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Story Hour
Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 2823050" data-attributes="member: 9626"><p><strong>Epilogue</strong></p><p></p><p>What was written:</p><p></p><p>1 (Danae)-Lady Memory returns to power; her children unite for her.</p><p></p><p>2. (Allishira 1st)-Bas is reborn and gains her rightful place in pantheon</p><p></p><p>3. (Tonaca)-Sunlight dancing through leafy canopy. Rolling hills and gentle breezes.</p><p></p><p>4. (Tiana)-Whatever happens, I find a place to freely live life.</p><p></p><p>5. (Robin)-Methosilang will never be discovered or need aid of others.</p><p></p><p>6. (Allishira 2nd)-All planar beings learn to obey and fear my power.</p><p></p><p>7. (Ka’drylog)-I reclaim my empire and rule a land of shadows.</p><p></p><p>8. (Phellis Mune)-All who think like me escape to a new world.</p><p></p><p>9. (Matkela)-I only wish to be reunited with my friend Kulstra.</p><p></p><p>10. (Tal)-All races will flourish and live in balance for eternity.</p><p></p><p>11 (Bath)-Bha-Ael's reign and truth and justice shall continue</p><p></p><p></p><p>Whatever the results of the Quill were, they weren’t immediately apparent to Bath and Tonaca as they suddenly found themselves back in the same tunnel they used to reach the Quill. They brought Tal and Danae’s bodies with them for future resurrection, and when they left the tunnel, they found Robin’s unconscious but still living body as well. Tiana, however, was nowhere to be found in any state.</p><p></p><p>It was only after the party’s return to the Valley of Bas, where much of the Methosilang army was still establishing a camp, when things began to change. The first and most noteworthy of these events was later known as the Return of the Gods. The people of Methosilang, once they realized Bas wouldn’t immediately be resurrected to destroy them, held an official day of celebration to recognize their victory. Midway through the day, however, the sky parted, and gods of all kinds descended from the heavens to proclaim their renewed promise to the world. Lady Memory led the old gods, but she was accompanied by all the old gods. Wee Jas was there, along with Pelor, Vecna, Boccob, and even a greatly weakened and cowed Nerull. But the old gods were not there to seek an absolute dominance over the people, either. The Sisters, once trapped in a parasitic state with Nerull, were renewed and apparently freed, letting them work with the old gods. Bha-Ael was still given reign over her Sisters, but otherwise she treated the returning old gods as peers. Even Bas was allowed a rightful place in this new order, and her sins were forgiven by the converged pantheon.</p><p></p><p>With the return of the gods, civilization itself reached a new era of peace and tolerance. Just like Bas, the mortal enemies of peace and justice were given forgiveness and a place in the new society. Ka’Drylog lost his old name and his control over the dragons, but he was able to rally enough orcs and other humanoids to create a new empire that lived more peacefully with its neighbors. Without the safety of the Dark Moons or the interior of Fierypyre, they moved into the mountains, where they forged a new kingdom in the caverns and shadowy canyons of their rocky home. Even Petrach, ever the opportunist, realized he could no longer continue his unlife in this new order. He voluntarily sought resurrection and encouraged it among his former minions. Perhaps one of the most touching moments of this new society occurred when Matkela was resurrected by Bas’ surviving and now harmless worshippers. Matkela was alive again, but she was still warped physically and mentally by all the changes her former Strife Master allies made to her. Even so, she finally was able to peacefully seek out her long-time best friend, the equally disturbed Shekuldellstra. Though she largely recovered from the insanity of her past years, Shekuldellstra was still constantly at war with herself as her celestial and fiendish aspects fought. If anyone in this plane could understand the chaos Shekuldellstra felt, it was Matkela now. The two old friends reunited and immediately fell back into the routine of camaraderie that they had back before the wars and deaths that altered both of their lives.</p><p></p><p>As for the Methosilang natives, they began to settle on the surface. With aid from the gods, they were able to quickly restore the warped and beaten natural to its original beauty. New Methosilang, as the natives called their new capital, was a place of sunlight dancing through the canopies, of rolling hills and gentle breezes. Even the drow, both Benefactor and Malefactor, lived in the shady realms of the surface or near the surface underground, for they found the idea of returning to the old cities of Methosilang distasteful due to all the painful memories they brought. As a result, few minded when, years later, a massive earthquake came seemingly out of nowhere and caused the entire mountain of Methosilang to sink countless miles into the earth. It was never discovered again, but it had served its purpose. There was no need to find or aid the lost city. The residents of Methosilang and the other new kingdoms were content to let the city sleep.