Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting 1st/2nd Edition Modules to 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tintagel" data-source="post: 4463793" data-attributes="member: 42161"><p>Romanstoic, I recently ran the T1 Moathouse at Origins, in 4th Edition, for 1st level characters. It wasn't really too difficult to convert. </p><p></p><p>The thing to keep in mind is that 4th Edition isn't nearly as bad about differing monster levels vs PC levels. That is, you can throw a level 4 or 5 monster at a level 1 party without a guaranteed wipe. Use slightly higher monsters for your single creatures.</p><p></p><p><strong>The giant frogs:</strong> two lvl 3 lurkers = 300 xp (an easy fight)</p><p>HP: 38</p><p>AC: 16, Fort 15, Ref 15, Will 12</p><p>Init +7</p><p>Attacks:</p><p>* Tongue: +7 vs Ref and opponent is grabbed. Opponent is immediately transferred to mouth for bite attack. </p><p>* Bite: +9 vs AC, 2d6+3, plus the target is grabbed (until escape). The giant frog cannot make bite attacks while grabbing a creature, except versus that creature. </p><p>* Swallow whole: Giant frog attempts to swallow a bloodied Medium or smaller creature it is grabbing; +6 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes ongoing 5 acid damage on subsequent rounds at the start of its turn (no save). The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the frog dies, any creature trapped in the gullet can escape as a move action, ending that action in a square formerly occupied by the frog.</p><p>Skills: Stealth +10</p><p></p><p>Those were pretty tough for my group at first due to surprise, but eventally went down without too much damage to the party. Easy, fun.</p><p></p><p></p><p></p><p><strong>The spider</strong> was a Deathjump spider from the MM (level 4 lurker). I actually downgraded it to a level 2 lurker because I saw that encounter to be a minor distraction & spook than anything else.</p><p></p><p></p><p></p><p><strong>The bandits</strong> consisted of:</p><p>* 4 human bandits (downgraded to level 1) = 400 xp</p><p>* 4 human bandits (ranged variant - gave them agile shot instead of dazing strike) - minions, so worth xp of 1 more front line bandit = 100 xp</p><p>* A level 3 human Guard. Gave him a bastard sword & shield instead of a halbard. His AC was 19 (1 higher), and I changed his powerful strike to a 2[W] attack, recharge 5, 6, without knockdown. = 150 xp. In retrospect, I might have made him an Elite to bring the xp to 300.</p><p></p><p>Total xpv for bandit fight (first real fight in the module) = 650. That's 1 level higher than the party - not too tough. If I had made the captain an Elite, it would have been 800 xp, less than a level 4 encounter. I would expect 1-3 daily's to be used, but the rest of the moathouse top wasn't too hard, and I suspected that the party could finish clearing the top with only encounter powers.</p><p></p><p></p><p></p><p><strong>The snake</strong> was easy: a single deathrattle viper (level 5) from the monster manual. At only 200 xp, pretty easy. Normally, +4 levels on the party means really high to hit bonuses or high AC, but the viper from the MM isn't too tough. 17 AC, +8 to hit, he's not insane.</p><p></p><p></p><p></p><p><strong>The tick</strong> was always a bit strange, so I changed it to eight stirge minions (level 1 lurkers), worth 200 xp.</p><p></p><p></p><p></p><p><strong>The lizard</strong> became a level 3 elite brute: (</p><p>HP: 112</p><p>AC: 17</p><p>Fort: 18, Ref 16, Wil 14</p><p>Attacks:</p><p>* Bite: +6 for 2d6+3</p><p>* Powerful Charge: charge attack also knocks opponent down</p><p>Abilities </p><p>* Combat advantage: +1d6 vs. creatures it has combat advantage against</p><p>* Chameleon: +5 to hide checks if immobile</p><p>* Bloodied Bite: Immediate bite attack when bloodied.</p><p></p><p></p><p></p><p>That about sums up the 1st level. Oh, if you need some maps of the Moathouse, temple grounds, Inn of the Welcome Wench, Waterside Hostel, and Dungeon Level 1, check out my maps pages. They are at 100 pixels per 5 ft scale. Just click on the buttons for sub-pages.