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Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 1436642" data-attributes="member: 9626"><p><strong>The Final Test</strong></p><p></p><p>The Final Test had begun. Above the party, a set of raised platforms formed a set of bridges, and slowly, a line of zombies began shuffling across them. The three of them soon realized that the zombies were heading towards a number of targets, some of which correspond to the characters. After a few moments of confusion, as they figure out whether they are supposed to get the zombies in their targets or keep them away and force them into the other’s targets, they realize they’re supposed to attract them, and rely on both a set of switches on ground level, which alters the directions the zombies walk in, and more direct methods, like simply fire storming zombies heading to their rivals’ targets. Soon, the battle destroyed the fragile alliance they had established, and Lyle and Gurdal in particular decided that it was time to remove the competition. Lyle moved in for a sneak attack, but was soon disabled by Gurdal’s magic. Gurdal then finished Lyle, using his many magical and elementally enhanced arrows. Meanwhile, Petrach interfered a little with the fight using his magic, but he focused more on earning more zombies. </p><p></p><p>As this was going on, Ka’drylog entered the room, but decided to avoid the fight entirely and just dashed up the ramped path at the end of the room, and to the finish. Once he arrived there, alarms were set of, warning all involved that now that the first adventurer reached the finish, the others had a very limited time to get there themselves. Recognizing this fact, Petrach ran up the path as well, followed by Gurdal. Soon, all three reached the end. They prepared to pass though the last doorway, but as they neared it, the walls around them simply vanished, and they were alone on small circle of rock, with nothing beyond it. Surrounding the characters are thousands of stone statues, each of which is carved into the shape of a god. All known gods are present here, and countless unknown ones as well. There is a message carved in the door “You have done well in this game. But the game is now over; the judging begins here. No more games or competition will be tolerated here.” Despite this warning, Petrach prepared to launch one last attack on his rivals, only to see the statue of Nerull staring at him. Realizing his mistake, he ended his plan for aggression. Each one was called from this area, in the order from the one with the most orbs to the one with the least, to write in the Book with the Quill, and each had the chance to use the Quill for ten seconds for every orb they collected.</p><p></p><p>Gurdal went first. He wished for Marian Styx to be made into the elven form she always dreamed herself to be, and that both live the lives they dreamed. They wanted to live in a far-off, enchanted place away from the stresses and strife on this society, ruling a kingdom of their own that passes to the end of time under their offspring. Petrach was next, and his desires were far less pleasant. He wanted to be a leader of a great undead army, which is completely loyal to him. It would help him conquer this region. He wanted to be divorced from all commitments except the one to his God, and to be most powerful cleric of his god. Finally, Ka’drylog got to go. He had little time, having only a handful of orbs. However, he made his count. Fierypyre, his draconic master, would now serve him. Orcs in all lands shall rise into power, and light of the day shall be quartered. After this, the three of them found themselves out in the open sky again, the dungeon and the very mountain the dungeon was in having vanished. And while nothing appeared to happen at first, as the months and even years went on, things started to change….</p><p></p><p>OOC Notes: Thus ends the prologue. After this, the official game begins. It was a fun week after this game; I had to write the first adventure, and create the entire campaign setting more or less from scratch! I ended up using an old Heroquest board to help with the final test; I especially found the many zombie miniatures handy.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1436642, member: 9626"] [b]The Final Test[/b] The Final Test had begun. Above the party, a set of raised platforms formed a set of bridges, and slowly, a line of zombies began shuffling across them. The three of them soon realized that the zombies were heading towards a number of targets, some of which correspond to the characters. After a few moments of confusion, as they figure out whether they are supposed to get the zombies in their targets or keep them away and force them into the other’s targets, they realize they’re supposed to attract them, and rely on both a set of switches on ground level, which alters the directions the zombies walk in, and more direct methods, like simply fire storming zombies heading to their rivals’ targets. Soon, the battle destroyed the fragile alliance they had established, and Lyle and Gurdal in particular decided that it was time to remove the competition. Lyle moved in for a sneak attack, but was soon disabled by Gurdal’s magic. Gurdal then finished Lyle, using his many magical and elementally enhanced arrows. Meanwhile, Petrach interfered a little with the fight using his magic, but he focused more on earning more zombies. As this was going on, Ka’drylog entered the room, but decided to avoid the fight entirely and just dashed up the ramped path at the end of the room, and to the finish. Once he arrived there, alarms were set of, warning all involved that now that the first adventurer reached the finish, the others had a very limited time to get there themselves. Recognizing this fact, Petrach ran up the path as well, followed by Gurdal. Soon, all three reached the end. They prepared to pass though the last doorway, but as they neared it, the walls around them simply vanished, and they were alone on small circle of rock, with nothing beyond it. Surrounding the characters are thousands of stone statues, each of which is carved into the shape of a god. All known gods are present here, and countless unknown ones as well. There is a message carved in the door “You have done well in this game. But the game is now over; the judging begins here. No more games or competition will be tolerated here.” Despite this warning, Petrach prepared to launch one last attack on his rivals, only to see the statue of Nerull staring at him. Realizing his mistake, he ended his plan for aggression. Each one was called from this area, in the order from the one with the most orbs to the one with the least, to write in the Book with the Quill, and each had the chance to use the Quill for ten seconds for every orb they collected. Gurdal went first. He wished for Marian Styx to be made into the elven form she always dreamed herself to be, and that both live the lives they dreamed. They wanted to live in a far-off, enchanted place away from the stresses and strife on this society, ruling a kingdom of their own that passes to the end of time under their offspring. Petrach was next, and his desires were far less pleasant. He wanted to be a leader of a great undead army, which is completely loyal to him. It would help him conquer this region. He wanted to be divorced from all commitments except the one to his God, and to be most powerful cleric of his god. Finally, Ka’drylog got to go. He had little time, having only a handful of orbs. However, he made his count. Fierypyre, his draconic master, would now serve him. Orcs in all lands shall rise into power, and light of the day shall be quartered. After this, the three of them found themselves out in the open sky again, the dungeon and the very mountain the dungeon was in having vanished. And while nothing appeared to happen at first, as the months and even years went on, things started to change…. OOC Notes: Thus ends the prologue. After this, the official game begins. It was a fun week after this game; I had to write the first adventure, and create the entire campaign setting more or less from scratch! I ended up using an old Heroquest board to help with the final test; I especially found the many zombie miniatures handy. [/QUOTE]
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