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Conjurer of Cheap Tricks - A 5E Conjuration Handbook (IxidorRS)
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<blockquote data-quote="jkhan" data-source="post: 6773743" data-attributes="member: 6806236"><p>How would your recommendation changes with DM selection of summoned creatures on many of the spells in mind?</p><p>See:</p><p>Sage Advice Compendium on the WOTC site (I'd post the link, but that's disabled for new members)</p><p></p><p>Also, is there something about paralysis on Poisonous Snake that I'm missing?</p><p>Actually, I didn't see any beasts that had paralysis outside of 'when reduced to 0 hp' effects on centipede's/spiders.</p><p></p><p>One 1/8 CR monster I think you are really undervaluing are the Flying Snakes.</p><p>3d4+1 Damage and +6 to hit.. with good mobility.</p><p></p><p>Feel free to double check my math on this:</p><p>8 wolves with advantage will deal on average:</p><p>Chance to hit: <span style="color: #000000"><span style="font-family: 'Inconsolata'">(</span></span><span style="color: #1155CC"><span style="font-family: 'Inconsolata'">1</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">-</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">(</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">(</span></span><span style="font-family: 'Inconsolata'"><span style="color: #f7981d">16</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">-</span></span><span style="font-family: 'Inconsolata'"><span style="color: #7e3794">4</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">)</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">/</span></span><span style="color: #1155CC"><span style="font-family: 'Inconsolata'">20</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">)</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">^</span></span><span style="color: #1155CC"><span style="font-family: 'Inconsolata'">2</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">) = 64%</span></span></p><p><span style="color: #000000"><span style="font-family: 'Inconsolata'">.64 * </span></span></p><p><span style="color: #000000"><span style="font-family: 'Inconsolata'"></span></span><span style="font-family: 'Inconsolata'"><span style="color: #11a9cc">7(average damage per hit) * </span></span></p><p><span style="font-family: 'Inconsolata'"><span style="color: #11a9cc"></span></span><span style="font-family: 'Inconsolata'"><span style="color: #a61d4c">8(wolves)</span></span></p><p>35.84 average damage per round</p><p></p><p>Compare that to our flying snakes with no advantage:</p><p><span style="color: #000000"><span style="font-family: 'Inconsolata'">Chance to hit: =</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">(</span></span><span style="color: #1155CC"><span style="font-family: 'Inconsolata'">1</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">-</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">(</span></span><span style="font-family: 'Inconsolata'"><span style="color: #f7981d">16</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">-</span></span><span style="font-family: 'Inconsolata'"><span style="color: #7e3794">6</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">)</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">/</span></span><span style="color: #1155CC"><span style="font-family: 'Inconsolata'">20</span></span><span style="color: #000000"><span style="font-family: 'Inconsolata'">) = 50%</span></span></p><p><span style="color: #000000"><span style="font-family: 'Inconsolata'"></span></span>.5 * </p><p>8.5 (average damage per snake) *</p><p>8 (snakes)</p><p>34 average damage per round</p><p></p><p>So, we're really talking very little difference between the two.</p><p>Of course if snakes get advantage some other way (e.g. prone, restrained target)</p><p>51 damage per round on average.</p><p>Or auto crit against a paralyzed target (under the effects of Hold Person):</p><p>96 damage per round.</p><p></p><p>Just some food for thought <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I think Flying Snakes might deserve a bump (then again, many adjustments should probably be made if your DM uses RAI and chooses specifically what is summoned for you).</p></blockquote><p></p>
[QUOTE="jkhan, post: 6773743, member: 6806236"] How would your recommendation changes with DM selection of summoned creatures on many of the spells in mind? See: Sage Advice Compendium on the WOTC site (I'd post the link, but that's disabled for new members) Also, is there something about paralysis on Poisonous Snake that I'm missing? Actually, I didn't see any beasts that had paralysis outside of 'when reduced to 0 hp' effects on centipede's/spiders. One 1/8 CR monster I think you are really undervaluing are the Flying Snakes. 3d4+1 Damage and +6 to hit.. with good mobility. Feel free to double check my math on this: 8 wolves with advantage will deal on average: Chance to hit: [COLOR=#000000][FONT=Inconsolata]([/FONT][/COLOR][COLOR=#1155CC][FONT=Inconsolata]1[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]-[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]([/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]([/FONT][/COLOR][FONT=Inconsolata][COLOR=#f7981d]16[/COLOR][/FONT][COLOR=#000000][FONT=Inconsolata]-[/FONT][/COLOR][FONT=Inconsolata][COLOR=#7e3794]4[/COLOR][/FONT][COLOR=#000000][FONT=Inconsolata])[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]/[/FONT][/COLOR][COLOR=#1155CC][FONT=Inconsolata]20[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata])[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]^[/FONT][/COLOR][COLOR=#1155CC][FONT=Inconsolata]2[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]) = 64%[/FONT][/COLOR] [COLOR=#000000][FONT=Inconsolata].64 * [/FONT][/COLOR][FONT=Inconsolata][COLOR=#11a9cc]7(average damage per hit) * [/COLOR][/FONT][FONT=Inconsolata][COLOR=#a61d4c]8(wolves)[/COLOR][/FONT] 35.84 average damage per round Compare that to our flying snakes with no advantage: [COLOR=#000000][FONT=Inconsolata]Chance to hit: =[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]([/FONT][/COLOR][COLOR=#1155CC][FONT=Inconsolata]1[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]-[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]([/FONT][/COLOR][FONT=Inconsolata][COLOR=#f7981d]16[/COLOR][/FONT][COLOR=#000000][FONT=Inconsolata]-[/FONT][/COLOR][FONT=Inconsolata][COLOR=#7e3794]6[/COLOR][/FONT][COLOR=#000000][FONT=Inconsolata])[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]/[/FONT][/COLOR][COLOR=#1155CC][FONT=Inconsolata]20[/FONT][/COLOR][COLOR=#000000][FONT=Inconsolata]) = 50% [/FONT][/COLOR].5 * 8.5 (average damage per snake) * 8 (snakes) 34 average damage per round So, we're really talking very little difference between the two. Of course if snakes get advantage some other way (e.g. prone, restrained target) 51 damage per round on average. Or auto crit against a paralyzed target (under the effects of Hold Person): 96 damage per round. Just some food for thought :) I think Flying Snakes might deserve a bump (then again, many adjustments should probably be made if your DM uses RAI and chooses specifically what is summoned for you). [/QUOTE]
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