valley, it is now 80 degrees, and still the temperature is rapidly rising. It feels like a good day to jump into the river to cool off. Those who would try such a thing, however, would find the river - glacial a few minutes ago - is now tepid.</p><p></p><p> Out to sea, astonished sailors find the ocean itself is tepid. The ocean is at 86 degrees. It is warmer than the bathwater the sailors looked forward to upon landfall. And great cumulonimbus clouds fill the sky, under a sun low in the sky but nevertheless hot, the air sultry and steamy as if it were sunset on a tropical island.</p><p></p><p> In the valley, the underlying permafrost was 1,000 feet deep. The ground was very cold below that for a mile further down.</p><p> Now, the permafrost melts, all at once. As it does, trees by the thousands topple, or partially fall to lay at crazy angles to the ground. The ground itself turns into a sudden quagmire, homes, buildings, roads, and bridges all collapsing as their support fails. Large areas of the ground sink into lakes, other areas rise, rocks sink into the morass while other rocks explode out of the ground.</p><p> In another few minutes, the ground is a tepid 80 degrees. The coolest water one could hope to drink from that ground would feel vaguely warm in the mouth. And this warmth extends all the way down to the deep crust, 20 miles down (where the Underdark Denizens, in their chilly caverns, find they are suddenly uncomfortably warm.)</p><p> </p><p> Likewise, the ocean is warm. It is extremely warm, being around 90 degrees. And the heat extends deep down into the depths, and beyond that the thermocline extends for thousands of feet, before one finds the last remnant of the original climate ... the deepest ocean is still freezing.</p><p> But, that is only because the Mavin's Worldweave could not affect the entire ocean all at once. Were enough Worldweaves cast, the very bottom of the ocean would warm up to a tepid 75 degrees, or perhaps even much warmer.</p><p></p><p> From now on, for all eternity barring countermagic, the valley and surrounding mountains have a tropical climate. The deep ground and high airs reflect the tropical climate. The ocean itself acknowledges the tropical climate.</p><p></p><p> For a 35th level archwizard threw three consecutive Mavin's Worldweaves, and in an area 70 miles across with him at the epicenter, the climate changed by one place per Worldweave: from subarctic to temperate, from temperate to subtropical, and from subtropical to tropical.</p><p> The archwizard could have thrown a fourth Worldweave to acquire a kind of super-equatorial climate, with the ocean at 100 degrees and air temperatures in the valley hovering around 100 to 120 the year around. But she decided that was too hot for her liking.</p><p></p><p> She could have changed the climate to arctic with one Mavin's Worldweave. She could have shifted it to Antarctic with two Worldweaves.</p><p></p><p> In an area 2 miles in diameter per level of the archwizard, the climate and the entire biosphere from the base of the world's crust - the foundations of the earth - to the highest reaches of the atmosphere, to the heavens themselves - change one full place in climate, towards warmth or chill, as the archwizard dictates. The new climate can be dry or wet, as the archwizard chooses, making it anything from a lush rainforest to a lifeless desert.</p><p> If anything in the area survives the magical maelstrom and the subsequent and total makeover of continent and ocean and atmosphere, they can enjoy - or endure - the new climate.</p><p> They cannot reverse it. Nothing will reverse Mavin's Worldweave except for another 11th level spell, or perhaps an Epic Level Dispel Magic with a DC in the thousands. The archwizard has dictated What Shall Be, and It Is Done.</p><p></p><p> There are major and grave consequences for the rest of the planet.</p><p> The area in question always retains the new climate, but it affects all the area around it as it acts as a heatsource or a coldsource.</p><p> If enough warmth was added to Toril's arctic by Worldweaves, all the icecap would melt and the oceans rise by hundreds of feet. If enough warmth was taken away at Toril's equator by Worldweaves, perhaps the whole world would freeze as it's main heat engine was shut down.</p><p> But whatever the case outside the Worldweaves, within their area of effect the climate will always be the climate dictated by the archwizard when she cast the Mavin's Worldweave. If the whole world is a tropical steambath, she can keep her lands chill. If the rest of the world is frozen, she can luxuriate in a tropical paradise.