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Conjuration Wizard 2/Thief Rogue 3
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<blockquote data-quote="kalani" data-source="post: 7014649" data-attributes="member: 88085"><p>Every person's different. I too don't care much about the stats myself.... but there is a sizable portion of the game community that believes that hitting 20 in your prime stat should be your first objective - even before character-defining feats, or feats which have diminishing returns in the later game but can be critical to success in the mid-game (5th-10th), such as the aforementioned <em>warcaster</em>. It is true that some feats are better in the mid-late game (eg. <em>resilient) </em>and some feats retain their benefits throughout a characters career (<em>alertness, observant, etc</em>) but its variable. </p><p></p><p>Even then, the decision should always be about what you are trading off, what you are getting in exchange, and something people tend to forget - how long you are going to benefit from X.</p><p></p><p>A Fighter 1/Wizard X will benefit from their armor for 100% of their career. However, the longer the character waits before picking up the fighter level, the less benefit the armor will be. At one point, the question no longer becomes "increased AC for slightly delayed progression" and instead becomes - Increased AC for 9 levels, or X level spell slots/spell mastery/14th level archetype features, etc.</p><p></p><p>At some point, each person will decide for themselves whether that is a fair trade. I myself err on the side that, if you want the AC - take it early when you need it (and lack the HPs and magical defenses to compensate), and if you were able to "rough it" through those levels, I would then seriously question why I would think I need it now (esp. since AC doesn't scale anywhere nearly as efficiently as enemy to-hit bonuses). </p><p></p><p>Heck, my main character who is a Cleric 1/Wizard 15 (almost Wiz16), still doesn't have a 20 Intelligence (sitting on an 18). Why? Because I felt that things like <em>warcaster</em> and <em>lucky </em>were better choices for the character.</p><p></p><p>I am only speaking to my build because I am more familiar with it and can speak exactly to my reasons behind every decision (right down to my reasons to choose <em>warcaster</em> at 9th level, and why I chose <em>lucky</em></p><p>first). </p><p></p><p>Speaking of the <em>lucky, </em>feat - this feat is easily the most under-estimated feat in the game, and is extraordinarily powerful on a high AC character. You can wait until the enemy rolls a crit, then turn that crit into a miss (better with high AC characters); if you see a nat 20 come up while rolling with disadvantage, you can roll a luck die and turn that hit/miss into a crit; you can make a critical saving throw succeed; or if you really want to cheese things - do stupid things like making ranged attacks while prone, and if you miss - rolling a luck die and turning your disadvantage into super advantage.</p></blockquote><p></p>
[QUOTE="kalani, post: 7014649, member: 88085"] Every person's different. I too don't care much about the stats myself.... but there is a sizable portion of the game community that believes that hitting 20 in your prime stat should be your first objective - even before character-defining feats, or feats which have diminishing returns in the later game but can be critical to success in the mid-game (5th-10th), such as the aforementioned [I]warcaster[/I]. It is true that some feats are better in the mid-late game (eg. [I]resilient) [/I]and some feats retain their benefits throughout a characters career ([I]alertness, observant, etc[/I]) but its variable. Even then, the decision should always be about what you are trading off, what you are getting in exchange, and something people tend to forget - how long you are going to benefit from X. A Fighter 1/Wizard X will benefit from their armor for 100% of their career. However, the longer the character waits before picking up the fighter level, the less benefit the armor will be. At one point, the question no longer becomes "increased AC for slightly delayed progression" and instead becomes - Increased AC for 9 levels, or X level spell slots/spell mastery/14th level archetype features, etc. At some point, each person will decide for themselves whether that is a fair trade. I myself err on the side that, if you want the AC - take it early when you need it (and lack the HPs and magical defenses to compensate), and if you were able to "rough it" through those levels, I would then seriously question why I would think I need it now (esp. since AC doesn't scale anywhere nearly as efficiently as enemy to-hit bonuses). Heck, my main character who is a Cleric 1/Wizard 15 (almost Wiz16), still doesn't have a 20 Intelligence (sitting on an 18). Why? Because I felt that things like [I]warcaster[/I] and [I]lucky [/I]were better choices for the character. I am only speaking to my build because I am more familiar with it and can speak exactly to my reasons behind every decision (right down to my reasons to choose [I]warcaster[/I] at 9th level, and why I chose [I]lucky[/I] first). Speaking of the [I]lucky, [/I]feat - this feat is easily the most under-estimated feat in the game, and is extraordinarily powerful on a high AC character. You can wait until the enemy rolls a crit, then turn that crit into a miss (better with high AC characters); if you see a nat 20 come up while rolling with disadvantage, you can roll a luck die and turn that hit/miss into a crit; you can make a critical saving throw succeed; or if you really want to cheese things - do stupid things like making ranged attacks while prone, and if you miss - rolling a luck die and turning your disadvantage into super advantage. [/QUOTE]
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