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<blockquote data-quote="Jester David" data-source="post: 5987960" data-attributes="member: 37579"><p>I have a lot of respect and trust in the people making the game. The designers and developers are great. The art director is mostly solid. The community team is trying their best. </p><p>The marketing team... not so much. The legal team continues its overreactions. And the digital team... do they even exist any more? The last couple tools seem to have been made by someone else.</p><p></p><p>The management worries me. The CEO doesn't seem to have any love for the game and seems to be really pushing the rest of the employees into silence and focusing them on worn talking points and bland hype. </p><p></p><p>The company seems to have a bad case of ADHD, likely due to the continual staff changes. Projects are started, seem halfway through, and then abandoned. As they're continually hyping the next new thing, there's very little follow-through or back support; promised supporting content is seldom released as a result.</p><p>They've made some pretty silly mistakes as a result.</p><p></p><p>The biggest I can think of was the miniature line. They cancelled the fully randomized figures for non-random PC figures and semi-visible monsters but used molds and minis from a cancelled miniature set. So they had monsters you didn't need multiples of as the visible minis while the PC figures were frequently non-archetypal and had some pretty terrible repaints. </p><p></p><p>4e went from hardbound books, to Essentials, to boxed sets then useless boxed sets with thin cardboard, to cardboard covers. </p><p>They went from separating DM and PC content for the planes and campaign settings to releasing fewer books and mixing the two.</p><p></p><p>So I worry. </p><p>5e is built on modules. So they need to publish books with these optional rules. But, with their mindset, it would be really easy to publish half of the must-have really cool modules and then move on to something else and accessories rather than continue with the other half of the must-have really cool modules.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5987960, member: 37579"] I have a lot of respect and trust in the people making the game. The designers and developers are great. The art director is mostly solid. The community team is trying their best. The marketing team... not so much. The legal team continues its overreactions. And the digital team... do they even exist any more? The last couple tools seem to have been made by someone else. The management worries me. The CEO doesn't seem to have any love for the game and seems to be really pushing the rest of the employees into silence and focusing them on worn talking points and bland hype. The company seems to have a bad case of ADHD, likely due to the continual staff changes. Projects are started, seem halfway through, and then abandoned. As they're continually hyping the next new thing, there's very little follow-through or back support; promised supporting content is seldom released as a result. They've made some pretty silly mistakes as a result. The biggest I can think of was the miniature line. They cancelled the fully randomized figures for non-random PC figures and semi-visible monsters but used molds and minis from a cancelled miniature set. So they had monsters you didn't need multiples of as the visible minis while the PC figures were frequently non-archetypal and had some pretty terrible repaints. 4e went from hardbound books, to Essentials, to boxed sets then useless boxed sets with thin cardboard, to cardboard covers. They went from separating DM and PC content for the planes and campaign settings to releasing fewer books and mixing the two. So I worry. 5e is built on modules. So they need to publish books with these optional rules. But, with their mindset, it would be really easy to publish half of the must-have really cool modules and then move on to something else and accessories rather than continue with the other half of the must-have really cool modules. [/QUOTE]
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