</p><p> The archwizard reaps the benefits, and the rest of the world pays the price. If the rest of the world has a problem with this, they can beseech the archwizard to put the climate back the way it was. Good luck convincing her that she should not slay them all where they stand, for their insolence in talking to her at all. For is she not a diety in her own right, above the mere mortals of the world around her?</p><p></p><p> In Netheril, Mavin's Worldweave was used to turn the climate of the entire region into a tropical resort climate (an area of two million odd square miles, which had previously been cold temperate to subarctic.) Some archwizards wanted it a little hotter than that, some wanted it colder. In any case, they did as they pleased, and the climate obliged them, and no power in existence - not elves, not other nations, not the deities themselves - challenged their immeasurable might.</p><p></p><p> Such was the might of 11th level spells. If Mystra withdraws her Prohibition, perhaps one day elves, men, dragons, phaerimm, and others will once more presume to become Gods themselves, and dictate what Fundamental Reality shall be, with the use of 11th level spells.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2462204, member: 2020"] (Rough draft, first typing) 11th level spells ... Once upon a time, Toril was ruled by the Creator Races. Then they fell, for unknown reasons, and dragons and titans ruled Toril. Long afterwards, elves replaced them. Dwarves arose as a mighty race to compliment the elves. Then the Crown Wars caused the illythyri to become the drow, and broke the back of elven supremacy. For a while, genies and beholders reigned triumphant in parts of Toril. Long, long, long after the fall of the elves, the first primitive villages of humans arose, and seven of these banded together to form Netheril. And that was the dawn of human supremacy in the world. But Netheril and the other human nations fell too, overcome by the phaerimm and hordes of monsters. After the Fall, Myth Drannor and the Netherese successor states kept civilization alive for long centuries, but finally they too, succumbed and the Darkness fell. Now, most of Toril lies in anarchy. It also lies in a magic weakened state where 11th level spells cannot be cast. Throughout nearly ALL of it's history, Toril was a world rife with magic, and greatest among spellcasters were those wielding High Magic and 11th level magic, the greatest of all human magic. Now, 11th level magic is impossible. (No rules exist for casting such spells, and considering the restrictions on 10th level spells, there is little question 11th level spells cannot be cast. And Epic Spells cannot simulate 11th level spells, without producing DCs in the thousands.) But when 11th level spells were castable, the power of the Gods was in the hands of frail mortalkind. Reality - even the most fundamental realities of physics and chemistry, biology and mathematics - were dictated by the great mages and magistresses, and Reality obliged and did as it was told. Mystryl was the Goddess of Magic for all that one hundred thousand year period, and she allowed mortals to do as they pleased, and prevented the other deities from directly interfering to stop such behavior on the part of mortals. One of the spells from that time still exists in written form. It cannot be memorized or cast, but a few of the great mages of the current time have at least comprehended it and understand it's purpose. It was known as Mavin's Worldweave, and it is Netherese in origin. MAVIN?S WORLDWEAVE (Conjuration/Summoning, Necromancy) 11TH LEVEL From the Netheril Boxed Set Range: Sight - Components: V, M - Duration: Permanent Casting Time: 1 full round - Area of Effect: One mile/level - Saving Throw: None (Note, this simulates three consecutive castings of Mavin's Worldweave.) Imagine a subarctic river valley leading out to a frigid ocean. It is late winter, and the weak sun shines off the glistening snow piled deep in the valley, off the spruce trees freighed with snow, off the glacier choked mountains on either side of the valley, off the steaming ocean itself ... the steam arising from the relatively warm water into the subzero air. Down the middle of the valley runs a large river, and it is frozen over completely, with heavy snow on top of the ice ... a ribbon of clear snow amidst the general clutter of the tall, almost bizarrely thin trees of the Boreal Forest. A sudden surge of magic shudders through the Weave, and the whole of the valley and surrounding mountains begin to tremble. Points of light erupt in blue, green, and silver from every treetop, every rock, every peak of a wave in the 28 degree waters of the ocean, off the mountain tops themselves. The power grows. It GROWS. Great streamers of