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Story Hour
Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 2525220" data-attributes="member: 9626"><p>Now, as per your requests, I'll be adding some character sheets to my list over the course of the next week or two. I should be adding actual updates to the SH in two weeks, assuming that hiatus ends when planned. We'll start with one of our oldest characters, and certainly our most noteworth in combat: the nigh-invincible Bath Qol! Feel free to add comments, questions, or suggestions about her. Next up will be Tal, the only surviving member of the party to last from game 1 (Game 2 if you count the prologue.)</p><p></p><p>Name: Bath Qol </p><p>20th Level Astral Deva/3rd level Paladin Experience: 253,577</p><p>Astral Deva Lawful Good Diety: Bha-Ael Next: 276,000</p><p>Size: Large Age: Yes Gender: Female Height: 8’2” </p><p>Weight: 200 Eyes: Blue Hair: Blonde Skin: White</p><p></p><p>Stats, current:</p><p>Str 35 (41) +12 (+15) </p><p>Dex 22 +6</p><p>Con 20 (26) +5 (+8)</p><p>Int 20 +5</p><p>Wis 18 (22) +4 (+6)</p><p>Cha 28 (34) +9 (+12)</p><p></p><p>Init: +6 (Dex)</p><p>Speed: 50 ft, fly 100 ft (perfect)</p><p>AC: 57 (10 + 6 Dex + 9 Armor +7 Shield +20 Natural + 5 Deflection, -1 Size +1 Insight, touch 21, flat-footed 57 (uncanny dodge))</p><p>BAB: +13/8/3</p><p>Melee: +34/29/24</p><p>Ranged: +25/20/15</p><p></p><p>Fort Save: +36 (+10 class +5 resistance +1 competence +8 Con +12 Divine Grace)</p><p>Reflex Save: +32 (+8 class +5 resistance +1 competence +6 Dex +12 Divine Grace)</p><p>Will Save: +32 (+8 class +5 resistance +1 competence +6 Wis +12 Divine Grace)</p><p></p><p>Weapons:</p><p>+5 Axiomatic, Holy, Bane:Evil Outsider, Cold Iron Mercurial Greatsword, +40/35/30 Damage 2d6+27, crit range 19-20/x4,</p><p></p><p>+5 Str 16 Composite Long Bow, +30/25/20, Damage 1d8+8, crit range x3</p><p></p><p>Armor:</p><p>+5 Heavy Fortification Mithral Shirt, Light Armor, +9 AC Bonus, Max Dex +6, Check Penalty 0, 10% Spell Failure, Speed 50 ft., Weight 10 lbs.</p><p></p><p>+5 Animated, Bane Blinding: Evil Outsider Heavy Mithral Shield, +7 AC Bonus, Check Penalty 0, 5% Spell Failure, Weight 7.5 lbs.</p><p></p><p>Skills: </p><p>Concentration 16 R +8 Con +1 Competence, +25</p><p>Diplomacy 9 R +12 Cha +3 Misc., +24</p><p>Escape Artist 15 R +6 Dex +1 Competence, +22</p><p>Handle Animal 4 R +12 Cha +1 Competence, +17</p><p>Hide 15 R +6 Dex +1 Competence -4 Size, +18</p><p>Knowledge (Religion) 18 R +5 Int +1 Competence, +24</p><p>Knowledge (Planes ) 15 R +5 Int +1 Competence, +21</p><p>Knowledge (History) 15 R +5 Int +1 Competence, +21</p><p>Listen 15 R +6 Wisdom +1 Competence, +22</p><p>Move Silently 15 R +6 Dex + 1 Competance, +22</p><p>Profession (Scribe) 4 R +5 Int +1 Competence, +10</p><p>Ride 15 R +6 Dex +1 Competence, +22</p><p>Sense Motive 15 R +6 Wis +1 Competence, +22</p><p>Spot 15 R +6 Wis +1 Competence, +22</p><p>Tumble 7 R +6 Dex +1 Competence, +14</p><p></p><p>Feats:</p><p>Exotic Weapon Proficiency (Mercurial Great Sword)</p><p>Weapon Focus (Mercurial Great Sword)</p><p>Improved Critical (Mercurial Great Sword)</p><p>Improved Flight</p><p>Fly-By Attack</p><p>Fast Healing</p><p></p><p>Items: </p><p>Mercurial Great Sword, +5, Cold Iron, Axiomatic, Holy, Bane: Evil Outsiders, Intelligent (Zethwar the Sinslayer, Alignment Lawful