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Contemplative: Cleric as PrC
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<blockquote data-quote="Sound of Azure" data-source="post: 3405611" data-attributes="member: 40749"><p>This is just the bare skeleton of the class. Is this the kind of thing you're after, <strong>Baron Opal</strong>? If so, I'll work out the full details.</p><p></p><p>If not, I might work on it anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>EDIT: added the rest of the class abilities. Auras and Graces forthcoming.</p><p>EDIT 2: Added Aura (Ex), to reflect the connection to the contemplative's deity. </p><p>Mettle added as a selectable Aura.</p><p>Fixed some typos.</p><p></p><p><span style="font-size: 12px"><span style="color: Blue"><strong>Contemplative </strong></span> </span> (Non-casting Variant)</p><p><strong>HD:</strong> d6*</p><p></p><p>*<span style="font-size: 9px"> <span style="color: Red">I haven't decided on what the eventual HD will be, but keeping the d6 until (and if) it is balanced to do so.</span> </span></p><p></p><p><strong>Table 1: The Contemplative</strong></p><p>[CODE]Class Base Saves Auras Graces</p><p>Level Attack F/R/W Known Known Special</p><p>1st +0 2/2/2 1 1 Divine Health</p><p>2nd +1 3/3/3 2 1 Slippery Mind</p><p>3rd +1 3/3/3 2 2 Craft Relics</p><p>4th +2 4/4/4 3 2 Divine Willpower</p><p>5th +2 4/4/4 3 2 Divine Body </p><p>6th +3 5/5/5 4 3 Divine Fortitude</p><p>7th +3 5/5/5 4 3 Divine Soul</p><p>8th +4 6/6/6 5 3 Withstand</p><p>9th +4 6/6/6 5 3 Eternal Body</p><p>10th +5 7/7/7 6 4 Mystic Union[/CODE]</p><p></p><p><span style="color: Blue"><strong>Prerequisites</strong></span></p><p>To qualify to become a contemplative, a character must fulfil the following criteria</p><p><strong>Alignment:</strong> Any non-evil, must match patron deity or philosophy</p><p><strong>Skills:</strong> Concentration 6 ranks, Knowledge (Religion) 13 ranks</p><p><strong>Feat:</strong> True Believer</p><p><strong>Special: </strong> Must have had direct contact with one’s patron deity or a direct servant of that deity, or with an enlightened being embodying the highest principles of an alignment</p><p></p><p><span style="color: Blue"><strong>Class Skills</strong></span></p><p>The contemplative’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier</p><p></p><p><span style="color: Blue"><strong>Class Features</strong></span></p><p>All of the following are class features of the contemplative prestige class.</p><p></p><p><strong>Weapon and Armour Proficiency: </strong> Contemplatives gain no weapon or armour proficiencies.</p><p></p><p><strong>Aura (Ex): </strong> A contemplative of a chaotic, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). A contemplative’s registers to alignment detection spells as a cleric of his deity’s alignment with HD equal to his contemplative level, plus the number of auras and graces he knows.</p><p></p><p><strong>Auras (Su): </strong> A contemplative’s divine inspiration and faith can be channelled into various effects. A 1st-level contemplative gains knowledge of one aura from the table below, and gains a new aura known at 2nd level, and every even-numbered level thereafter (4th, 6th, etc). Auras require no effort or concentration to maintain, and cannot be dispelled. Raising or changing an aura is a swift action and does not provoke an attack of opportunity.</p><p>Some Auras have requirements that must be met before taking them.</p><p></p><p><strong>Graces (Sp): </strong> A contemplative is able to achieve incredible effects through the power of his faith. A 1st-level contemplative gains knowledge of one grace from table 3, and gains a new grace known at 3rd, 6th, and 10th level. Using a grace is a standard action that does not provoke an attack of opportunity unless otherwise noted in its description.</p><p>A contemplative may use his grace abilities a number of times per day equal to his class level plus his Wisdom modifier.</p><p></p><p><strong>Divine Health (Ex): </strong> A contemplative has immunity to all diseases, including magical diseases such as mummy rot and lycanthropy.</p><p></p><p><strong>Slippery Mind (Ex): </strong> At 2nd level, a contemplative gains the ability to shrug off magical effects that would otherwise control or compel him. If a contemplative with slippery mind is affected by an enchantment and fails his saving throw, one round later he can attempt his saving throw again. He only gets this one extra chance to succeed on his saving throw.