light cascade from all the points into the sky, creating an Aurora Borealis of Magic. Great rivers of magic flow through this Aurora, in shining blue and red. The grey gloom of low clouds turns to molten fire as the magic sunders the sky, the sun is but one light among many great lights, and the whole of land and sea is gripped by earthquake and hurricane force winds. Now the Aurora in the sky turns into an all out maelstrom, and from this maestrom of Pure Magic come countless lightning bolts of all colors, tornadoes of magic that sweep the ground, uncounted blasts of wild magic creating monsters and strange effects, while mountaintops crumble, avalanches of snow thunder down the sides, glaciers crack and break off, and the ocean is tossed back and forth like bathwater, churning madly. Then, in a single split instant, all the power slams into the land and sea. The entire land and all the ocean to the horizon glow like the sun itself for a moment as the magic changes it irrevocably, hurls power measured in the countless megatons into it, and rearranges reality. Then the sky is clear again except for the low, grey clouds, the sun is once more visible, sad and dim on the horizon, and the outraged land is still covered in snow, trees upright and broken, and what seawater was tossed inland by the maestrom of energy. But wait, something is happening. It is happening, and happening real fast. It is getting warmer. Fast. The temperature was 20 below zero, and only the bravest of souls bedecked with the heaviest of protection were outside. But now it is above zero, and still rapidly warming. It seems the sun is getting brighter. The steam is no longer coming off the ocean, no longer obscuring the sunlight. The low grey clouds ... they are changing at impossible speed ... they are disappearing, writhing, changing into new forms. Now the air temperature is above freezing. Only a minute ago it was 20 below, but now it is above freezing and still rising rapidly. Those outside can loosen their coats. In another minute, they won't need coats at all. Then the snow starts to disappear. It is spring, all at once. The snowline recedes, at impossible speed, at the speed of many miles a minute. It is gone from the shoreline, then it is gone from the river, which is already completely thawed, glowing brightly in the strengthened sunlight. Now the wave of melt sweeps past those in the valley, and the trees turn from white to blackish as their freight of snow is suddenly lifted. The wave of melt sweeps up to the base of the mountains and up the valley beyond sight. The rushing sound of water is heard, for all the streams that cascaded down the mountainsides into the valley are thawed. Now the temperature is 60 degrees and still rapidly rising. It is downright summery, for those accustomed to subarctic climates. It is also impossibly humid. There is no fog, but there should be overwhelming clouds and seas of fog, for all the humidity of all that melted snow is in the air ... but there is no fog. With titanic explosions, the glaciers in the mountains shatter and melt, receding rapidly up the mountainsides, eons of natural work done in a matter of minutes. Torrential cascades of water should roar into the valley and obliterate all within, but somehow no abnormal amount of water comes down. The glaciers are simply disappearing into thin air. The mountains themselves boom and shake as they start to crumble. Their snow and ice gone, the permafrost within is melting all at once, and thus can no longer hold the mountains together. A thousand thundering avalanches of stone cascade downward as whole mountainsides crumble, the tops of mountains shattering and falling, the very landscape being rearranged. In the valley, it is now 80 degrees, and still the temperature is rapidly rising. It feels like a good day to jump into the river to cool off. Those who would try such a thing, however, would find the river - glacial a few minutes ago - is now tepid. Out to sea, astonished sailors find the ocean itself is tepid. The ocean is at 86 degrees. It is warmer than the bathwater the sailors looked forward to upon landfall. And great cumulonimbus clouds fill the sky, under a sun low in the sky but nevertheless hot, the air sultry and steamy as if it were sunset on a tropical island. In the valley, the underlying permafrost was 1,000 feet deep. The ground was very cold below that for a mile further down. Now, the permafrost melts, all at once. As it does, trees by the thousands topple, or partially fall to lay at crazy angles to the ground. The ground itself turns into a sudden quagmire, homes, buildings, roads, and bridges all collapsing as their support fails. Large areas of the ground sink