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Converting 2e and 1e adventures
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<blockquote data-quote="hailstop" data-source="post: 4861174" data-attributes="member: 62201"><p>Well, there aren't a lot of monster encounters in this module, but lots of traps. Which is probably the tougher problem. With 4e, traps and hazards are considered basically another monster in the encounter, but in previous versions, traps were usually outside combat.</p><p></p><p>The problem is having the traps be enough of a hazard to cause problems. For instance, acid in a trap in our first session caused 4d8 damage to the Wizard, but he'll be able to deal with that easily. It's almost like you need to smack them with 50+ hp damage. Some other conditions (like say weakened...from a poison that in 3e caused Str or Con dmg) will need to continue for longer, into the next encounter before being a problem.</p><p></p><p>As for Castle Amber, that's my all time favorite module, mostly for the banquet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Hmmmm...I wonder if that'd make a good Paragon level adventure in the Mournland. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hailstop, post: 4861174, member: 62201"] Well, there aren't a lot of monster encounters in this module, but lots of traps. Which is probably the tougher problem. With 4e, traps and hazards are considered basically another monster in the encounter, but in previous versions, traps were usually outside combat. The problem is having the traps be enough of a hazard to cause problems. For instance, acid in a trap in our first session caused 4d8 damage to the Wizard, but he'll be able to deal with that easily. It's almost like you need to smack them with 50+ hp damage. Some other conditions (like say weakened...from a poison that in 3e caused Str or Con dmg) will need to continue for longer, into the next encounter before being a problem. As for Castle Amber, that's my all time favorite module, mostly for the banquet. :-) Hmmmm...I wonder if that'd make a good Paragon level adventure in the Mournland. :-) [/QUOTE]
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