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Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
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<blockquote data-quote="SatanasOz" data-source="post: 7521251" data-attributes="member: 82832"><p><span style="color: #1c1c1c">I am currently running Cormyr: Tearing of the Weave for a group of 5-6 players. They are of the level recomended by the adventure (5th in Chapter 3 now) and I am roughly sticking to the CRs of the monsters published in the Adventure. So far (chapter 1 & 2), it has been working out pretty well. I re-skinned a lot of monsters, build some NPC with character levels. But this next section has a lot of statted NPC, so I am looking for feedback on wether I am still somewhat apropriate for the CR / Level range.</span></p><p><span style="color: #1c1c1c">So I would start off with the first two listed encounters:</span></p><p><span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"><span style="font-size: 12px"><strong>Encounter L1 - Gatehouse attack</strong></span></span></p><p><span style="color: #1c1c1c"></span>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">1x Will-o'-wisp - was CR6, will use 1 or 2 W-o'-w from the MM (CR2) instead</li> <li data-xf-list-type="ul">2x Gatehouse Guards CR1 - Roguish types, will re-skin the Spy from MM (CR1)</li> <li data-xf-list-type="ul">2x Shadowslain Lizardfolk CR2 - Baseline mook from the Shadowslain faction. Used a lizardfolk, made it undead and added special abilities. see statt block below.</li> </ul><p>[ATTACH]103127[/ATTACH][/sblock]<span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"><span style="font-size: 12px"><strong>Encounter L1A - Gatehouse Defense</strong></span></span></p><p><span style="color: #1c1c1c"><span style="font-size: 12px"><strong></strong></span></span>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">3x Shadar-Kai CR1 - baseline shadar-kai based on the drow from MM plus special abilites based on 3.5E and other homebrew. I did not use the Mordenkainen's version, since it seems thematically too different from 3.5 Forgotten Realms as described in the adventure. See statblock below.</li> <li data-xf-list-type="ul">1x Kithguard Maurran CR5 - upscaled shadar-kai combined with the master thief from Volo's. See statblock below.</li> </ul><p><span style="color: #1c1c1c">[ATTACH]103015[/ATTACH]</span></p><p><span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c">[ATTACH]103016[/ATTACH]</span>[/sblock]<span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"><span style="font-size: 12px"><a href="http://www.enworld.org/forum/showthread.php?654893-Conversion-help-critique-my-stat-blocks-for-Cormyr-Tearing-of-the-Weave&p=7521950#post7521950" target="_blank"><strong>Encounter L2 - Main Courtyard</strong></a></span></span></p><p><span style="color: #1c1c1c"></span>[sblock]</p><ul> <li data-xf-list-type="ul">5x Shadowslain Lizardfolk CR2 - See first post.</li> <li data-xf-list-type="ul">1x Starweaver Bestara Monscroll CR5 - Human Cleric 5 Shar. Build as a statted human cleric 5 (Trickery Domain). I have the feeling this one is a bit on the weak side for CR5. See stat block below.</li> </ul><p></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=103077&d=1542131956" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p><span style="color: #1c1c1c"></span></p><p><span style="color: #1c1c1c"></span><strong><span style="font-size: 12px">Encounter L3 - Entry</span></strong></p><p><strong><span style="font-size: 12px"></span></strong>[sblock]</p><p></p><ul> <li data-xf-list-type="ul">3x human evoker (Dava, Mendios, and Zephan) CR1 - Replaced with Wizard Apprentice (VGM) CR 1/4. I am not worried about the lower CR, these poor dominated victims and the PCs should feel bad if they kill them outright.