</p><p></p><p><strong>Craft Relics: </strong> A 3rd-level contemplative may create relics specific to his patron deity as if you had the required feats and spells necessary to make the item. The contemplative’s effective caster level equals twice his contemplative level. Levels in a divine spellcasting class stack with contemplative levels for the purpose of determining caster level for crafting relics, but the character’s effective caster level may not exceed his character level.</p><p></p><p><strong>Divine Willpower (Ex): </strong> When a 4th-level contemplative is subjected to an effect that requires a Will save, he may choose to make a Concentration check in place of his Will save to resist the effect. If the contemplative has the Mettle class ability, the effects of that class ability apply on the Concentration check as well.</p><p></p><p><strong>Divine Body (Su): </strong> At 5th level, a contemplative becomes immune to poisons of all kinds.</p><p></p><p><strong>Divine Fortitude (Ex): </strong> When a 7th-level contemplative is subjected to an effect that requires a Fortitude save, he may choose to make a Concentration check in place of his Fortitude save to resist the effect. If the contemplative has the Mettle class ability, the effects of that class ability apply on the Concentration check as well.</p><p></p><p><strong>Divine Soul (Su): </strong> At 7th level, a contemplative gains spell resistance. His spell resistance equals his class level + 15. In order to affect the contemplative with a spell, a spellcaster must roll the contemplative’s spell resistance or higher on 1d20 + the spell caster’s level.</p><p></p><p><strong>Withstand (Ex): </strong> When a 7th-level contemplative is forced to make a Reflex save to avoid damage from an area effect spell, he may choose to make a Concentration check in place of his Reflex save to resist taking full damage. If the contemplative has the Evasion or Improved Evasion class ability, the effects of that class ability apply on the Concentration check as well.</p><p></p><p><strong>Eternal Body (Ex): </strong> After achieving 9th level, a contemplative no longer suffers ability penalties for aging and cannot be magically aged (Penalties he has already suffered remain in place). Bonuses still accrue, and the contemplative still dies of old age when his time is up.</p><p></p><p><strong>Mystic Union (Su): </strong> At 10th level, a contemplative becomes a magical creature. He is forevermore treated as an outsider (native) rather than a humanoid for the purposes of spells and magical effects. Additionally, the contemplative gains damage reduction 10/magic.</p><p></p><p></p><p><span style="color: Blue"><strong>Table 2: Contemplative Auras</strong></span><strong></strong></p><p><strong>Aura of Courage-</strong> The Faithful gain your Cha bonus on saves against Fear.</p><p><strong>Aura of Health- </strong> The Faithful gain your Cha bonus on fortitude saves against disease and poison.</p><p><strong>Aura of Loyalty- </strong> The Faithful gain your Cha bonus on saves against charms and compulsions.</p><p><strong>Aura of Menace-</strong> The Faithful gain a morale bonus equal to your Charisma modifier on attack/damage rolls.</p><p><strong>Divine Grace- </strong> You gain a bonus equal to your Cha bonus on all saving throws.</p><p><strong>End to Strife- </strong> Characters lose their action when attempting to attack.</p><p><strong>Mettle- </strong> You gain the ability to ignore effects that assault your body and spirit. </p><p><strong>Sanctuary- </strong> Enemies must succeed on a Will save to attack you.</p><p></p><p><span style="color: Green"><strong>Mettle (Su)</strong></span><strong></strong></p><p><strong>Prerequisite:</strong> Contemplative level 8 or higher.</p><p>The contemplative gains a special blessing allowing him to shrug off magical effects that would otherwise harm him. If a contemplative makes a successful Fortitude or Will saving throw that would normally reduce the spell’s effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial”, “Fortitude half”, or similar entries can be negated through this ability.</p><p></p><p><span style="color: Red">More to come, plus full descriptions.