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Consequence and Reward in RPGs
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<blockquote data-quote="geomarshal" data-source="post: 7716135" data-attributes="member: 67605"><p>I am also an old school gamer and not a fan of participation trophies, but I couldn't disagree with this more. The general purpose of a game is to have fun. Just like there are sports with die hard players and sports that are just friends having fun, games are the same way. Just because someone has no appreciable talents or inclinations to be a top athlete doesn't mean that they shouldn't be able to enjoy playing sports with friends. I may like video games and campaigns where you have to think and struggle to succeed but some times I just want to relax and have fun. To some people that is the whole point of games and all they really want. To you, the point of rpgs is to challenge yourself but to me the point is to tell a good story. TPKing my entire party due to bad die rolls has never helped me tell a good story and most often led to the end of a good campaign because there was no longer any continuity for any of the party members. People should play the game that they want to play. 5th edition offers options in the DMG to make the game harder and more gritty and ways to make it easier. DMs should tailor their campaigns to fit their and their players' play styles and not care what everyone else thinks is the "right" way to play.</p></blockquote><p></p>
[QUOTE="geomarshal, post: 7716135, member: 67605"] I am also an old school gamer and not a fan of participation trophies, but I couldn't disagree with this more. The general purpose of a game is to have fun. Just like there are sports with die hard players and sports that are just friends having fun, games are the same way. Just because someone has no appreciable talents or inclinations to be a top athlete doesn't mean that they shouldn't be able to enjoy playing sports with friends. I may like video games and campaigns where you have to think and struggle to succeed but some times I just want to relax and have fun. To some people that is the whole point of games and all they really want. To you, the point of rpgs is to challenge yourself but to me the point is to tell a good story. TPKing my entire party due to bad die rolls has never helped me tell a good story and most often led to the end of a good campaign because there was no longer any continuity for any of the party members. People should play the game that they want to play. 5th edition offers options in the DMG to make the game harder and more gritty and ways to make it easier. DMs should tailor their campaigns to fit their and their players' play styles and not care what everyone else thinks is the "right" way to play. [/QUOTE]
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