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General Tabletop Discussion
*Dungeons & Dragons
Considering new ritual spells
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<blockquote data-quote="Augoeides" data-source="post: 6899184" data-attributes="member: 6690101"><p>As long as all you want to be scouting is within 30ft. Not really scouting.</p><p></p><p>500ft per 10 minutes (600 seconds). That's less than a foot a second and probably won't know what you're teleporting into.</p><p></p><p>The creature has to be within your 60ft range for the ten minutes it takes to cast the ritual. It gets a save. It returns within a minute. You have to know about the creature ahead of time so that you can get something distasteful to it.</p><p></p><p>Even if it weren't a ritual, it risks infinite clones (or as many as you can afford anyway).</p><p></p><p>You can cast only six of these spells in an hour (the duration of the spell), so you can have only six of these up at a time and if you lose your concentration against one, you are very likely to lose concentration against all of them.</p><p></p><p>If you are going to use this to scout, remember that you've got a 60ft visual range. Which means that any enemy you stumble across is likely to see you long before you see them. That makes it not the best scouting method.</p><p></p><p>Limited by how many 5000gp diamonds you can find and this is a ninth level spell. Infinite Portals seems well within the acceptable range for an archmage.</p><p></p><p>If you want to waste your entire day moving at an exceptionally slow pace.</p><p></p><p>Only of objects which are of legendary importance. You want to know about the local thieves' guild? Or some minor temple in the backwoods of nowhere? Legend Lore won't help you there.</p><p></p><p>Not really seeing the problem.</p><p></p><p>You cast the spell, it is limited to a specific space. What are you going to do, bait all your enemies to a 30ft radius area? Because you can't move more than 100ft away.</p><p></p><p></p><p></p><p>You are going to have to incapacitate the target without fighting it (unless you don't care about it rolling its save at advantage). If the creature realizes what that you are casting a ritual and you are not a friend, it isn't going to hang around for you to finish.</p><p></p><p>A very specific kind of illusion. Again, not seeing the problem here.</p><p></p><p>Again, not really seeing the problem here.</p><p></p><p>But, you can do the same thing now without using a ritual</p><p></p><p>At 1000gp a pop, besides are you really going to go through a dungeon at one foot per minute?</p><p></p><p>And..?</p><p></p><p>I don't have the details of that spell on hand, but I believe most of my responses to your comments on Banishment apply.</p><p></p><p>The creature still has to get to where they can see with true sight. That prevents them from becoming the best scout. It doesn't give them stealth, insight, perception of things which aren't hidden (small things or the like), investigation, knowledge skills, etc. So, not really the best scout.</p></blockquote><p></p>
[QUOTE="Augoeides, post: 6899184, member: 6690101"] As long as all you want to be scouting is within 30ft. Not really scouting. 500ft per 10 minutes (600 seconds). That's less than a foot a second and probably won't know what you're teleporting into. The creature has to be within your 60ft range for the ten minutes it takes to cast the ritual. It gets a save. It returns within a minute. You have to know about the creature ahead of time so that you can get something distasteful to it. Even if it weren't a ritual, it risks infinite clones (or as many as you can afford anyway). You can cast only six of these spells in an hour (the duration of the spell), so you can have only six of these up at a time and if you lose your concentration against one, you are very likely to lose concentration against all of them. If you are going to use this to scout, remember that you've got a 60ft visual range. Which means that any enemy you stumble across is likely to see you long before you see them. That makes it not the best scouting method. Limited by how many 5000gp diamonds you can find and this is a ninth level spell. Infinite Portals seems well within the acceptable range for an archmage. If you want to waste your entire day moving at an exceptionally slow pace. Only of objects which are of legendary importance. You want to know about the local thieves' guild? Or some minor temple in the backwoods of nowhere? Legend Lore won't help you there. Not really seeing the problem. You cast the spell, it is limited to a specific space. What are you going to do, bait all your enemies to a 30ft radius area? Because you can't move more than 100ft away. You are going to have to incapacitate the target without fighting it (unless you don't care about it rolling its save at advantage). If the creature realizes what that you are casting a ritual and you are not a friend, it isn't going to hang around for you to finish. A very specific kind of illusion. Again, not seeing the problem here. Again, not really seeing the problem here. But, you can do the same thing now without using a ritual At 1000gp a pop, besides are you really going to go through a dungeon at one foot per minute? And..? I don't have the details of that spell on hand, but I believe most of my responses to your comments on Banishment apply. The creature still has to get to where they can see with true sight. That prevents them from becoming the best scout. It doesn't give them stealth, insight, perception of things which aren't hidden (small things or the like), investigation, knowledge skills, etc. So, not really the best scout. [/QUOTE]
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