</span></p><p></p><p><span style="color: Blue"><strong>Table 3: Contemplative Graces</strong></span><strong></strong></p><p><strong></strong></p><p><strong>Divine Wholeness- </strong> Cure damage with a touch</p><p><strong>Feed the Hungry-</strong> Divine miracle creates food or restores ruined food</p><p><strong>Remove Affliction- </strong> Removes Curses, Disease, Fatigue, Poison with a successful level check</p><p><strong>Restoration of Body- </strong> Restores ability damage equal to 1 + half your class level to Constitution, Dexterity, or Strength</p><p><strong>Restoration of Soul- </strong> Restores ability damage equal to 1 + half your class level to Charisma, Intelligence, or Wisdom</p><p></p><p><span style="color: Red">More to come, plus full descriptions.</span></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3405611, member: 40749"] This is just the bare skeleton of the class. Is this the kind of thing you're after, [B]Baron Opal[/B]? If so, I'll work out the full details. If not, I might work on it anyway. :D EDIT: added the rest of the class abilities. Auras and Graces forthcoming. EDIT 2: Added Aura (Ex), to reflect the connection to the contemplative's deity. Mettle added as a selectable Aura. Fixed some typos. [SIZE=3][COLOR=Blue][B]Contemplative [/B][/COLOR] [/SIZE] (Non-casting Variant) [B]HD:[/B] d6* *[SIZE=1] [COLOR=Red]I haven't decided on what the eventual HD will be, but keeping the d6 until (and if) it is balanced to do so.[/COLOR] [/SIZE] [B]Table 1: The Contemplative[/B] [CODE]Class Base Saves Auras Graces Level Attack F/R/W Known Known Special 1st +0 2/2/2 1 1 Divine Health 2nd +1 3/3/3 2 1 Slippery Mind 3rd +1 3/3/3 2 2 Craft Relics 4th +2 4/4/4 3 2 Divine Willpower 5th +2 4/4/4 3 2 Divine Body 6th +3 5/5/5 4 3 Divine Fortitude 7th +3 5/5/5 4 3 Divine Soul 8th +4 6/6/6 5 3 Withstand 9th +4 6/6/6 5 3 Eternal Body 10th +5 7/7/7 6 4 Mystic Union[/CODE] [COLOR=Blue][B]Prerequisites[/B][/COLOR] To qualify to become a contemplative, a character must fulfil the following criteria [B]Alignment:[/B] Any non-evil, must match patron deity or philosophy [B]Skills:[/B] Concentration 6 ranks, Knowledge (Religion) 13 ranks [B]Feat:[/B] True Believer [B]Special: [/B] Must have had direct contact with one’s patron deity or a direct servant of that deity, or with an enlightened being embodying the highest principles of an alignment [COLOR=Blue][B]Class Skills[/B][/COLOR] The contemplative’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). [B]Skill Points at Each Level:[/B] 2 + Int modifier [COLOR=Blue][B]Class Features[/B][/COLOR] All of the following are class features of the contemplative prestige class. [B]Weapon and Armour Proficiency: [/B] Contemplatives gain no weapon or armour proficiencies. [B]Aura (Ex): [/B] A contemplative of a chaotic, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). A contemplative’s registers to alignment detection spells as a cleric of his deity’s alignment with HD equal to his contemplative level, plus the number of auras and graces he knows. [B]Auras (Su): [/B] A contemplative’s divine inspiration and faith can be channelled into various effects. A 1st-level contemplative gains knowledge of one aura from the table below, and gains a new aura known at 2nd level, and every even-numbered level thereafter (4th, 6th, etc). Auras require no effort or concentration to maintain, and cannot be dispelled. Raising or changing an aura is a swift action and does not provoke an attack of opportunity. Some Auras have requirements that must be met before taking them. [B]Graces (Sp): [/B] A contemplative is able to achieve incredible effects through the power of his faith. A 1st-level contemplative gains knowledge of one grace from table 3, and gains a new grace known at 3rd, 6th, and 10th level. Using a grace is a standard action that does not provoke an attack of opportunity unless otherwise noted in its description. A contemplative may use his grace abilities a number of times per day equal to his class level plus his Wisdom modifier. [B]Divine Health (Ex): [/B] A contemplative has immunity to all diseases, including magical diseases such as mummy rot and lycanthropy. [B]Slippery Mind (Ex): [/B] At 2nd level, a contemplative gains the ability to shrug off magical effects that would otherwise control or compel him. If a contemplative with slippery mind is affected by an enchantment and fails his saving throw, one round later he can attempt his saving throw again. He only gets this one extra chance to succeed on his saving throw. [B]Craft Relics: [/B] A 3rd-level