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<blockquote data-quote="Dannager" data-source="post: 5966253" data-attributes="member: 73683"><p>Software packages and other digital tools. The concept of creating a comprehensive suite of programs to facilitate a specific system's ease of play, even if that ended up being only half-realized. It was the first time it had ever been tried, and accordingly it stumbled a number of times.</p><p></p><p>But, as I've said a number of times, the fact that they got as far as they did means that gaming can never go back. Digital support will, from 4e onward, be seen as one of the fundamental pillars of first-party RPG publishing going forward. If you want to be one of the industry giants, you are going to have to compete both offline and online. Paizo lagged behind in this respect for years, but we're starting to see the results of what they must have been planning for quite some time now with the recent announcement of their own VTT/PbP system, complete with published adventure integration. Even if first-party publishers choose not to develop their own apps, they would be smart to make their products as seamlessly available for use with third-party apps as possible (making art assets like maps available in high res, with DM symbols removed; or creating API-accessible databases of rules material; etc).</p></blockquote><p></p>
[QUOTE="Dannager, post: 5966253, member: 73683"] Software packages and other digital tools. The concept of creating a comprehensive suite of programs to facilitate a specific system's ease of play, even if that ended up being only half-realized. It was the first time it had ever been tried, and accordingly it stumbled a number of times. But, as I've said a number of times, the fact that they got as far as they did means that gaming can never go back. Digital support will, from 4e onward, be seen as one of the fundamental pillars of first-party RPG publishing going forward. If you want to be one of the industry giants, you are going to have to compete both offline and online. Paizo lagged behind in this respect for years, but we're starting to see the results of what they must have been planning for quite some time now with the recent announcement of their own VTT/PbP system, complete with published adventure integration. Even if first-party publishers choose not to develop their own apps, they would be smart to make their products as seamlessly available for use with third-party apps as possible (making art assets like maps available in high res, with DM symbols removed; or creating API-accessible databases of rules material; etc). [/QUOTE]
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