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Converting 2e and 1e adventures
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<blockquote data-quote="jcayer" data-source="post: 4858475" data-attributes="member: 76960"><p>A couple months after 4E came out, my party had progressed to the point where I felt I could run them through X2, Castle Amber. Not truly a 1e or 2e module, but close enough.</p><p></p><p>A couple things to keep in mind. Keep the spirit of the module. A great example of this is a ghostly banquet early in the module. I had to modify almost all the effects of the food, but it is still one of the most memorable events I've DM'd for them.</p><p></p><p>Another really important thing to consider is most of these have rooms that just won't work with tactical combat, they are just too small. So you'll either have to modify the map, the monsters, just draw the room bigger, or a combination of the three.</p><p></p><p>The final thing is the monsters. In X2, there is a room of Rakshasa. In the expert setting, they are like level 2 or 3 monsters, in 4E, 15th and higher. So you'll have to deal with that.</p><p></p><p>It was a bit of work, but easier than creating from scratch as there was the framework that I have always loved regarding the module. I was able to keep to it for the most part, and at the end, my cousin who had DM'd it for me 20 years ago said it was excellent.</p><p></p><p>Don't be afraid to just dive in and give it a whirl.</p></blockquote><p></p>
[QUOTE="jcayer, post: 4858475, member: 76960"] A couple months after 4E came out, my party had progressed to the point where I felt I could run them through X2, Castle Amber. Not truly a 1e or 2e module, but close enough. A couple things to keep in mind. Keep the spirit of the module. A great example of this is a ghostly banquet early in the module. I had to modify almost all the effects of the food, but it is still one of the most memorable events I've DM'd for them. Another really important thing to consider is most of these have rooms that just won't work with tactical combat, they are just too small. So you'll either have to modify the map, the monsters, just draw the room bigger, or a combination of the three. The final thing is the monsters. In X2, there is a room of Rakshasa. In the expert setting, they are like level 2 or 3 monsters, in 4E, 15th and higher. So you'll have to deal with that. It was a bit of work, but easier than creating from scratch as there was the framework that I have always loved regarding the module. I was able to keep to it for the most part, and at the end, my cousin who had DM'd it for me 20 years ago said it was excellent. Don't be afraid to just dive in and give it a whirl. [/QUOTE]
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