</p><p></p><p><a href="http://educatedgamer.net/toee.htm" target="_blank"><img src="http://educatedgamer.net/art/thumbs/MOATHOUSE-FINAL_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="tintagel, post: 4463793, member: 42161"] Romanstoic, I recently ran the T1 Moathouse at Origins, in 4th Edition, for 1st level characters. It wasn't really too difficult to convert. The thing to keep in mind is that 4th Edition isn't nearly as bad about differing monster levels vs PC levels. That is, you can throw a level 4 or 5 monster at a level 1 party without a guaranteed wipe. Use slightly higher monsters for your single creatures. [b]The giant frogs:[/b] two lvl 3 lurkers = 300 xp (an easy fight) HP: 38 AC: 16, Fort 15, Ref 15, Will 12 Init +7 Attacks: * Tongue: +7 vs Ref and opponent is grabbed. Opponent is immediately transferred to mouth for bite attack. * Bite: +9 vs AC, 2d6+3, plus the target is grabbed (until escape). The giant frog cannot make bite attacks while grabbing a creature, except versus that creature. * Swallow whole: Giant frog attempts to swallow a bloodied Medium or smaller creature it is grabbing; +6 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes ongoing 5 acid damage on subsequent rounds at the start of its turn (no save). The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the frog dies, any creature trapped in the gullet can escape as a move action, ending that action in a square formerly occupied by the frog. Skills: Stealth +10 Those were pretty tough for my group at first due to surprise, but eventally went down without too much damage to the party. Easy, fun. [b]The spider[/b] was a Deathjump spider from the MM (level 4 lurker). I actually downgraded it to a level 2 lurker because I saw that encounter to be a minor distraction & spook than anything else. [b]The bandits[/b] consisted of: * 4 human bandits (downgraded to level 1) = 400 xp * 4 human bandits (ranged variant - gave them agile shot instead of dazing strike) - minions, so worth xp of 1 more front line bandit = 100 xp * A level 3 human Guard. Gave him a bastard sword & shield instead of a halbard. His AC was 19 (1 higher), and I changed his powerful strike to a 2[W] attack, recharge 5, 6, without knockdown. = 150 xp. In retrospect, I might have made him an Elite to bring the xp to 300. Total xpv for bandit fight (first real fight in the module) = 650. That's 1 level higher than the party - not too tough. If I had made the captain an Elite, it would have been 800 xp, less than a level 4 encounter. I would expect 1-3 daily's to be used, but the rest of the moathouse top wasn't too hard, and I suspected that the party could finish clearing the top with only encounter powers. [b]The snake[/b] was easy: a single deathrattle viper (level 5) from the monster manual. At only 200 xp, pretty easy. Normally, +4 levels on the party means really high to hit bonuses or high AC, but the viper from the MM isn't too tough. 17 AC, +8 to hit, he's not insane. [b]The tick[/b] was always a bit strange, so I changed it to eight stirge minions (level 1 lurkers), worth 200 xp. [b]The lizard[/b] became a level 3 elite brute: ( HP: 112 AC: 17 Fort: 18, Ref 16, Wil 14 Attacks: * Bite: +6 for 2d6+3 * Powerful Charge: charge attack also knocks opponent down Abilities * Combat advantage: +1d6 vs. creatures it has combat advantage against * Chameleon: +5 to hide checks if immobile * Bloodied Bite: Immediate bite attack when bloodied. That about sums up the 1st level. Oh, if you need some maps of the Moathouse, temple grounds, Inn of the Welcome Wench, Waterside Hostel, and Dungeon Level 1, check out my maps pages. They are at 100 pixels per 5 ft scale. Just click on the buttons for sub-pages. [url=http://educatedgamer.net/toee.htm][img]http://educatedgamer.net/art/thumbs/MOATHOUSE-FINAL_small.jpg[/img][/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting 1st/2nd Edition Modules to 4th Edition
Top