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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="TwoSix" data-source="post: 6578732" data-attributes="member: 205"><p>I think the release of 4e was like the Time of Troubles for sacred cows. Some were taken down and proven all too mortal, while others were elevated and their divinity proven. What I think the reception of 4e (and later 5e) proved is that out of all the sacred cows, Vancian style spellcasting, with its spell slots and long list of delineated effects, is the <em>sine qua non</em> of D&D for a majority of its player base. I think all of the other bugaboos of 4e (inspirational healing, diagonal geometry, lack of a Great Wheel, even the focus on encounter play over exploratory play) would have been rendered less injurious by the soothing palliative of the familiar spell list and spell slots. </p><p></p><p>I do think, though, that a 4e presented as an extension of D&D (and released by the company that makes D&D, to boot, which I think would be an enormous leg-up even now), which didn't invalidate the previous edition, and supported by an existing IP, could have worked and worked well. I think releasing a 4e style game as "Magic: The RPG" could have worked well, for example. Or maybe package the game together with Eberron. Then you see how these changes are received, and you can work the ideas that are popular into the next new D&D core.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6578732, member: 205"] I think the release of 4e was like the Time of Troubles for sacred cows. Some were taken down and proven all too mortal, while others were elevated and their divinity proven. What I think the reception of 4e (and later 5e) proved is that out of all the sacred cows, Vancian style spellcasting, with its spell slots and long list of delineated effects, is the [I]sine qua non[/I] of D&D for a majority of its player base. I think all of the other bugaboos of 4e (inspirational healing, diagonal geometry, lack of a Great Wheel, even the focus on encounter play over exploratory play) would have been rendered less injurious by the soothing palliative of the familiar spell list and spell slots. I do think, though, that a 4e presented as an extension of D&D (and released by the company that makes D&D, to boot, which I think would be an enormous leg-up even now), which didn't invalidate the previous edition, and supported by an existing IP, could have worked and worked well. I think releasing a 4e style game as "Magic: The RPG" could have worked well, for example. Or maybe package the game together with Eberron. Then you see how these changes are received, and you can work the ideas that are popular into the next new D&D core. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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