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Converting 3.xE adventures....
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<blockquote data-quote="shadowlance" data-source="post: 4222815" data-attributes="member: 16492"><p>So, it's a little early to get into any specifics involving conversions (we don't have the rules after all) but....how viable does the community think this practice is going to be? The concern that I have is that in 3e the most common fight was the pcs against a single opponent. While this will still be an option in 4th (via solo monsters) it seems like 4th strongly encourages larger encounters.</p><p></p><p>An example is the master bad guy and his lieutenants. In 3rd, more often than not this would be handled by fighting the lieutenants one at a time and then the bad guy by himself or occasionally with some cannon fodder. So, with this style of set up you can either...</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> Have the lieutenants join the boss for a single cool encounter (boss = elite, lts = standard monsters) and lose multiple encounters (the lt encounters) OR</p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Throw multiple lessers into each of the lt encounters (caught the fighter lieutenant in his bedroom, well good thing he's playing cards with a couple of guards....priest in the temple, he's got some acolytes in there with him, etc)...the downside of this is the concern that it will feel artificial OR</p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> A more or less direct conversion (either turning most opponents into solos or making them elites and having the encounters be too easy)</p><p></p><p>The boss/lieutenant is just an example but one that shows up fairly often. The general concern is just that 3rd adventures tend to have lots of single bad guy encounters which is counter for 4e encounter design.</p><p></p><p>SO...to sum up...converting adventures from 3rd to 4th: challenging but doable or just a waste of time? What do we think?</p></blockquote><p></p>
[QUOTE="shadowlance, post: 4222815, member: 16492"] So, it's a little early to get into any specifics involving conversions (we don't have the rules after all) but....how viable does the community think this practice is going to be? The concern that I have is that in 3e the most common fight was the pcs against a single opponent. While this will still be an option in 4th (via solo monsters) it seems like 4th strongly encourages larger encounters. An example is the master bad guy and his lieutenants. In 3rd, more often than not this would be handled by fighting the lieutenants one at a time and then the bad guy by himself or occasionally with some cannon fodder. So, with this style of set up you can either... :1: Have the lieutenants join the boss for a single cool encounter (boss = elite, lts = standard monsters) and lose multiple encounters (the lt encounters) OR :2: Throw multiple lessers into each of the lt encounters (caught the fighter lieutenant in his bedroom, well good thing he's playing cards with a couple of guards....priest in the temple, he's got some acolytes in there with him, etc)...the downside of this is the concern that it will feel artificial OR :3: A more or less direct conversion (either turning most opponents into solos or making them elites and having the encounters be too easy) The boss/lieutenant is just an example but one that shows up fairly often. The general concern is just that 3rd adventures tend to have lots of single bad guy encounters which is counter for 4e encounter design. SO...to sum up...converting adventures from 3rd to 4th: challenging but doable or just a waste of time? What do we think? [/QUOTE]
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