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Conjuration Wizard 2/Thief Rogue 3
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<blockquote data-quote="cooperjer" data-source="post: 7014510" data-attributes="member: 6862150"><p>Think about the role you would like to play in the group. If you run 3 levels of rogue to start with, then the other players may lock your character in as the trap disabler, lock picker, 2nd story work character. With that in mind, you may want to consider conjuring items that would be useful for the adventure.</p><p></p><p>I've played through Rage of Demons, ran a game of Red Hand of Doom, and played through about half of Storm Kings Thunder. Things that would have been handy from the rogue type character were: a disguise kit for sneaking into places, a door jam to keep monsters out of a room with no locks on the door, a life vest to keep characters from drowning, bits of scrap meat to distract the guard dogs/monster, a super warm set of cloths to keep the characters warm, items to be used for bribery in a tribal society, a row boat sized for 4 characters, a parachute, and a cage to trap animals (small and medium sized).</p><p></p><p>I don't recall what the limits are for the conjuration wizard, but some of the items you listed (rope, caltrops, ball bearings, ammunition) characters have plenty of.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7014510, member: 6862150"] Think about the role you would like to play in the group. If you run 3 levels of rogue to start with, then the other players may lock your character in as the trap disabler, lock picker, 2nd story work character. With that in mind, you may want to consider conjuring items that would be useful for the adventure. I've played through Rage of Demons, ran a game of Red Hand of Doom, and played through about half of Storm Kings Thunder. Things that would have been handy from the rogue type character were: a disguise kit for sneaking into places, a door jam to keep monsters out of a room with no locks on the door, a life vest to keep characters from drowning, bits of scrap meat to distract the guard dogs/monster, a super warm set of cloths to keep the characters warm, items to be used for bribery in a tribal society, a row boat sized for 4 characters, a parachute, and a cage to trap animals (small and medium sized). I don't recall what the limits are for the conjuration wizard, but some of the items you listed (rope, caltrops, ball bearings, ammunition) characters have plenty of. [/QUOTE]
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Conjuration Wizard 2/Thief Rogue 3
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