</p><p></p><p>And thus, the endless era of Peace began. Methosilang, the Sisters, and other relics of this era never entered the Semi-Planar Rift, and in fact the Rift itself broke down in the ensuing years, for it had no further purpose. Soon, the peace and prosperity of the realm extended to the other planes, from the noble realm of Mount Celestia to the intrigue-filled city of Sigil. Even evil and war-torn lands from Pyrodessy to the Abyss were affected. In the end, all races flourished and lived in balance for eternity. However, even this seeming Utopia didn’t please everyone.</p><p></p><p>As the changes began, Indigo, known to the natives of the plane as The Indigo Entity or simply TIE, sighed as she watched the inevitable. “Well, I expected this would happen. I certainly didn’t think this experiment would succeed where every other one failed. Still, I had some hope that these heroes could turn around destiny and keep the process running.”</p><p></p><p>From outside the plane, and taking advantage of a short break from her new divine administration, Lady Memory snits, “You’re not the only one who didn’t get what she wanted from this mess. Sure, I regained power, but I didn’t want anything like this!”</p><p></p><p>Indigo shrugged. “You brought this on yourself, Lolth. Reincarnating the souls of some of your most loyal worshippers was a clever concept, but you made the environment too chaotic. Your mistake was freeing Bas. Sure, it created a situation so bad that the Quill re-appeared, letting your “last believers” alter history in your favor. But the situation was so bad that they barely explored their relationship to you. They were so busy protecting their friends and kin that they never had the chance to really reflect on if it was really theirs. And what was the point of attacking Galatron and his wife?”</p><p></p><p>Lolth/Lady Memory fumed. “I was supposed to allow that blasphemy? She betrayed me and started a family with my enemy! And if it continued, she could have revealed my whole plan to the mortals, exposing the truth to the other gods that I broke their pact to avoid this plane as long as Nerull reigned. As it was, Moradin got suspicious and almost ruined everything with his two believers.”</p><p></p><p>“Well, nearly everything was ruined anyway. Did you really think that with the mindset your believers were reincarnated to have, they would have supported you if they knew you were Lolth or that you were the one responsible for freeing Bas? If you didn’t turn two of your believers into Malachim and get the party on their side, they might have actually believed it when Legion told them the truth. And as far as I can see, you got exactly what you wanted. You became a goddess again, and you serve a major role among the pantheon. Thanks to your believers, you’re even more powerful now than you were before this era.”</p><p></p><p>Lolth didn’t seem to appreciate it, however. “I never wanted this! My proud warrior people disgracefully befriending my enemies? When they were allies with humans, dwarves and the accursed surface elves, it was enough for me to betray the gods and interfere directly with the world. And now they’re befriending everyone! It’s an insult to everything I taught them for millennia! Can’t you do anything about it?”</p><p></p><p>Indigo shook her head. “Not now. My power comes from the flow of power that enters a dimension to sustain and change it. That power has stopped flowing now. This is what is known as a Climax Cascade among my fellow Creators. The entire dimension is entering a period of irresistible stasis. To its inhabitants, it may appear to be an eternity. Outside of the plane, the same isn’t true. It could exist for eons or disappear in an instant, but either way, they’re past the point of no return. You and the rest of the dimension’s inhabitants will never know war or chaos again. There’s nothing left for me to do but gather the refugees and start a new experiment somewhere else.”</p><p></p><p>With that, Indigo left, but she didn’t leave alone. As Phellis demonstrated when he wrote in the Quill, there were mortals as well who didn’t enjoy this new era of eternal peace and who wanted to find a new home. Phellis was among those that fled with Indigo, but there were many other familiar faces among the refugees. Nature’s Wrath, the undead monstrosity created from the giant head of an animal that the party first encountered in Legion’s Temple, floated among the refugees with an army of skeletal animals. Devlin, the half-vampire that once was a member of the party but ended his career as a minion of Bas, also accompanied the refugees. Allishira, surprisingly, also joined the pilgrimage. He was loyal to Bas, and he intended to spread her story and that of the other lesser Sisters to his new home, but that peaceful world held nothing for him and his ambitions. He didn’t want to be a mere celestial servant any more, not even one as powerful as a Solar. He wanted to the absolute voice of divinity, the ultimate representation of Logos himself.