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Contagion victim can pass disease on?
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<blockquote data-quote="frankthedm" data-source="post: 2506815" data-attributes="member: 1164"><p>1. Caster touches them as part of the spell or after holding the charge.</p><p>2. Vitim fails save, suffers effect of disease [skipping incubation time] and becomes as contagious as the disease's victim would normally be.</p><p></p><p></p><p>The victim of a disease is certainly diseased matter after incubation. Slimey doom is D&D's Dire Ebola & Mummy rot is everything leprosy was feared to be and more. Someone infected with a contact disease is a danger to king and country and if characters treat diseases as blase' as they do normal injuries they deserve to spread a plague.</p><p></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">DISEASE</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">When a character is injured by a contaminated attack touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude saving throw. If he succeeds, the disease has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"><strong>These Fortitude saving throws can be rolled secretly so that the player doesn’t know whether the disease has taken hold.</strong> <span style="color: DarkOrange">see below</span></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Disease Descriptions</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Diseases have various symptoms and are spread through a number of vectors. The characteristics of several typical diseases are summarized on Table: Diseases and defined below.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Disease: Diseases whose names are printed in italic in the table are supernatural in nature. The others are extraordinary.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"><strong>Infection: The disease’s method of delivery—ingested, inhaled, via injury, or contact. Keep in mind that some injury diseases may be transmitted by as small an injury as a flea bite and that most inhaled diseases can also be ingested (and vice versa).</strong></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">DC: The Difficulty Class for the Fortitude saving throws to prevent infection (if the character has been infected), to prevent each instance of repeated damage, and to recover from the disease.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Incubation Period: The time before damage begins.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Damage: The ability damage the character takes after incubation and each day afterward.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Types of Diseases: Typical diseases include the following:</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Blinding Sickness: Spread in tainted water.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Cackle Fever: Symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Also known as “the shrieks.”</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Demon Fever: Night hags spread it. Can cause permanent ability drain.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Devil Chills: Barbazu and pit fiends spread it. It takes three, not two, successful saves in a row to recover from devil chills.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Filth Fever: Dire rats and otyughs spread it. Those injured while in filthy surroundings might also catch it.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Mindfire: Feels like your brain is burning. Causes stupor.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Mummy Rot: Spread by mummies. Successful saving throws do not allow the character to recover (though they do prevent damage normally).</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Red Ache: Skin turns red, bloated, and warm to the touch.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">The Shakes: Causes involuntary twitches, tremors, and fits.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Slimy Doom: Victim turns into infectious goo from the inside out. Can cause permanent ability drain.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Table: Diseases</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Disease Infection DC Incubation Damage</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Blinding sickness Ingested 16 1d3 days 1d4 Str1</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Cackle fever Inhaled 16 1 day 1d6 Wis</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Demon fever Injury 18 1 day 1d6 Con2</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Devil chills3 Injury 14 1d4 days 1d4 Str</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Filth fever Injury 12 1d3 days 1d3 Dex, 1d3 Con</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Mindfire Inhaled 12 1 day 1d4 Int</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Mummy rot4 Contact 20 1 day 1d6 Con</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Red ache Injury 15 1d3 days 1d6 Str</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Shakes Contact 13 1 day 1d8 Dex</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Slimy doom Contact 14 1 day 1d4 Con2</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">1 Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">2 When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">3 The victim must make three successful Fortitude saving throws in a row to recover from devil chills.