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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Manbearcat" data-source="post: 6607649" data-attributes="member: 6696971"><p>Good post and I'm in agreement of your juxtaposition of the play procedures surrounding SW Bennies and 5e Inspiration versus Fate and C+. Dogs is similar in play procedure and feedback to Fate and C+ in that escalating to guns is always going to include a d4 and players are in charge of establishing their dice for Background (attributes), Traits, Relationship, and Belongings. Accordingly, they're mostly (not quite wholly as the GM is in charge of the initial fictional positioning of a scene and, as always, interprets the dice/prior fictional positioning in order to properly evolve it) in charge of their potential complications (rolling low on your dice pool and being forced to take the blow, escalate, or concede), its respective impact on the immediate conflict, and then their post-conflict Fallout (xp and damage in Dogs...lower value dice yielding a 1 is less risk - the die value corresponds to damage - but you still garner the system's derivative of "xp").</p><p></p><p>And Dogs is all about stakes and escalation. Your brother's kid is spending time at a speak-easy brothel that a stranger has just secretly opened in town (in direct violation of The Faith)? Your brother is about to take the law into his own hands and commit murder in cold blood by empting both barrels of his shot gun into the flesh-broker. Lots of sin and wrongdoing going on here and it is about to explosively get worse. Your God's Watchdog assigned to tend to the flock, root out evil, and mete out justice. What do you do?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6607649, member: 6696971"] Good post and I'm in agreement of your juxtaposition of the play procedures surrounding SW Bennies and 5e Inspiration versus Fate and C+. Dogs is similar in play procedure and feedback to Fate and C+ in that escalating to guns is always going to include a d4 and players are in charge of establishing their dice for Background (attributes), Traits, Relationship, and Belongings. Accordingly, they're mostly (not quite wholly as the GM is in charge of the initial fictional positioning of a scene and, as always, interprets the dice/prior fictional positioning in order to properly evolve it) in charge of their potential complications (rolling low on your dice pool and being forced to take the blow, escalate, or concede), its respective impact on the immediate conflict, and then their post-conflict Fallout (xp and damage in Dogs...lower value dice yielding a 1 is less risk - the die value corresponds to damage - but you still garner the system's derivative of "xp"). And Dogs is all about stakes and escalation. Your brother's kid is spending time at a speak-easy brothel that a stranger has just secretly opened in town (in direct violation of The Faith)? Your brother is about to take the law into his own hands and commit murder in cold blood by empting both barrels of his shot gun into the flesh-broker. Lots of sin and wrongdoing going on here and it is about to explosively get worse. Your God's Watchdog assigned to tend to the flock, root out evil, and mete out justice. What do you do? [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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