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Contrivance in story dynamics
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<blockquote data-quote="pemerton" data-source="post: 8820786" data-attributes="member: 42582"><p>For me it's different from that, because as a player I don't need to worry that I'll lose my PC if I poke the wrong thing with my 10 pole, and as a GM I don't have to worry in the same way about the right balance in adjudicating fictional positioning and ensuing action declarations - because I can just call for a roll and let the dice decide!</p><p></p><p>EDIT: Agreed about the difference from DL. I think something like DL would be great in Torchbearer - perhaps dial back the grind a little bit, but it has site-based adventuring turning up <em>meaty</em> magic items, and all the exaggerated fantasy tropes (Elves, Dwarves, Knights, etc) that Torchbearer does so well.</p><p></p><p>Even dragonriding becomes easy in Torchbearer, because of its smooth rules for help etc from adding a cohort/follower to a conflict. (By way of contrast, Burning Wheel inherits the FRPG tradition of rather fiddly mounted combat rules, though I think not as bad as Rolemaster's.)</p><p></p><p>FURTHER EDIT: A Dragonlance clearly grants +1 Might to its wielder, and I think it also turns the help from a dragon they're riding from +1D to +2D on an Attack or Feint action.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8820786, member: 42582"] For me it's different from that, because as a player I don't need to worry that I'll lose my PC if I poke the wrong thing with my 10 pole, and as a GM I don't have to worry in the same way about the right balance in adjudicating fictional positioning and ensuing action declarations - because I can just call for a roll and let the dice decide! EDIT: Agreed about the difference from DL. I think something like DL would be great in Torchbearer - perhaps dial back the grind a little bit, but it has site-based adventuring turning up [i]meaty[/i] magic items, and all the exaggerated fantasy tropes (Elves, Dwarves, Knights, etc) that Torchbearer does so well. Even dragonriding becomes easy in Torchbearer, because of its smooth rules for help etc from adding a cohort/follower to a conflict. (By way of contrast, Burning Wheel inherits the FRPG tradition of rather fiddly mounted combat rules, though I think not as bad as Rolemaster's.) FURTHER EDIT: A Dragonlance clearly grants +1 Might to its wielder, and I think it also turns the help from a dragon they're riding from +1D to +2D on an Attack or Feint action. [/QUOTE]
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