</p><p></p><p>As expected, a disproportionate number of the refugees were evil, as they had the greatest difficulty with a plane of eternal peace. But not all of them were of this philosophy. Wong Fe Hong, who had been in the Rift ever since the party first entered it, finally found his freedom through Phellis’ plan. He was joined by another member of the party, albeit one he never personally met before.</p><p></p><p>Tiana looked over the collection of refugees and frowned. This wasn’t how she expected her writings to be interpreted, but so be it. Phellis looked at the obvious discomfort of his former enemy and chuckled. “If you want, I’m sure you could still go back and join your friends in their bliss. Or is eternal peace not good enough for you?”</p><p></p><p>Tiana grumbled, “I’m sure I’d get a more welcome reception than you would. I can’t imagine even Bas would be too pleased with you abandoning her. My reasons to leave are my own, as are yours. And keep in mind that this truce won’t necessarily last past our arrival to wherever Bas is taking us.”</p><p></p><p>Phellis seemed unconcerned with Tiana’s barbs. “I know far more about Bas’ plans now that I’m safely out of her grasp. I worshipped her loyally before, but that was before I knew she intentionally infected me with lycanthropy and offered me a way to control my mind in exchange for that loyalty. If she didn’t assist me, I would have been reduced to a chaotic and slavish beast years ago thanks to my curse. But now I’m powerful enough to resist its mental influence even without her help. I seem far more appreciative and grateful to get this second chance than you do, I should note.” </p><p></p><p>After saying this, he turned to Indigo, who was guiding them to their next destination and protecting their mortal forms from the dangers of interdimensional travel, and added, “And I do appreciate your assistance in getting this second chance.”</p><p></p><p>Indigo smiled. “What else could I do? It was written in the book, after all.”</p><p></p><p>Phellis chuckled. “Somehow, I don’t think that you were under any real obligation to follow the Quill’s last additions. It can’t be more than a trinket to you. So, where exactly are you taking us? What should we expect?”</p><p></p><p>Indigo explained to him and the rest of the travelers. “It shouldn’t be too strange from your perspectives. Certainly it follows most of the same rules for magic, the physical realm, and even most of its native creatures. But I didn’t have nearly as much influence in this world as I did in your home. As a result, there’s nothing like the lost secrets of the Quill to worry about. In fact, it’s a very untamed realm; one that you could accomplish much in. It attracted my attention, though, because it does have one very noteworthy artifact from “out here,” the Multiverse at large. Hopefully some of you can try to figure it out and take care of it for me.”</p><p></p><p>“So what is this untamed land?” Tiana asked.</p><p></p><p>“Well, some of the natives call it Mesion…” Indigo replied.</p><p></p><p>OOC Notes: Well, that wasn’t the ending to the campaign I expected, but I think it makes quite a bit of sense given the party’s desires as specified in the Quill. Even if I couldn’t end this in the way I originally intended, with the final fight for the Quill being done in actual combat, I have to admit that would’ve been difficult to do online, anyway. And I’m glad I at least got the chance to conclude the story after so long.</p><p></p><p>As you might have guessed, that ending wasn’t entirely random, either. Mesion is my next planned campaign setting, so I thought I’d give you a bit of a teaser for what to expect. Now, I don’t know when exactly I’ll be running this next game. My current plan is to start at the beginning of April, but first I want to recruit a new group. I enjoyed playing the game online with my friends, but I have to admit it just doesn’t work for me as well as a classic tabletop game. I have two almost guaranteed players, but now I’m looking for at least two and possibly more. I am open to any suggestions.</p><p></p><p>Well, that’s all I have to write. If this Story Hour will have any further updates, it’ll be up to you. I’m ready to answer any questions you may have. This could be my opinion on parts of the game, mechanics questions, or just elaborations on the storyline or two clear up any confusion you might have. I know this has been a lurker-friendly story hour, but I am eager to hear from all of you now that we’re finished. Either way, thanks for reading the chronicles of my game, and I hope to see some of you when I start a Story Hour for Mesion!