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<blockquote data-quote="prosfilaes" data-source="post: 7716705" data-attributes="member: 40166"><p>That's rather unlikely, considering that rather specific thesis has never been presented above nor are we part of a group that pushes that specific thesis.</p><p></p><p>D&D of any edition is less internally consistent than many other RPGs, for several reasons; other RPGs started by a look at the preexisting RPGs, which D&D couldn't do, being the mass-market RPG meant that it had to target a wide audience, and the long history of material that can't be just ignored if you want to keep your main audience. And somehow, yet, it is most definitely played in many editions.</p><p></p><p></p><p></p><p>I certainly believe you play it that way, and enjoy it. Personally, I don't enjoy poker, and the board games I most enjoy don't have this type of individualized luck, like Power Grid and the 18xx series (which has no randomization at all).</p><p></p><p></p><p></p><p>Or they're the ones putting the good builds online. I suspect that the best players, just like in M:tG, are looking online, but they're analyzing it and rebuilding it and tweaking it to fit their play style and skills.</p><p></p><p></p><p></p><p>One purpose of randomness in games is to dilute the effect of skill. If if you were Bruce Almighty and flipped a switch to make poker fully a game of skill, the poker tables in Vegas would be empty in a week; all the guppies who draw to an inside straight and annoy the skilled players by lucking out would quickly realize the tables were no place for them, and shortly after the smaller sharks would get eaten by the bigger sharks. Randomness in poker has little to do with varying strategy in poker, since it's a mathematically simple game where good players differ not by how well they know the game, but by how well they know their opponents. Nonrandom games tend to have steeply stratified skill levels, which tend to drive away new players.</p><p></p><p>Moreover, D&D has a huge advantage in varying strategy, in that you have a human moderator who can provide endless variety. The first levels of Zeitgeist look little like the first levels of Mummy's Mask, and reward different things.</p><p></p><p></p><p></p><p>I think players who want to reduce randomness often don't box the situation as winning and losing. Certainly D&D is not the game I turn to when I'm interested in winning. And I think the fact that, when you try and analyze why other people do something, your analysis is derogatory towards those people, makes it hard to calmly discuss playing with you.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7716705, member: 40166"] That's rather unlikely, considering that rather specific thesis has never been presented above nor are we part of a group that pushes that specific thesis. D&D of any edition is less internally consistent than many other RPGs, for several reasons; other RPGs started by a look at the preexisting RPGs, which D&D couldn't do, being the mass-market RPG meant that it had to target a wide audience, and the long history of material that can't be just ignored if you want to keep your main audience. And somehow, yet, it is most definitely played in many editions. I certainly believe you play it that way, and enjoy it. Personally, I don't enjoy poker, and the board games I most enjoy don't have this type of individualized luck, like Power Grid and the 18xx series (which has no randomization at all). Or they're the ones putting the good builds online. I suspect that the best players, just like in M:tG, are looking online, but they're analyzing it and rebuilding it and tweaking it to fit their play style and skills. One purpose of randomness in games is to dilute the effect of skill. If if you were Bruce Almighty and flipped a switch to make poker fully a game of skill, the poker tables in Vegas would be empty in a week; all the guppies who draw to an inside straight and annoy the skilled players by lucking out would quickly realize the tables were no place for them, and shortly after the smaller sharks would get eaten by the bigger sharks. Randomness in poker has little to do with varying strategy in poker, since it's a mathematically simple game where good players differ not by how well they know the game, but by how well they know their opponents. Nonrandom games tend to have steeply stratified skill levels, which tend to drive away new players. Moreover, D&D has a huge advantage in varying strategy, in that you have a human moderator who can provide endless variety. The first levels of Zeitgeist look little like the first levels of Mummy's Mask, and reward different things. I think players who want to reduce randomness often don't box the situation as winning and losing. Certainly D&D is not the game I turn to when I'm interested in winning. And I think the fact that, when you try and analyze why other people do something, your analysis is derogatory towards those people, makes it hard to calmly discuss playing with you. [/QUOTE]
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