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">4 Successful saves do not allow the character to recover. Only magical healing can save the character.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Healing a Disease</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Use of the Heal skill can help a diseased character. Every time a diseased character makes a saving throw against disease effects, the healer makes a check. The diseased character can use the healer’s result in place of his saving throw if the Heal check result is higher. The diseased character must be in the healer’s care and must have spent the previous 8 hours resting.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen"></span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: YellowGreen">Characters recover points lost to ability score damage at a rate of 1 per day per ability damaged, and this rule applies even while a disease is in progress. That means that a character with a minor disease might be able to withstand it without accumulating any damage.</span></span></p><p></p><p></p><p>To prevent charaters from acting on information they don't have, but to allow them to roll thier own saves so they don't feel cheated<u> <em>i recommend </em></u></p><p></p><p>1. Note the character's bonus to fort saves at moment of disease exposure</p><p>2. Note the number of times of exposure</p><p>3. Roll the incubation periods </p><p>4. Have the PC roll the fort save<s> for #1 / 2 when the incubation delay is up.</s></p><p><s></s></p><p><s>This way the disease still sneaks up on the PC, but they know for a fact the roll was not "fudged" behind the screen.</s></p><p><s></s></p><p><s>Contagion</s></p><p><s></s></p><p><s>Necromancy [Evil]</s></p><p><s>Level: Clr 3, Destruction 3, Drd 3, Sor/Wiz 4 Components: V, SCasting Time: 1 standard actionRange: Touch Target: Living creature touched Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes</s></p><p><s></s></p><p><s>The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves <strong>(use contagion’s normal save DC for the initial saving throw)</strong>.</s></p><p><s>Disease DC Damage</s></p><p><s>Blinding sickness 16 1d4 Str1</s></p><p><s>Cackle fever 16 1d6 Wis</s></p><p><s>Filth fever 12 1d3 Dex and 1d3 Con</s></p><p><s>Mindfire 12 1d4 Int</s></p><p><s>Red ache 15 1d6 Str</s></p><p><s>Shakes 13 1d8 Dex</s></p><p><s>Slimy doom 14 1d4 Con</s></p><p><s>1 Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded.</s></p><p><s></s></p><p><s></s></p><p><s>Remove Disease</s></p><p><s></s></p><p><s>Conjuration (Healing)</s></p><p><s>Level: Clr 3, Drd 3, Rgr 3</s></p><p><s>Components: V, S </s></p><p><s>Casting Time: 1 standard action <span style="font-size: 12px"></span></s></p><p><s><span style="font-size: 12px">Range: Touch <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </span></s></p><p><s>Target: Creature touched </s></p><p><s>Duration: Instantaneous </s></p><p><s>Saving Throw: Fortitude negates (harmless) </s></p><p><s>Spell Resistance: Yes (harmless)</s></p><p><s></s></p><p><s>Remove disease cures all diseases that the subject is suffering from. <u>The spell also kills parasites, including green slime and others. </u>Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher.</s></p><p><s></s></p><p><s><strong>Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.</strong></s></p><p><s></s></p><p><s>The noun date has 8 meanings:</s></p><p><s></s></p><p><s>Meaning #1: the specified day of the month</s></p><p><s> Synonym: day of the month</s></p><p><s></s></p><p><s>Meaning #2: a particular day specified as the time something will happen</s></p><p><s></s></p><p><s>Meaning #3: a meeting arranged in advance</s></p><p><s> Synonyms: appointment, engagement</s></p><p><s></s></p><p><s>Meaning #4: a particular but unspecified point in time</s></p><p><s></s></p><p><s>Meaning #5: the present</s></p><p><s></s></p><p><s>Meaning #6: a participant in a date</s></p><p><s> Synonym: escort</s></p><p><s></s></p><p><s>Meaning #7: the particular year (usually according to the Gregorian calendar) that an event occurred</s></p><p><s></s></p><p><s>Meaning #8: sweet edible fruit of the date palm with a single long woody seed</s></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2506815, member: 1164"] 1. Caster touches them as part of the spell or after holding the charge. 2. Vitim fails save, suffers effect of disease [skipping incubation time] and becomes as contagious as the disease's victim would normally be. The victim of a disease is certainly diseased matter after incubation. Slimey doom is D&D's Dire Ebola & Mummy rot is everything leprosy was feared to be and more. Someone infected with a contact disease is a danger to king and country and if characters treat diseases as blase' as they do normal injuries they deserve to spread a plague. [FONT=Trebuchet MS][COLOR=YellowGreen]DISEASE When a character is injured by a contaminated attack touches an item smeared with diseased matter, or consumes disease-tainted food or drink, he must make an immediate Fortitude saving throw. If he succeeds, the disease has no effect—his immune system fought off the infection. If he fails, he takes damage after an incubation period. Once per day afterward, he must make a successful Fortitude saving throw to avoid repeated damage. Two successful saving throws in a row indicate that he has fought off the disease and recovers, taking no more damage. [B]These Fortitude saving throws can be rolled secretly so that the player doesn’t know whether the disease has taken hold.