</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 2823050, member: 9626"] [b]Epilogue[/b] What was written: 1 (Danae)-Lady Memory returns to power; her children unite for her. 2. (Allishira 1st)-Bas is reborn and gains her rightful place in pantheon 3. (Tonaca)-Sunlight dancing through leafy canopy. Rolling hills and gentle breezes. 4. (Tiana)-Whatever happens, I find a place to freely live life. 5. (Robin)-Methosilang will never be discovered or need aid of others. 6. (Allishira 2nd)-All planar beings learn to obey and fear my power. 7. (Ka’drylog)-I reclaim my empire and rule a land of shadows. 8. (Phellis Mune)-All who think like me escape to a new world. 9. (Matkela)-I only wish to be reunited with my friend Kulstra. 10. (Tal)-All races will flourish and live in balance for eternity. 11 (Bath)-Bha-Ael's reign and truth and justice shall continue Whatever the results of the Quill were, they weren’t immediately apparent to Bath and Tonaca as they suddenly found themselves back in the same tunnel they used to reach the Quill. They brought Tal and Danae’s bodies with them for future resurrection, and when they left the tunnel, they found Robin’s unconscious but still living body as well. Tiana, however, was nowhere to be found in any state. It was only after the party’s return to the Valley of Bas, where much of the Methosilang army was still establishing a camp, when things began to change. The first and most noteworthy of these events was later known as the Return of the Gods. The people of Methosilang, once they realized Bas wouldn’t immediately be resurrected to destroy them, held an official day of celebration to recognize their victory. Midway through the day, however, the sky parted, and gods of all kinds descended from the heavens to proclaim their renewed promise to the world. Lady Memory led the old gods, but she was accompanied by all the old gods. Wee Jas was there, along with Pelor, Vecna, Boccob, and even a greatly weakened and cowed Nerull. But the old gods were not there to seek an absolute dominance over the people, either. The Sisters, once trapped in a parasitic state with Nerull, were renewed and apparently freed, letting them work with the old gods. Bha-Ael was still given reign over her Sisters, but otherwise she treated the returning old gods as peers. Even Bas was allowed a rightful place in this new order, and her sins were forgiven by the converged pantheon. With the return of the gods, civilization itself reached a new era of peace and tolerance. Just like Bas, the mortal enemies of peace and justice were given forgiveness and a place in the new society. Ka’Drylog lost his old name and his control over the dragons, but he was able to rally enough orcs and other humanoids to create a new empire that lived more peacefully with its neighbors. Without the safety of the Dark Moons or the interior of Fierypyre, they moved into the mountains, where they forged a new kingdom in the caverns and shadowy canyons of their rocky home. Even Petrach, ever the opportunist, realized he could no longer continue his unlife in this new order. He voluntarily sought resurrection and encouraged it among his former minions. Perhaps one of the most touching moments of this new society occurred when Matkela was resurrected by Bas’ surviving and now harmless worshippers. Matkela was alive again, but she was still warped physically and mentally by all the changes her former Strife Master allies made to her. Even so, she finally was able to peacefully seek out her long-time best friend, the equally disturbed Shekuldellstra. Though she largely recovered from the insanity of her past years, Shekuldellstra was still constantly at war with herself as her celestial and fiendish aspects fought. If anyone in this plane could understand the chaos Shekuldellstra felt, it was Matkela now. The two old friends reunited and immediately fell back into the routine of camaraderie that they had back before the wars and deaths that altered both of their lives. As for the Methosilang natives, they began to settle on the surface. With aid from the gods, they were able to quickly restore the warped and beaten natural to its original beauty. New Methosilang, as the natives called their new capital, was a place of sunlight dancing through the canopies, of rolling hills and gentle breezes. Even the drow, both Benefactor and Malefactor, lived in the shady realms of the surface or near the surface underground, for they found the idea of returning to the old cities of Methosilang distasteful due to all the painful memories they brought. As a result, few minded when, years later, a massive