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Constables of the 14th Ward
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<blockquote data-quote="Scotley" data-source="post: 3937651" data-attributes="member: 11520"><p><strong>A Trap!</strong></p><p></p><p>Wally looks confused, "I just had a bath and now you're cleaning me with magic? You surface dwellers have some strange habits." </p><p></p><p>He sets off again walking and talking. <span style="color: Yellow"> "We are getting close the giant's lair now. He's too big to fit in under there."</span> He points back at the water. <span style="color: Yellow">"We will be in a big cavern and I usually slip past far enough from his place that he never knows I've been there.</span> The passage is getting wider and Stalactites and Stalagmites begin to appear. The ceiling rises quickly out of sight. The smell of sheep wafts past. Sniffing the air and grinning Wally says, <span style="color: Yellow"> "If your hungry we can nab one of his sheep. I don't think he can count past ten unless he takes his shoes off, so he'll never miss one."</span></p><p></p><p>OOC: Listen checks and Reflex saves for all please, resolve your listen checks and read the appropriate post before making your Reflex checks. You can read those for lower numbers if you wish. </p><p></p><p>[sblock=Listen 0-9]Was that a sheep bleating in the distance or did Wally pass gas again?[/sblock]</p><p></p><p>[sblock=Listen 10-15]You hear a single musical note like a lute string being plucked from the front of the party.[/sblock]</p><p></p><p>[sblock=Listen 16-20]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. +1 on your reflex save.[/sblock]</p><p></p><p>[sblock=Listen 21-25]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. You hear a slight his of the string moving rapidly upward and instinctively cover your head as you try to avoid disaster. +2 on your reflex save.[/sblock]</p><p></p><p>[sblock=Listen 26+]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. A hiss of the retreating string and a clatter from above allow you to cover your head as your try to dodge something falling. +4 on your reflex save.[/sblock] </p><p></p><p>The clatter of rusting weapons and tools falling causes you to look up just in time to see dozens of broken rusty weapons raining down on the group along with two long foot-wide planks that were precariously balanced on the rocky protrusions above your heads. Broken swords, shaftless spear points, haftless axe blades, battered hammerheads, spike covered iron balls, some chain, pitchfork tines, half a sheep shears, very large nails, and other junk covers the party. The items stir up dust as they crash to the floor. Some pieces remain stuck in party members. Wally leaps forward just avoiding the rain and begins cursing the 'Tricksy Gnome' in colorful terms only available in Orcish and the language of the Abyss. </p><p></p><p>[sblock=Reflex save up to 14]You've been hit by the rain of cast offs. Roll 2d4+1 damage for yourself and Make a DC: 12 Fort. save. You may take a +1 on the save if you drank the water just down the tunnel. Feel free to describe your wounds.[/sblock]</p><p></p><p>[sblock=Reflex save 15+]You've managed to slip out from under the falling junk without getting hit. No need to make a Fort. save. Feel free to post your good fortune.[/sblock]</p><p></p><p>[sblock=Fortitude save 11 or less]That can't be good, but you'll have to wait until later to find out what has happened to you. Please post so your DM's can keep track of your misery.[/sblock]</p><p></p><p>[sblock=Fortitude Save 12+]Nothing worse than the wounds you suffered occurs. Please indicate your good fortune in your post so your DM's can keep track of the haves and the have nots.[/sblock]</p><p></p><p>OOC: [sblock=Wally's checks] <a href="http://invisiblecastle.com/find.py?id=1422091" target="_blank">Listen Check (1d20+8=10)</a> </p><p><a href="http://invisiblecastle.com/find.py?id=1422095" target="_blank">Reflex save (1d20+8=16)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 3937651, member: 11520"] [b]A Trap![/b] Wally looks confused, "I just had a bath and now you're cleaning me with magic? You surface dwellers have some strange habits." He sets off again walking and talking. [COLOR=Yellow] "We are getting close the giant's lair now. He's too big to fit in under there."[/COLOR] He points back at the water. [COLOR=Yellow]"We will be in a big cavern and I usually slip past far enough from his place that he never knows I've been there.[/COLOR] The passage is getting wider and Stalactites and Stalagmites begin to appear. The ceiling rises quickly out of sight. The smell of sheep wafts past. Sniffing the air and grinning Wally says, [COLOR=Yellow] "If your hungry we can nab one of his sheep. I don't think he can count past ten unless he takes his shoes off, so he'll never miss one."[/COLOR] OOC: Listen checks and Reflex saves for all please, resolve your listen checks and read the appropriate post before making your Reflex checks. You can read those for lower numbers if you wish. [sblock=Listen 0-9]Was that a sheep bleating in the distance or did Wally pass gas again?[/sblock] [sblock=Listen 10-15]You hear a single musical note like a lute string being plucked from the front of the party.[/sblock] [sblock=Listen 16-20]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. +1 on your reflex save.[/sblock] [sblock=Listen 21-25]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. You hear a slight his of the string moving rapidly upward and instinctively cover your head as you try to avoid disaster. +2 on your reflex save.[/sblock] [sblock=Listen 26+]The twang of a string breaking comes to your ears and you realize that someone is stumbling into a trap. A hiss of the retreating string and a clatter from above allow you to cover your head as your try to dodge something falling. +4 on your reflex save.[/sblock] The clatter of rusting weapons and tools falling causes you to look up just in time to see dozens of broken rusty weapons raining down on the group along with two long foot-wide planks that were precariously balanced on the rocky protrusions above your heads. Broken swords, shaftless spear points, haftless axe blades, battered hammerheads, spike covered iron balls, some chain, pitchfork tines, half a sheep shears, very large nails, and other junk covers the party. The items stir up dust as they crash to the floor. Some pieces remain stuck in party members. Wally leaps forward just avoiding the rain and begins cursing the 'Tricksy Gnome' in colorful terms only available in Orcish and the language of the Abyss. [sblock=Reflex save up to 14]You've been hit by the rain of cast offs. Roll 2d4+1 damage for yourself and Make a DC: 12 Fort. save. You may take a +1 on the save if you drank the water just down the tunnel. Feel free to describe your wounds.[/sblock] [sblock=Reflex save 15+]You've managed to slip out from under the falling junk without getting hit. No need to make a Fort. save. Feel free to post your good fortune.[/sblock] [sblock=Fortitude save 11 or less]That can't be good, but you'll have to wait until later to find out what has happened to you. Please post so your DM's can keep track of your misery.[/sblock] [sblock=Fortitude Save 12+]Nothing worse than the wounds you suffered occurs. Please indicate your good fortune in your post so your DM's can keep track of the haves and the have nots.[/sblock] OOC: [sblock=Wally's checks] [url=http://invisiblecastle.com/find.py?id=1422091]Listen Check (1d20+8=10)[/url] [url=http://invisiblecastle.com/find.py?id=1422095]Reflex save (1d20+8=16)[/url] [/sblock] [/QUOTE]
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