</li> <li data-xf-list-type="ul">1x Halish (human cleric) CR3 - Priest from MM CR 2 - same as for the evorkers, I am not worried about the CR. If the PCs kill them, shame on them.</li> </ul><p>[/sblock]</p><p><strong><span style="font-size: 12px"><a href="http://www.enworld.org/forum/showthread.php?654893-Conversion-help-critique-my-stat-blocks-for-Cormyr-Tearing-of-the-Weave/page2&p=7523042#post7523042" target="_blank">Encounter L7 - Great Hall</a></span></strong></p><p><strong><span style="font-size: 12px"></span></strong>[sblock]</p><ul> <li data-xf-list-type="ul">5x Shadowslain Lizardfolk CR 2 - see above.</li> <li data-xf-list-type="ul">Ketsarra Shadowscale (shadowslain half-black dragon lizardfolk cleric 4) CR 6 - Well, that was a mouth full in 3rd edition. I started from the MM half-red dragon and added Shadowslain features. In turn, I skipped the character levels in favour of more streamlined mechanics, making her a Fighter type primarily. See stat block below.</li> <li data-xf-list-type="ul">Kithlord Thieraven (shadar-kai sorcerer 6) CR6 - I am changing this out for a half-elven wizard for story reasons. This will be the brother of one of my PCs. I used Rath Modar from Rise of Tiamat as a baseline, changed out spells and made him a half-elf. See stat block below.</li> </ul><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=103128&d=1542320140" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=103129&d=1542320166" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p><strong>Encounter L8 - Great Tower</strong></p><p><strong></strong>[sblock]</p><ul> <li data-xf-list-type="ul">Shadow Mastif CR3 - just swapped out with a Shadow Mastif (VgM) CR2, should be fine</li> <li data-xf-list-type="ul">2x Shadar-Kai CR1 - See stat block above in L1A</li> <li data-xf-list-type="ul">2x Shadowslain Lizardfolk CR2 - see stat block above in L1</li> </ul><p>[/sblock]</p><p><strong>Encounter L9 - Great Tower</strong></p><p><strong></strong>[sblock]</p><ul> <li data-xf-list-type="ul">Khumat (outsider[extraplanar]) CR8 - Even though this is supposed to be a shadow crocodile creatue, 3.5 stats are for a straight up bruiser with some damage resistance. Replaced with a Hezrou (MM) CR8 - only change is to remove <em>Stench</em> and add a paralizing grapple (like an Otyugh) to the bite attack: "If the target is Medium or smaller, it is grappled (escape DC 14) and restrained until the grapple ends."</li> <li data-xf-list-type="ul">3x Lizardfolk (exhausted) CR1, potential ally - Lizardfolk (MM) CR 1/2 with 3 levels of exhaustion</li> <li data-xf-list-type="ul">Chieftain Gathan (exhausted) CR3, potential ally - Lizardfolk King (MM) CR4 with 3 levels of exhaustion</li> <li data-xf-list-type="ul">Ashala (exhausted) CR3, potential ally - Lizardfolk Shaman (MM) CR2 with 3 levels of exhaustion</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="SatanasOz, post: 7521251, member: 82832"] [COLOR=#1c1c1c]I am currently running Cormyr: Tearing of the Weave for a group of 5-6 players. They are of the level recomended by the adventure (5th in Chapter 3 now) and I am roughly sticking to the CRs of the monsters published in the Adventure. So far (chapter 1 & 2), it has been working out pretty well. I re-skinned a lot of monsters, build some NPC with character levels. But this next section has a lot of statted NPC, so I am looking for feedback on wether I am still somewhat apropriate for the CR / Level range.