earthquake came seemingly out of nowhere and caused the entire mountain of Methosilang to sink countless miles into the earth. It was never discovered again, but it had served its purpose. There was no need to find or aid the lost city. The residents of Methosilang and the other new kingdoms were content to let the city sleep. And thus, the endless era of Peace began. Methosilang, the Sisters, and other relics of this era never entered the Semi-Planar Rift, and in fact the Rift itself broke down in the ensuing years, for it had no further purpose. Soon, the peace and prosperity of the realm extended to the other planes, from the noble realm of Mount Celestia to the intrigue-filled city of Sigil. Even evil and war-torn lands from Pyrodessy to the Abyss were affected. In the end, all races flourished and lived in balance for eternity. However, even this seeming Utopia didn’t please everyone. As the changes began, Indigo, known to the natives of the plane as The Indigo Entity or simply TIE, sighed as she watched the inevitable. “Well, I expected this would happen. I certainly didn’t think this experiment would succeed where every other one failed. Still, I had some hope that these heroes could turn around destiny and keep the process running.” From outside the plane, and taking advantage of a short break from her new divine administration, Lady Memory snits, “You’re not the only one who didn’t get what she wanted from this mess. Sure, I regained power, but I didn’t want anything like this!” Indigo shrugged. “You brought this on yourself, Lolth. Reincarnating the souls of some of your most loyal worshippers was a clever concept, but you made the environment too chaotic. Your mistake was freeing Bas. Sure, it created a situation so bad that the Quill re-appeared, letting your “last believers” alter history in your favor. But the situation was so bad that they barely explored their relationship to you. They were so busy protecting their friends and kin that they never had the chance to really reflect on if it was really theirs. And what was the point of attacking Galatron and his wife?” Lolth/Lady Memory fumed. “I was supposed to allow that blasphemy? She betrayed me and started a family with my enemy! And if it continued, she could have revealed my whole plan to the mortals, exposing the truth to the other gods that I broke their pact to avoid this plane as long as Nerull reigned. As it was, Moradin got suspicious and almost ruined everything with his two believers.” “Well, nearly everything was ruined anyway. Did you really think that with the mindset your believers were reincarnated to have, they would have supported you if they knew you were Lolth or that you were the one responsible for freeing Bas? If you didn’t turn two of your believers into Malachim and get the party on their side, they might have actually believed it when Legion told them the truth. And as far as I can see, you got exactly what you wanted. You became a goddess again, and you serve a major role among the pantheon. Thanks to your believers, you’re even more powerful now than you were before this era.” Lolth didn’t seem to appreciate it, however. “I never wanted this! My proud warrior people disgracefully befriending my enemies? When they were allies with humans, dwarves and the accursed surface elves, it was enough for me to betray the gods and interfere directly with the world. And now they’re befriending everyone! It’s an insult to everything I taught them for millennia! Can’t you do anything about it?” Indigo shook her head. “Not now. My power comes from the flow of power that enters a dimension to sustain and change it. That power has stopped flowing now. This is what is known as a Climax Cascade among my fellow Creators. The entire dimension is entering a period of irresistible stasis. To its inhabitants, it may appear to be an eternity. Outside of the plane, the same isn’t true. It could exist for eons or disappear in an instant, but either way, they’re past the point of no return. You and the rest of the dimension’s inhabitants will never know war or chaos again. There’s nothing left for me to do but gather the refugees and start a new experiment somewhere else.” With that, Indigo left, but she didn’t leave alone. As Phellis demonstrated when he wrote in the Quill, there were mortals as well who didn’t enjoy this new era of eternal peace and who wanted to find a new home. Phellis was among those that fled with Indigo, but there were many other familiar faces among the refugees. Nature’s Wrath, the undead monstrosity created from the giant head of an animal that the party first encountered in Legion’s Temple, floated among the refugees with an army of skeletal animals. Devlin, the half-vampire that once was a member of the party but ended his career as a minion of Bas, also accompanied the refugees. Allishira, surprisingly, also joined the pilgrimage. He