contemplative may create relics specific to his patron deity as if you had the required feats and spells necessary to make the item. The contemplative’s effective caster level equals twice his contemplative level. Levels in a divine spellcasting class stack with contemplative levels for the purpose of determining caster level for crafting relics, but the character’s effective caster level may not exceed his character level. [B]Divine Willpower (Ex): [/B] When a 4th-level contemplative is subjected to an effect that requires a Will save, he may choose to make a Concentration check in place of his Will save to resist the effect. If the contemplative has the Mettle class ability, the effects of that class ability apply on the Concentration check as well. [B]Divine Body (Su): [/B] At 5th level, a contemplative becomes immune to poisons of all kinds. [B]Divine Fortitude (Ex): [/B] When a 7th-level contemplative is subjected to an effect that requires a Fortitude save, he may choose to make a Concentration check in place of his Fortitude save to resist the effect. If the contemplative has the Mettle class ability, the effects of that class ability apply on the Concentration check as well. [B]Divine Soul (Su): [/B] At 7th level, a contemplative gains spell resistance. His spell resistance equals his class level + 15. In order to affect the contemplative with a spell, a spellcaster must roll the contemplative’s spell resistance or higher on 1d20 + the spell caster’s level. [B]Withstand (Ex): [/B] When a 7th-level contemplative is forced to make a Reflex save to avoid damage from an area effect spell, he may choose to make a Concentration check in place of his Reflex save to resist taking full damage. If the contemplative has the Evasion or Improved Evasion class ability, the effects of that class ability apply on the Concentration check as well. [B]Eternal Body (Ex): [/B] After achieving 9th level, a contemplative no longer suffers ability penalties for aging and cannot be magically aged (Penalties he has already suffered remain in place). Bonuses still accrue, and the contemplative still dies of old age when his time is up. [B]Mystic Union (Su): [/B] At 10th level, a contemplative becomes a magical creature. He is forevermore treated as an outsider (native) rather than a humanoid for the purposes of spells and magical effects. Additionally, the contemplative gains damage reduction 10/magic. [COLOR=Blue][B]Table 2: Contemplative Auras[/B][/COLOR][B] Aura of Courage-[/B] The Faithful gain your Cha bonus on saves against Fear. [B]Aura of Health- [/B] The Faithful gain your Cha bonus on fortitude saves against disease and poison. [B]Aura of Loyalty- [/B] The Faithful gain your Cha bonus on saves against charms and compulsions. [B]Aura of Menace-[/B] The Faithful gain a morale bonus equal to your Charisma modifier on attack/damage rolls. [B]Divine Grace- [/B] You gain a bonus equal to your Cha bonus on all saving throws. [B]End to Strife- [/B] Characters lose their action when attempting to attack. [B]Mettle- [/B] You gain the ability to ignore effects that assault your body and spirit. [B]Sanctuary- [/B] Enemies must succeed on a Will save to attack you. [COLOR=Green][B]Mettle (Su)[/B][/COLOR][B] Prerequisite:[/B] Contemplative level 8 or higher. The contemplative gains a special blessing allowing him to shrug off magical effects that would otherwise harm him. If a contemplative makes a successful Fortitude or Will saving throw that would normally reduce the spell’s effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial”, “Fortitude half”, or similar entries can be negated through this ability. [COLOR=Red]More to come, plus full descriptions.[/COLOR] [COLOR=Blue][B]Table 3: Contemplative Graces[/B][/COLOR][B] Divine Wholeness- [/B] Cure damage with a touch [B]Feed the Hungry-[/B] Divine miracle creates food or restores ruined food [B]Remove Affliction- [/B] Removes Curses, Disease, Fatigue, Poison with a successful level check [B]Restoration of Body- [/B] Restores ability damage equal to 1 + half your class level to Constitution, Dexterity, or Strength [B]Restoration of Soul- [/B] Restores ability damage equal to 1 + half your class level to Charisma, Intelligence, or Wisdom [COLOR=Red]More to come, plus full descriptions.[/COLOR] [/QUOTE]
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Contemplative: Cleric as PrC
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