[/COLOR] [COLOR=#1c1c1c]So I would start off with the first two listed encounters: [SIZE=3][B]Encounter L1 - Gatehouse attack[/B][/SIZE] [/COLOR][sblock] [LIST] [*]1x Will-o'-wisp - was CR6, will use 1 or 2 W-o'-w from the MM (CR2) instead [*]2x Gatehouse Guards CR1 - Roguish types, will re-skin the Spy from MM (CR1) [*]2x Shadowslain Lizardfolk CR2 - Baseline mook from the Shadowslain faction. Used a lizardfolk, made it undead and added special abilities. see statt block below. [/LIST] [ATTACH=CONFIG]103127._xfImport[/ATTACH][/sblock][COLOR=#1c1c1c] [SIZE=3][B]Encounter L1A - Gatehouse Defense [/B][/SIZE][/COLOR][sblock] [LIST] [*]3x Shadar-Kai CR1 - baseline shadar-kai based on the drow from MM plus special abilites based on 3.5E and other homebrew. I did not use the Mordenkainen's version, since it seems thematically too different from 3.5 Forgotten Realms as described in the adventure. See statblock below. [*]1x Kithguard Maurran CR5 - upscaled shadar-kai combined with the master thief from Volo's. See statblock below. [/LIST] [COLOR=#1c1c1c][ATTACH=CONFIG]103015._xfImport[/ATTACH] [ATTACH=CONFIG]103016._xfImport[/ATTACH][/COLOR][/sblock][COLOR=#1c1c1c] [SIZE=3][URL="http://www.enworld.org/forum/showthread.php?654893-Conversion-help-critique-my-stat-blocks-for-Cormyr-Tearing-of-the-Weave&p=7521950#post7521950"][B]Encounter L2 - Main Courtyard[/B][/URL][/SIZE] [/COLOR][sblock] [LIST] [*]5x Shadowslain Lizardfolk CR2 - See first post. [*]1x Starweaver Bestara Monscroll CR5 - Human Cleric 5 Shar. Build as a statted human cleric 5 (Trickery Domain). I have the feeling this one is a bit on the weak side for CR5. See stat block below. [/LIST] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=103077&d=1542131956[/IMG][/sblock] [COLOR=#1c1c1c] [/COLOR][B][SIZE=3]Encounter L3 - Entry [/SIZE][/B][sblock] [LIST] [*]3x human evoker (Dava, Mendios, and Zephan) CR1 - Replaced with Wizard Apprentice (VGM) CR 1/4. I am not worried about the lower CR, these poor dominated victims and the PCs should feel bad if they kill them outright. [*]1x Halish (human cleric) CR3 - Priest from MM CR 2 - same as for the evorkers, I am not worried about the CR. If the PCs kill them, shame on them. [/LIST] [/sblock] [B][SIZE=3][URL="http://www.enworld.org/forum/showthread.php?654893-Conversion-help-critique-my-stat-blocks-for-Cormyr-Tearing-of-the-Weave/page2&p=7523042#post7523042"]Encounter L7 - Great Hall[/URL] [/SIZE][/B][sblock] [LIST] [*]5x Shadowslain Lizardfolk CR 2 - see above. [*]Ketsarra Shadowscale (shadowslain half-black dragon lizardfolk cleric 4) CR 6 - Well, that was a mouth full in 3rd edition. I started from the MM half-red dragon and added Shadowslain features. In turn, I skipped the character levels in favour of more streamlined mechanics, making her a Fighter type primarily. See stat block below. [*]Kithlord Thieraven (shadar-kai sorcerer 6) CR6 - I am changing this out for a half-elven wizard for story reasons. This will be the brother of one of my PCs. I used Rath Modar from Rise of Tiamat as a baseline, changed out spells and made him a half-elf. See stat block below. [/LIST] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=103128&d=1542320140[/IMG] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=103129&d=1542320166[/IMG][/sblock] [B]Encounter L8 - Great Tower [/B][sblock] [LIST] [*]Shadow Mastif CR3 - just swapped out with a Shadow Mastif (VgM) CR2, should be fine [*]2x Shadar-Kai CR1 - See stat block above in L1A [*]2x Shadowslain Lizardfolk CR2 - see stat block above in L1 [/LIST] [/sblock] [B]Encounter L9 - Great Tower [/B][sblock] [LIST] [*]Khumat (outsider[extraplanar]) CR8 - Even though this is supposed to be a shadow crocodile creatue, 3.5 stats are for a straight up bruiser with some damage resistance. Replaced with a Hezrou (MM) CR8 - only change is to remove [I]Stench[/I] and add a paralizing grapple (like an Otyugh) to the bite attack: "If the target is Medium or smaller, it is grappled (escape DC 14) and restrained until the grapple ends." [*]3x Lizardfolk (exhausted) CR1, potential ally - Lizardfolk (MM) CR 1/2 with 3 levels of exhaustion [*]Chieftain Gathan (exhausted) CR3, potential ally - Lizardfolk King (MM) CR4 with 3 levels of exhaustion [*]Ashala (exhausted) CR3, potential ally - Lizardfolk Shaman (MM) CR2 with 3 levels of exhaustion [/LIST] [/sblock] [/QUOTE]
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