was loyal to Bas, and he intended to spread her story and that of the other lesser Sisters to his new home, but that peaceful world held nothing for him and his ambitions. He didn’t want to be a mere celestial servant any more, not even one as powerful as a Solar. He wanted to the absolute voice of divinity, the ultimate representation of Logos himself. As expected, a disproportionate number of the refugees were evil, as they had the greatest difficulty with a plane of eternal peace. But not all of them were of this philosophy. Wong Fe Hong, who had been in the Rift ever since the party first entered it, finally found his freedom through Phellis’ plan. He was joined by another member of the party, albeit one he never personally met before. Tiana looked over the collection of refugees and frowned. This wasn’t how she expected her writings to be interpreted, but so be it. Phellis looked at the obvious discomfort of his former enemy and chuckled. “If you want, I’m sure you could still go back and join your friends in their bliss. Or is eternal peace not good enough for you?” Tiana grumbled, “I’m sure I’d get a more welcome reception than you would. I can’t imagine even Bas would be too pleased with you abandoning her. My reasons to leave are my own, as are yours. And keep in mind that this truce won’t necessarily last past our arrival to wherever Bas is taking us.” Phellis seemed unconcerned with Tiana’s barbs. “I know far more about Bas’ plans now that I’m safely out of her grasp. I worshipped her loyally before, but that was before I knew she intentionally infected me with lycanthropy and offered me a way to control my mind in exchange for that loyalty. If she didn’t assist me, I would have been reduced to a chaotic and slavish beast years ago thanks to my curse. But now I’m powerful enough to resist its mental influence even without her help. I seem far more appreciative and grateful to get this second chance than you do, I should note.” After saying this, he turned to Indigo, who was guiding them to their next destination and protecting their mortal forms from the dangers of interdimensional travel, and added, “And I do appreciate your assistance in getting this second chance.” Indigo smiled. “What else could I do? It was written in the book, after all.” Phellis chuckled. “Somehow, I don’t think that you were under any real obligation to follow the Quill’s last additions. It can’t be more than a trinket to you. So, where exactly are you taking us? What should we expect?” Indigo explained to him and the rest of the travelers. “It shouldn’t be too strange from your perspectives. Certainly it follows most of the same rules for magic, the physical realm, and even most of its native creatures. But I didn’t have nearly as much influence in this world as I did in your home. As a result, there’s nothing like the lost secrets of the Quill to worry about. In fact, it’s a very untamed realm; one that you could accomplish much in. It attracted my attention, though, because it does have one very noteworthy artifact from “out here,” the Multiverse at large. Hopefully some of you can try to figure it out and take care of it for me.” “So what is this untamed land?” Tiana asked. “Well, some of the natives call it Mesion…” Indigo replied. OOC Notes: Well, that wasn’t the ending to the campaign I expected, but I think it makes quite a bit of sense given the party’s desires as specified in the Quill. Even if I couldn’t end this in the way I originally intended, with the final fight for the Quill being done in actual combat, I have to admit that would’ve been difficult to do online, anyway. And I’m glad I at least got the chance to conclude the story after so long. As you might have guessed, that ending wasn’t entirely random, either. Mesion is my next planned campaign setting, so I thought I’d give you a bit of a teaser for what to expect. Now, I don’t know when exactly I’ll be running this next game. My current plan is to start at the beginning of April, but first I want to recruit a new group. I enjoyed playing the game online with my friends, but I have to admit it just doesn’t work for me as well as a classic tabletop game. I have two almost guaranteed players, but now I’m looking for at least two and possibly more. I am open to any suggestions. Well, that’s all I have to write. If this Story Hour will have any further updates, it’ll be up to you. I’m ready to answer any questions you may have. This could be my opinion on parts of the game, mechanics questions, or just elaborations on the storyline or two clear up any confusion you might have. I know this has been a lurker-friendly story hour, but I am eager to hear from all of you now that we’re finished. Either way, thanks for reading the chronicles of my game, and I hope to see some of you when I start a Story Hour for Mesion! [/QUOTE]
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