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Confirming crits, good idea, bad idea, or worst idea ever
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<blockquote data-quote="GSHamster" data-source="post: 5823640" data-attributes="member: 20187"><p>Here's another idea, courtesy of The Old Republic: A 2-roll system.</p><p></p><p>The first roll is the to-hit roll. The second roll details the result of the hit. So if you roll a 20 on the second roll, you score a critical.</p><p></p><p>What this does is changes the distribution of crits. Normal D&D states that 5% of all your <em>attacks</em> are criticals. A 2-roll system states that 5% of all your <em>hits</em> are criticals.</p><p></p><p>Thus if you hit more often, you get more crits than someone who misses a lot. It's also easier to add extra critical ranges to the second roll. Like a specific weapon could change a crit to 18-20, then you crit on 15% of all your hits.</p><p></p><p>SWTOR goes the extra distance and adds shield chance onto the second roll. So if you roll a 1, maybe you only do half-damage if the opponent is wearing a shield.</p><p></p><p>Of course the downside is that you roll a second die for pretty much every attack, which is a lot slower.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5823640, member: 20187"] Here's another idea, courtesy of The Old Republic: A 2-roll system. The first roll is the to-hit roll. The second roll details the result of the hit. So if you roll a 20 on the second roll, you score a critical. What this does is changes the distribution of crits. Normal D&D states that 5% of all your [i]attacks[/i] are criticals. A 2-roll system states that 5% of all your [i]hits[/i] are criticals. Thus if you hit more often, you get more crits than someone who misses a lot. It's also easier to add extra critical ranges to the second roll. Like a specific weapon could change a crit to 18-20, then you crit on 15% of all your hits. SWTOR goes the extra distance and adds shield chance onto the second roll. So if you roll a 1, maybe you only do half-damage if the opponent is wearing a shield. Of course the downside is that you roll a second die for pretty much every attack, which is a lot slower. [/QUOTE]
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