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Content Warning Labels? Yeah or Nay?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8463554" data-attributes="member: 42856"><p>I totally agree with you. TTRPG are a mainstream hobby. The term entered common usage, we do RPGs at job interviews and nobody wonders what sort of strange thing this will be, RPG videogames sells very well and certainly helped the hobby to get "mainstream acceptance". At this point, like any hobby (books, films, apparently songs in certain countries as I learned in this thread), it needs a way to help consumers to make an informed decision whether to buy, or to use, certain type of content. Is your table G or NC-17? That's a genuine concern and one content warning solve perfectly with no detriment to anyone (unless bizarre horror stories of book where content warning would be on every page, but I think it's hyperbole and never actually happened). It's just a warning and doesn't detract from anyone. It also helps content producers to keep producing content for a specific audience without fear of bad repercussion because of any potential mismatch between the expectation of the audience and the creative input of the author. I'd much prefer to be able to see Gustave Courbet's L'origine du monde (do not google it if you are sensitive to explicit nudity) rather than having the world deprived of such a masterpiece because poor Gustave would self-censor thinking "I might get banned from social media with this painting, I'd rather paint a kid-friendly cartoon cat". With a content warning, everyone gets what he wants and it maximizes the overall enjoyment of everyone while minimizing detriment to anyone. How can it not be the best thing to have?</p><p></p><p>On the other hand, the poster you're replying to was asked in this thread how he would deal with a player expressing concern about element X in his game, and from what I understood of his answer was that he'd say "Element X is staying, but you're free to leave, my narrative is most important to me" and he was mocked about that. I am guilty of it by association since I liked the post that mocked it, because it was funnily worded. So, while I agree that content warning are very good to help players know what a book entails and avoid it if it doesn't fit their particular preference and have absolutely zero negative impact on everyone else, so it's a considerate net positive, it's not totally exact to say "you're perfectly free to play as you always have with whomever will put up with you", since his behavior for selecting players is shamed at the same time. When someone is told "you're free to do X, but you'll be a [insert negative adjective] if you do", he's isn't perfectly free to do X, he's shamed out of doing X by implying a moral fault if he continues to do X. This shaming behaviour will of course have the negative effect of widening the gap between the two positions on the debate and doesn't help to reach the conclusion where "everyone will continue to play happy", which requires in this case (a) content warnings to be accepted by everyone (b) no implication of superiority either from the people who won't use them (eg. no "I am more mature than you") nor from the people who will use them (eg. no "I am more moral than you") in the discussion. Of course, everyone is free to think whatever he wants of someone who prefers to have less friends than removing a minor element of his storytelling, but I think these thoughts are better left unexpressed in order to reach a conclusive agreement in this thread on the specific topic of content warnings, which I feel can really easily be reached.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8463554, member: 42856"] I totally agree with you. TTRPG are a mainstream hobby. The term entered common usage, we do RPGs at job interviews and nobody wonders what sort of strange thing this will be, RPG videogames sells very well and certainly helped the hobby to get "mainstream acceptance". At this point, like any hobby (books, films, apparently songs in certain countries as I learned in this thread), it needs a way to help consumers to make an informed decision whether to buy, or to use, certain type of content. Is your table G or NC-17? That's a genuine concern and one content warning solve perfectly with no detriment to anyone (unless bizarre horror stories of book where content warning would be on every page, but I think it's hyperbole and never actually happened). It's just a warning and doesn't detract from anyone. It also helps content producers to keep producing content for a specific audience without fear of bad repercussion because of any potential mismatch between the expectation of the audience and the creative input of the author. I'd much prefer to be able to see Gustave Courbet's L'origine du monde (do not google it if you are sensitive to explicit nudity) rather than having the world deprived of such a masterpiece because poor Gustave would self-censor thinking "I might get banned from social media with this painting, I'd rather paint a kid-friendly cartoon cat". With a content warning, everyone gets what he wants and it maximizes the overall enjoyment of everyone while minimizing detriment to anyone. How can it not be the best thing to have? On the other hand, the poster you're replying to was asked in this thread how he would deal with a player expressing concern about element X in his game, and from what I understood of his answer was that he'd say "Element X is staying, but you're free to leave, my narrative is most important to me" and he was mocked about that. I am guilty of it by association since I liked the post that mocked it, because it was funnily worded. So, while I agree that content warning are very good to help players know what a book entails and avoid it if it doesn't fit their particular preference and have absolutely zero negative impact on everyone else, so it's a considerate net positive, it's not totally exact to say "you're perfectly free to play as you always have with whomever will put up with you", since his behavior for selecting players is shamed at the same time. When someone is told "you're free to do X, but you'll be a [insert negative adjective] if you do", he's isn't perfectly free to do X, he's shamed out of doing X by implying a moral fault if he continues to do X. This shaming behaviour will of course have the negative effect of widening the gap between the two positions on the debate and doesn't help to reach the conclusion where "everyone will continue to play happy", which requires in this case (a) content warnings to be accepted by everyone (b) no implication of superiority either from the people who won't use them (eg. no "I am more mature than you") nor from the people who will use them (eg. no "I am more moral than you") in the discussion. Of course, everyone is free to think whatever he wants of someone who prefers to have less friends than removing a minor element of his storytelling, but I think these thoughts are better left unexpressed in order to reach a conclusive agreement in this thread on the specific topic of content warnings, which I feel can really easily be reached. [/QUOTE]
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