[/B] [COLOR=DarkOrange]see below[/COLOR] Disease Descriptions Diseases have various symptoms and are spread through a number of vectors. The characteristics of several typical diseases are summarized on Table: Diseases and defined below. Disease: Diseases whose names are printed in italic in the table are supernatural in nature. The others are extraordinary. [B]Infection: The disease’s method of delivery—ingested, inhaled, via injury, or contact. Keep in mind that some injury diseases may be transmitted by as small an injury as a flea bite and that most inhaled diseases can also be ingested (and vice versa).[/B] DC: The Difficulty Class for the Fortitude saving throws to prevent infection (if the character has been infected), to prevent each instance of repeated damage, and to recover from the disease. Incubation Period: The time before damage begins. Damage: The ability damage the character takes after incubation and each day afterward. Types of Diseases: Typical diseases include the following: Blinding Sickness: Spread in tainted water. Cackle Fever: Symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Also known as “the shrieks.” Demon Fever: Night hags spread it. Can cause permanent ability drain. Devil Chills: Barbazu and pit fiends spread it. It takes three, not two, successful saves in a row to recover from devil chills. Filth Fever: Dire rats and otyughs spread it. Those injured while in filthy surroundings might also catch it. Mindfire: Feels like your brain is burning. Causes stupor. Mummy Rot: Spread by mummies. Successful saving throws do not allow the character to recover (though they do prevent damage normally). Red Ache: Skin turns red, bloated, and warm to the touch. The Shakes: Causes involuntary twitches, tremors, and fits. Slimy Doom: Victim turns into infectious goo from the inside out. Can cause permanent ability drain. Table: Diseases Disease Infection DC Incubation Damage Blinding sickness Ingested 16 1d3 days 1d4 Str1 Cackle fever Inhaled 16 1 day 1d6 Wis Demon fever Injury 18 1 day 1d6 Con2 Devil chills3 Injury 14 1d4 days 1d4 Str Filth fever Injury 12 1d3 days 1d3 Dex, 1d3 Con Mindfire Inhaled 12 1 day 1d4 Int Mummy rot4 Contact 20 1 day 1d6 Con Red ache Injury 15 1d3 days 1d6 Str Shakes Contact 13 1 day 1d8 Dex Slimy doom Contact 14 1 day 1d4 Con2 1 Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded. 2 When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead. 3 The victim must make three successful Fortitude saving throws in a row to recover from devil chills. 4 Successful saves do not allow the character to recover. Only magical healing can save the character. Healing a Disease Use of the Heal skill can help a diseased character. Every time a diseased character makes a saving throw against disease effects, the healer makes a check. The diseased character can use the healer’s result in place of his saving throw if the Heal check result is higher. The diseased character must be in the healer’s care and must have spent the previous 8 hours resting. Characters recover points lost to ability score damage at a rate of 1 per day per ability damaged, and this rule applies even while a disease is in progress. That means that a character with a minor disease might be able to withstand it without accumulating any damage.[/COLOR][/FONT] To prevent charaters from acting on information they don't have, but to allow them to roll thier own saves so they don't feel cheated[U] [I]i recommend [/I][/U] 1. Note the character's bonus to fort saves at moment of disease exposure 2. Note the number of times of exposure 3. Roll the incubation periods 4. Have the PC roll the fort save[s] for #1 / 2 when the incubation delay is up. This way the disease still sneaks up on the PC, but they know for a fact the roll was not "fudged" behind the screen. Contagion Necromancy [Evil] Level: Clr 3, Destruction 3, Drd 3, Sor/Wiz 4 Components: V, SCasting Time: 1 standard actionRange: Touch Target: Living creature touched Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes The subject contracts a disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves [B](use contagion’s normal save DC for the initial saving throw)[/B]. Disease DC Damage Blinding sickness 16 1d4 Str1 Cackle fever 16 1d6 Wis Filth fever 12 1d3 Dex and 1d3 Con Mindfire 12 1d4 Int Red ache 15 1d6 Str Shakes 13 1d8 Dex Slimy doom 14 1d4 Con 1 Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded. Remove Disease Conjuration (Healing) Level: Clr 3, Drd 3, Rgr 3 Components: V, S Casting Time: 1 standard action [SIZE=3] Range: Touch :] [/SIZE] Target: Creature touched Duration: Instantaneous Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) Remove disease cures all diseases that the subject is suffering from. [U]The spell also kills parasites, including green slime and others. [/U]Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher. [B]Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date.[/B] The noun date has 8 meanings: Meaning #1: the specified day of the month Synonym: day of the month Meaning #2: a particular day specified as the time something will happen Meaning #3: a meeting arranged in advance Synonyms: appointment, engagement Meaning #4: a particular but unspecified point in time Meaning #5: the present Meaning #6: a participant in a date Synonym: escort Meaning #7: the particular year (usually according to the Gregorian calendar) that an event occurred Meaning #8: sweet edible fruit of the date palm with a single long woody seed[/s] [/QUOTE]
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