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Conversion: WGR1 Greyhawk Ruins
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5031577" data-attributes="member: 4892"><p><strong>SKILL CHALLENGE #3</strong></p><p><em>The Great Risk - Dwarven Stones Game</em></p><p>Level 1, Complexity 1 (XP 100)</p><p></p><p>The dwarves that have set up base around the entrance to the Tower of War charge a tax of 1/3 of all gold found in the ruins. The captain of the dwarves is a fan of games of chance and is willing to gamble with the party to increase or decrease this tax.</p><p></p><p>Each character willing to play puts his own share of treasure up for grabs and determines success or failure on his own.</p><p></p><p>Example Skill Uses:</p><p>Bluff vs. Insight or Insight vs. Bluff - Dwarven Stones, like most gambling games, has an element of bluffing and reading your opponent.</p><p>History vs. History - Certain tactics are well-known in the game of Dwarven Stones. Dwarf characters, including the captain, gain a +2 racial bonus on this check.</p><p>Perception vs. Thievery or Thievery vs. Perception - Trying to get a peek at your opponent's play can help you win and keeping your choices hidden from your opponent is equally important.</p><p></p><p>4 successes, 0 failures - The character wins an amount of gold equal to that put on the line. The captain is infuriated that he has been beaten so handily and will refuse to play this character again.</p><p></p><p>4 successes, 1-2 failures - The tax on this character's gold is reduced to 1/10th of its value.</p><p></p><p>3 failures, 2-3 successes - The character breaks even and still just owes the 1/3rd tax.</p><p></p><p>3 failures, 1 success - The tax on this character's gold is increased to 1/2 of its value.</p><p></p><p>3 failures, 0 successes - The character loses all of his gold.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5031577, member: 4892"] [B]SKILL CHALLENGE #3[/B] [I]The Great Risk - Dwarven Stones Game[/I] Level 1, Complexity 1 (XP 100) The dwarves that have set up base around the entrance to the Tower of War charge a tax of 1/3 of all gold found in the ruins. The captain of the dwarves is a fan of games of chance and is willing to gamble with the party to increase or decrease this tax. Each character willing to play puts his own share of treasure up for grabs and determines success or failure on his own. Example Skill Uses: Bluff vs. Insight or Insight vs. Bluff - Dwarven Stones, like most gambling games, has an element of bluffing and reading your opponent. History vs. History - Certain tactics are well-known in the game of Dwarven Stones. Dwarf characters, including the captain, gain a +2 racial bonus on this check. Perception vs. Thievery or Thievery vs. Perception - Trying to get a peek at your opponent's play can help you win and keeping your choices hidden from your opponent is equally important. 4 successes, 0 failures - The character wins an amount of gold equal to that put on the line. The captain is infuriated that he has been beaten so handily and will refuse to play this character again. 4 successes, 1-2 failures - The tax on this character's gold is reduced to 1/10th of its value. 3 failures, 2-3 successes - The character breaks even and still just owes the 1/3rd tax. 3 failures, 1 success - The tax on this character's gold is increased to 1/2 of its value. 3 failures, 0 successes - The character loses all of his gold. [/QUOTE]
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