Good, Int 10, Wis 18, Cha 18, Speaks Celestial, telepathy with weilder, 120 ft. darkvision, blind sense, and hearing, reads all languages, Reads Magic, Faerie Fire 3/day, Detect Magic at will, Cure Moderate Wounds 3/day, Haste on Owner 3/day, Detect Opposing Alignment)</p><p>Mithral Short Sword</p><p>Large Mithral Shield, +5, Animated, Bane Blinding: Evil Outsider</p><p>Belt of Strength +6</p><p>Gloves of Health +6</p><p>Ioun Stone, +1 Insight to AC</p><p>Vest of Resistance +5</p><p>Tome of Leadership +3 (already used)</p><p>Cloak of Charisma +6</p><p>Headband of Wisdom +4</p><p>Ring of Protection +5</p><p>Ioun Stone, +1 Competence to attack and skill checks</p><p>Ioun Stone, can survive without air</p><p>Bracers of Natural Armor +5</p><p>1 silver</p><p>6 copper</p><p>17,885gold</p><p></p><p>Special Attacks</p><p>Stun enemy for 1d6 rounds if hit twice in one round, DC for Fort Save 29</p><p>Spell-Like Abilities:</p><p>Aid at will,</p><p>Continual Flame at will,</p><p>Detect Evil at will,</p><p>Discern Lies at will,</p><p>Dispel Evil at will,</p><p>Dispel Magic at will,</p><p>Holy Smite at will,</p><p>Invisibility (self only) at will,</p><p>Plane Shift at will</p><p>Polymorph (self only) at will,</p><p>Remove Curse at will,</p><p>Remove Disease at will,</p><p>Remove Fear at will,</p><p>Holy Aura at will,</p><p>Holy Word at will,</p><p>Cure Light Wounds 7/day,</p><p>See Invisibility 7/day,</p><p>Heal 1/day,</p><p>Blade Barrier 1/day</p><p>All Save DCs at 22+Spell Level, and 12th level caster</p><p>Detect Evil</p><p>Smite Evil</p><p></p><p>Special Qualities:</p><p>Darkness 60 ft.</p><p>Low-light Vision</p><p>Immune to Acid and Cold</p><p>Immune to Petrification</p><p>Fire Resistance 10</p><p>Electricity Resistance 10</p><p>Tongues</p><p>Uncanny Dodge</p><p>Improved Uncanny Dodge</p><p>Protective Aura (as +4 version of magic circle against evil,</p><p>and minor globe of invulnerability,)</p><p>Aura of Good</p><p>DR 10/evil</p><p>SR 33</p><p>Smite Evil 1/day</p><p>Divine Grace</p><p>Lay On Hands</p><p>Aura of Courage</p><p>Divine Health</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 2525220, member: 9626"] Now, as per your requests, I'll be adding some character sheets to my list over the course of the next week or two. I should be adding actual updates to the SH in two weeks, assuming that hiatus ends when planned. We'll start with one of our oldest characters, and certainly our most noteworth in combat: the nigh-invincible Bath Qol! Feel free to add comments, questions, or suggestions about her. Next up will be Tal, the only surviving member of the party to last from game 1 (Game 2 if you count the prologue.) Name: Bath Qol 20th Level Astral Deva/3rd level Paladin Experience: 253,577 Astral Deva Lawful Good Diety: Bha-Ael Next: 276,000 Size: Large Age: Yes Gender: Female Height: 8’2” Weight: 200 Eyes: Blue Hair: Blonde Skin: White Stats, current: Str 35 (41) +12 (+15) Dex 22 +6 Con 20 (26) +5 (+8) Int 20 +5 Wis 18 (22) +4 (+6) Cha 28 (34) +9 (+12) Init: +6 (Dex) Speed: 50 ft, fly 100 ft (perfect) AC: 57 (10 + 6 Dex + 9 Armor +7 Shield +20 Natural + 5 Deflection, -1 Size +1 Insight, touch 21, flat-footed 57 (uncanny dodge)) BAB: +13/8/3 Melee: +34/29/24 Ranged: +25/20/15 Fort Save: +36 (+10 class +5 resistance +1 competence +8 Con +12 Divine Grace) Reflex Save: +32 (+8 class +5 resistance +1 competence +6 Dex +12 Divine Grace) Will Save: +32 (+8 class +5 resistance +1 competence +6 Wis +12 Divine Grace) Weapons: +5 Axiomatic, Holy, Bane:Evil Outsider, Cold Iron Mercurial Greatsword, +40/35/30 Damage 2d6+27, crit range 19-20/x4, +5 Str 16 Composite Long Bow, +30/25/20, Damage 1d8+8, crit range x3 Armor: +5 Heavy Fortification Mithral Shirt, Light Armor, +9 AC Bonus, Max Dex +6, Check Penalty 0, 10% Spell Failure, Speed 50 ft., Weight 10 lbs. +5 Animated, Bane Blinding: Evil Outsider Heavy Mithral Shield, +7 AC Bonus, Check Penalty 0, 5% Spell Failure, Weight 7.5 lbs. Skills: Concentration 16 R +8 Con +1 Competence, +25 Diplomacy 9 R +12 Cha +3 Misc., +24 Escape Artist 15 R +6 Dex +1 Competence, +22 Handle Animal 4 R +12 Cha +1 Competence, +17 Hide 15 R +6 Dex +1 Competence -4 Size, +18 Knowledge (Religion) 18 R +5 Int +1 Competence, +24 Knowledge (Planes ) 15 R +5 Int +1 Competence, +21 Knowledge (History) 15 R +5 Int +1 Competence, +21 Listen 15 R +6 Wisdom +1 Competence, +22 Move Silently 15 R +6 Dex + 1 Competance, +22 Profession (Scribe) 4 R +5 Int +1 Competence, +10 Ride 15 R +6 Dex +1 Competence, +22 Sense Motive 15 R +6 Wis +1 Competence, +22 Spot 15 R +6 Wis +1 Competence, +22 Tumble 7 R +6 Dex +1 Competence, +14 Feats: Exotic Weapon Proficiency (Mercurial Great Sword) Weapon Focus (Mercurial Great Sword) Improved Critical (Mercurial Great Sword) Improved Flight Fly-By Attack Fast Healing Items: Mercurial Great Sword, +5, Cold Iron, Axiomatic, Holy, Bane: Evil Outsiders, Intelligent (Zethwar the Sinslayer, Alignment Lawful Good, Int 10, Wis 18, Cha 18, Speaks Celestial, telepathy with weilder, 120 ft. darkvision, blind sense, and hearing, reads all languages, Reads Magic, Faerie Fire 3/day, Detect Magic at will, Cure Moderate Wounds 3/day, Haste on Owner 3/day, Detect Opposing Alignment) Mithral Short Sword Large Mithral Shield, +5, Animated, Bane Blinding: Evil Outsider Belt of Strength +6 Gloves of Health +6 Ioun Stone, +1 Insight to AC Vest of Resistance +5 Tome of Leadership +3 (already used) Cloak of Charisma +6 Headband of Wisdom +4 Ring of Protection +5 Ioun Stone, +1 Competence to attack and skill checks Ioun Stone, can survive without air Bracers of Natural Armor +5 1 silver 6 copper 17,885gold Special Attacks Stun enemy for 1d6 rounds if hit twice in one round, DC for Fort Save 29 Spell-Like Abilities: Aid at will, Continual Flame at will, Detect Evil at will, Discern Lies at will, Dispel Evil at will, Dispel Magic at will, Holy Smite at will, Invisibility (self only) at will, Plane Shift at will Polymorph (self only) at will, Remove Curse at will, Remove Disease at will, Remove Fear at will, Holy Aura at will, Holy Word at will, Cure Light Wounds 7/day, See Invisibility 7/day, Heal 1/day, Blade Barrier 1/day All Save DCs at 22+Spell Level, and 12th level caster Detect Evil Smite Evil Special Qualities: Darkness 60 ft. Low-light Vision Immune to Acid and Cold Immune to Petrification Fire Resistance 10 Electricity Resistance 10 Tongues Uncanny Dodge Improved Uncanny Dodge Protective Aura (as +4 version of magic circle against evil, and minor globe of invulnerability,) Aura of Good DR 10/evil SR 33 Smite Evil 1/day Divine Grace Lay On Hands Aura of Courage Divine Health [/QUOTE]
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