into lakes, other areas rise, rocks sink into the morass while other rocks explode out of the ground. In another few minutes, the ground is a tepid 80 degrees. The coolest water one could hope to drink from that ground would feel vaguely warm in the mouth. And this warmth extends all the way down to the deep crust, 20 miles down (where the Underdark Denizens, in their chilly caverns, find they are suddenly uncomfortably warm.) Likewise, the ocean is warm. It is extremely warm, being around 90 degrees. And the heat extends deep down into the depths, and beyond that the thermocline extends for thousands of feet, before one finds the last remnant of the original climate ... the deepest ocean is still freezing. But, that is only because the Mavin's Worldweave could not affect the entire ocean all at once. Were enough Worldweaves cast, the very bottom of the ocean would warm up to a tepid 75 degrees, or perhaps even much warmer. From now on, for all eternity barring countermagic, the valley and surrounding mountains have a tropical climate. The deep ground and high airs reflect the tropical climate. The ocean itself acknowledges the tropical climate. For a 35th level archwizard threw three consecutive Mavin's Worldweaves, and in an area 70 miles across with him at the epicenter, the climate changed by one place per Worldweave: from subarctic to temperate, from temperate to subtropical, and from subtropical to tropical. The archwizard could have thrown a fourth Worldweave to acquire a kind of super-equatorial climate, with the ocean at 100 degrees and air temperatures in the valley hovering around 100 to 120 the year around. But she decided that was too hot for her liking. She could have changed the climate to arctic with one Mavin's Worldweave. She could have shifted it to Antarctic with two Worldweaves. In an area 2 miles in diameter per level of the archwizard, the climate and the entire biosphere from the base of the world's crust - the foundations of the earth - to the highest reaches of the atmosphere, to the heavens themselves - change one full place in climate, towards warmth or chill, as the archwizard dictates. The new climate can be dry or wet, as the archwizard chooses, making it anything from a lush rainforest to a lifeless desert. If anything in the area survives the magical maelstrom and the subsequent and total makeover of continent and ocean and atmosphere, they can enjoy - or endure - the new climate. They cannot reverse it. Nothing will reverse Mavin's Worldweave except for another 11th level spell, or perhaps an Epic Level Dispel Magic with a DC in the thousands. The archwizard has dictated What Shall Be, and It Is Done. There are major and grave consequences for the rest of the planet. The area in question always retains the new climate, but it affects all the area around it as it acts as a heatsource or a coldsource. If enough warmth was added to Toril's arctic by Worldweaves, all the icecap would melt and the oceans rise by hundreds of feet. If enough warmth was taken away at Toril's equator by Worldweaves, perhaps the whole world would freeze as it's main heat engine was shut down. But whatever the case outside the Worldweaves, within their area of effect the climate will always be the climate dictated by the archwizard when she cast the Mavin's Worldweave. If the whole world is a tropical steambath, she can keep her lands chill. If the rest of the world is frozen, she can luxuriate in a tropical paradise. The archwizard reaps the benefits, and the rest of the world pays the price. If the rest of the world has a problem with this, they can beseech the archwizard to put the climate back the way it was. Good luck convincing her that she should not slay them all where they stand, for their insolence in talking to her at all. For is she not a diety in her own right, above the mere mortals of the world around her? In Netheril, Mavin's Worldweave was used to turn the climate of the entire region into a tropical resort climate (an area of two million odd square miles, which had previously been cold temperate to subarctic.) Some archwizards wanted it a little hotter than that, some wanted it colder. In any case, they did as they pleased, and the climate obliged them, and no power in existence - not elves, not other nations, not the deities themselves - challenged their immeasurable might. Such was the might of 11th level spells. If Mystra withdraws her Prohibition, perhaps one day elves, men, dragons, phaerimm, and others will once more presume to become Gods themselves, and dictate what Fundamental Reality shall be, with the use of 11th level spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Concerning the wizard and her spells
Top